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bounce bounce #gamedev

14,180 views • 8 months ago •via X (Twitter)

18 Comments

Yudou's profile picture
Yudou8 months ago

huh i noticed that the splash effect drifts off axis when I made the screen larger. I'll have to fix that...

blearthrew(VALERIAN guy)'s profile picture
blearthrew(VALERIAN guy)8 months ago

that is smooth as fuuuuck did you animate all that manually or is there some 3d model trickery occuring

Yudou's profile picture
Yudou8 months ago

character animations are all hand drawn and animated

blearthrew(VALERIAN guy)'s profile picture
blearthrew(VALERIAN guy)8 months ago

and here i thought i was a good animator bro. keep up the good work

bromanguy | Wishlist SOULGRAVE's profile picture
bromanguy | Wishlist SOULGRAVE8 months ago

hell yeah, looking slick

Haru - Jogue Exo!'s profile picture
Haru - Jogue Exo!8 months ago

how do you make your movements so fluid?

Yudou's profile picture
Yudou8 months ago

I draw a lot of frames

Haru - Jogue Exo!'s profile picture
Haru - Jogue Exo!8 months ago

OMG

NO END STUDIO's profile picture
NO END STUDIO8 months ago

Looks really cool!

Ejectgame's profile picture
Ejectgame8 months ago

Beautiful animation with the hair waving around ! Congratulations

Todd Grilliot's profile picture
Todd Grilliot8 months ago

Very crisp Nice nice nice

z's profile picture
z8 months ago

Looks so satisfying to play

Silvanuz | Wishlist Bloomies on Steam ☘️'s profile picture
Silvanuz | Wishlist Bloomies on Steam ☘️8 months ago

I always saw your animation posts but never actually gameplay. This is the first time I see your animations ingame. Is there a demo or steampage out already?? :) Would love to wishlist it. It looks so satisfying to control.

CypherArt's profile picture
CypherArt8 months ago

Bro is cooking

devchoy's profile picture
devchoy8 months ago

This looks like it plays satisfying! Followed!!

Mrak's profile picture
Mrak8 months ago

This is one of the mosft satisfying "pogo" type moves I've seen in a game. Does it not look off when the character lands higher up, while they are still upside down in the animation?

Open Dev Kit's profile picture
Open Dev Kit8 months ago

Butter smooth animation and camera movement 😌! Feels kinda floaty though, is it intended? I'd consider increasing the gravity a tad to make it feel more responsive.

Yudou's profile picture
Yudou8 months ago

The hang time she has in the air is indeed intended~ This allows for more freedom of movement and easier timing of hitting midair foes. This had a faster drop at the apex but I increased her hang time by one extra frame yesterday for this purpose. I think it feels plenty responsive when in control as her air movement is affected by your input right away. And if you wanted less hang time you can just let go of the jump button early. Tapping it makes her short hop

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