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bounce bounce #gamedev

14,180 Aufrufe • vor 8 Monaten •via X (Twitter)

18 Kommentare

Profilbild von Yudou
Yudouvor 8 Monaten

huh i noticed that the splash effect drifts off axis when I made the screen larger. I'll have to fix that...

Profilbild von blearthrew(VALERIAN guy)
blearthrew(VALERIAN guy)vor 8 Monaten

that is smooth as fuuuuck did you animate all that manually or is there some 3d model trickery occuring

Profilbild von Yudou
Yudouvor 8 Monaten

character animations are all hand drawn and animated

Profilbild von blearthrew(VALERIAN guy)
blearthrew(VALERIAN guy)vor 8 Monaten

and here i thought i was a good animator bro. keep up the good work

Profilbild von bromanguy | Wishlist SOULGRAVE
bromanguy | Wishlist SOULGRAVEvor 8 Monaten

hell yeah, looking slick

Profilbild von Haru - Jogue Exo!
Haru - Jogue Exo!vor 8 Monaten

how do you make your movements so fluid?

Profilbild von Yudou
Yudouvor 8 Monaten

I draw a lot of frames

Profilbild von Haru - Jogue Exo!
Haru - Jogue Exo!vor 8 Monaten

OMG

Profilbild von NO END STUDIO
NO END STUDIOvor 8 Monaten

Looks really cool!

Profilbild von Ejectgame
Ejectgamevor 8 Monaten

Beautiful animation with the hair waving around ! Congratulations

Profilbild von Todd Grilliot
Todd Grilliotvor 8 Monaten

Very crisp Nice nice nice

Profilbild von z
zvor 8 Monaten

Looks so satisfying to play

Profilbild von Silvanuz | Wishlist Bloomies on Steam ☘️
Silvanuz | Wishlist Bloomies on Steam ☘️vor 8 Monaten

I always saw your animation posts but never actually gameplay. This is the first time I see your animations ingame. Is there a demo or steampage out already?? :) Would love to wishlist it. It looks so satisfying to control.

Profilbild von CypherArt
CypherArtvor 8 Monaten

Bro is cooking

Profilbild von devchoy
devchoyvor 8 Monaten

This looks like it plays satisfying! Followed!!

Profilbild von Mrak
Mrakvor 8 Monaten

This is one of the mosft satisfying "pogo" type moves I've seen in a game. Does it not look off when the character lands higher up, while they are still upside down in the animation?

Profilbild von Open Dev Kit
Open Dev Kitvor 8 Monaten

Butter smooth animation and camera movement 😌! Feels kinda floaty though, is it intended? I'd consider increasing the gravity a tad to make it feel more responsive.

Profilbild von Yudou
Yudouvor 8 Monaten

The hang time she has in the air is indeed intended~ This allows for more freedom of movement and easier timing of hitting midair foes. This had a faster drop at the apex but I increased her hang time by one extra frame yesterday for this purpose. I think it feels plenty responsive when in control as her air movement is affected by your input right away. And if you wanted less hang time you can just let go of the jump button early. Tapping it makes her short hop

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