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Boolean makes it so easy to do interiors. Wish I knew sooner!

48,341 次观看 • 2 年前 •via X (Twitter)

10 条评论

Isaiah Toth 🇭🇺 ‘No More Fathers’ Dev 的头像
Isaiah Toth 🇭🇺 ‘No More Fathers’ Dev2 年前

Wait, am I missing something? haha. Is boolean a tool or is it a joke with the variable type? 🙈

Yahya Danboos🌙Creating Luminous Nights 的头像
Yahya Danboos🌙Creating Luminous Nights2 年前

Wow, looks really nice 🤩 Seems like the camera is having a bit of a hard time in small spaces, do you have any solutions in mind such cases. I'm wondering how to tackle the issue myself for my game 🤔

F://Willis 的头像
F://Willis2 年前

Thanks frend. Im gonna be changing the camera zoom when entering interiors to be closer. I've noticed a couple games doing that.

ali eser 的头像
ali eser2 年前

its my bread and butter

F://Willis 的头像
F://Willis2 年前

Heck yeah! I need to pick your brain sometime your work is insane 😲

OM Voltas MAX EVX 15 Forklift 的头像
OM Voltas MAX EVX 15 Forklift2 年前

Impressive, Impressive, now let's see the topology

F://Willis 的头像
F://Willis2 年前

Oh the topology is clean. 💁🏾‍♀️

charles | Early Access Aza Available Today👾 的头像
charles | Early Access Aza Available Today👾2 年前

It looks soo good! Makes me wanna up my interior design!😭but sadly theres no time for that

Brendan 的头像
Brendan2 年前

Looks really nice! Would only recommend keeping an eye on your topology. Boolean is handy, but not very smart😅. Might run in to issues with shadowcasting/UVs if there's ngons/poles/etc. Could be worth finalizing your workflow on 1 area to make sure it looks how you want in prod.

F://Willis 的头像
F://Willis2 年前

Indeed, I'm mainly using for cutting through a cube for the rooms rather than the assets that make up the room. Topology is pretty well managed atm, this workflow is making me excited for future stuff too

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