正在加载视频...
视频加载失败
bounce bounce #gamedev
14,180 次观看 • 8 个月前 •via X (Twitter)
18 条评论

huh i noticed that the splash effect drifts off axis when I made the screen larger. I'll have to fix that...

that is smooth as fuuuuck did you animate all that manually or is there some 3d model trickery occuring

character animations are all hand drawn and animated

and here i thought i was a good animator bro. keep up the good work

hell yeah, looking slick

how do you make your movements so fluid?

I draw a lot of frames

OMG

Looks really cool!

Beautiful animation with the hair waving around ! Congratulations

Very crisp Nice nice nice

Looks so satisfying to play

I always saw your animation posts but never actually gameplay. This is the first time I see your animations ingame. Is there a demo or steampage out already?? :) Would love to wishlist it. It looks so satisfying to control.

Bro is cooking

This looks like it plays satisfying! Followed!!

This is one of the mosft satisfying "pogo" type moves I've seen in a game. Does it not look off when the character lands higher up, while they are still upside down in the animation?

Butter smooth animation and camera movement 😌! Feels kinda floaty though, is it intended? I'd consider increasing the gravity a tad to make it feel more responsive.

The hang time she has in the air is indeed intended~ This allows for more freedom of movement and easier timing of hitting midair foes. This had a faster drop at the apex but I increased her hang time by one extra frame yesterday for this purpose. I think it feels plenty responsive when in control as her air movement is affected by your input right away. And if you wanted less hang time you can just let go of the jump button early. Tapping it makes her short hop
