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Bonus: The Last Night's weather controlled by MIDI controller. With our tech architecture, any variable can be affected by any other element in the game, without hardcoded dependencies.

37,909 次观看 • 2 年前 •via X (Twitter)

12 条评论

Tim Soret 的头像
Tim Soret2 年前

16k views for our tech talk! One of the rare presentation available online on game architecture, especially for a large-scale game on Unity with interconnected features.

Tim Soret 的头像
Tim Soret2 年前

This is more views than your average GDC video. Except that: - they have 510k subs vs 1.7k - we control the format - we own the channel It confirms my theory: you can be your own media. No need to delegate to another entity, especially one pay-walling your content.

Tim Soret 的头像
Tim Soret2 年前

Weather is state-of-the-art in The Last Night, but isn't purely atmospheric. For example, drones struggle to stabilize when wind rises & will have to seek shelter in the nearest dovecote.... so weather isn't just cosmetic, it actually offers gameplay opportunities.

McFly 🌐 的头像
McFly 🌐2 年前

Holy fucking shit Tim

APERTURE 的头像
APERTURE2 年前

sick!

Bandahack 的头像
Bandahack2 年前

Bon Tim ça suffit maintenant, on y joue quand à cette merveille? ❤️

Hannya Black 的头像
Hannya Black2 年前

Stunning... 🔥🔥🔥🔥🔥

𝙎𝙤𝙣𝙞𝙠𝘽𝙪𝙨𝙩𝙚𝙧 的头像
𝙎𝙤𝙣𝙞𝙠𝘽𝙪𝙨𝙩𝙚𝙧2 年前

Tim, This reminds me a bit of another new-ish system called Tooll3 that I've been working with a bit. Since you're using midi are the environmental reactions here also timed with the audio? It looks very clean. I have questions. Gorgeous work either way.

Valentin Remy 的头像
Valentin Remy2 年前

Aah je kiffe bien aussi contrôler un moteur avec un contrôleur midi😃 Sur Unreal avec les particules Niagara c'est assez fun

BottledLightningGames 的头像
BottledLightningGames2 年前

So cool!

🇵🇸 🇳🇨 Punaise Deleuze 451🚩🏴 的头像
🇵🇸 🇳🇨 Punaise Deleuze 451🚩🏴2 年前

Dinguerie

Sarthak 的头像
Sarthak2 年前

This is sooo beautiful.

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