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Boolean makes it so easy to do interiors. Wish I knew sooner!
48,341 просмотров • 2 лет назад •via X (Twitter)
Комментарии: 10

Wait, am I missing something? haha. Is boolean a tool or is it a joke with the variable type? 🙈

Wow, looks really nice 🤩 Seems like the camera is having a bit of a hard time in small spaces, do you have any solutions in mind such cases. I'm wondering how to tackle the issue myself for my game 🤔

Thanks frend. Im gonna be changing the camera zoom when entering interiors to be closer. I've noticed a couple games doing that.

its my bread and butter

Heck yeah! I need to pick your brain sometime your work is insane 😲

Impressive, Impressive, now let's see the topology

Oh the topology is clean. 💁🏾♀️

It looks soo good! Makes me wanna up my interior design!😭but sadly theres no time for that

Looks really nice! Would only recommend keeping an eye on your topology. Boolean is handy, but not very smart😅. Might run in to issues with shadowcasting/UVs if there's ngons/poles/etc. Could be worth finalizing your workflow on 1 area to make sure it looks how you want in prod.

Indeed, I'm mainly using for cutting through a cube for the rooms rather than the assets that make up the room. Topology is pretty well managed atm, this workflow is making me excited for future stuff too
