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Bonus: The Last Night's weather controlled by MIDI controller. With our tech architecture, any variable can be affected by any other element in the game, without hardcoded dependencies.
12 条评论

16k views for our tech talk! One of the rare presentation available online on game architecture, especially for a large-scale game on Unity with interconnected features.

This is more views than your average GDC video. Except that: - they have 510k subs vs 1.7k - we control the format - we own the channel It confirms my theory: you can be your own media. No need to delegate to another entity, especially one pay-walling your content.

Weather is state-of-the-art in The Last Night, but isn't purely atmospheric. For example, drones struggle to stabilize when wind rises & will have to seek shelter in the nearest dovecote.... so weather isn't just cosmetic, it actually offers gameplay opportunities.

Holy fucking shit Tim

sick!

Bon Tim ça suffit maintenant, on y joue quand à cette merveille? ❤️

Stunning... 🔥🔥🔥🔥🔥

Tim, This reminds me a bit of another new-ish system called Tooll3 that I've been working with a bit. Since you're using midi are the environmental reactions here also timed with the audio? It looks very clean. I have questions. Gorgeous work either way.

Aah je kiffe bien aussi contrôler un moteur avec un contrôleur midi😃 Sur Unreal avec les particules Niagara c'est assez fun

So cool!

Dinguerie

This is sooo beautiful.
