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catch and reel #gamedev #pixelart

22,342 просмотров • 5 месяцев назад •via X (Twitter)

Комментарии: 12

Фото профиля 냥스케/にゃんすけ💫
냥스케/にゃんすけ💫5 месяцев назад

Your is game creator…?

Фото профиля Yudou
Yudou5 месяцев назад

👍

Фото профиля AlainThomasset
AlainThomasset5 месяцев назад

That is a smooth animation !

Фото профиля CursedCode
CursedCode5 месяцев назад

Mmmmmm, tactile feeling, very responsive, satisfying reel. yummy

Фото профиля One Million Wotts
One Million Wotts5 месяцев назад

That feels so smooth 🤩

Фото профиля Arenion
Arenion5 месяцев назад

Love this ❤️

Фото профиля Tuka ᕦʕ •ᴥ•ʔᕤ
Tuka ᕦʕ •ᴥ•ʔᕤ5 месяцев назад

that looks way too cool, and the fact that the animation looks nice no matter the angle must've been hard to pull °°

Фото профиля Yudou
Yudou5 месяцев назад

it's primarily drawn with math! The angle of the rope is all accounted for in the shader logic and the blade itself is just rotated within Godot. while it's not true pixel perfect as the square pixels of the blade aren't properly orthoganal to the rest of the pixel art, it goes by so fast it's not too jarring to look at

Фото профиля Tuka ᕦʕ •ᴥ•ʔᕤ
Tuka ᕦʕ •ᴥ•ʔᕤ5 месяцев назад

oooh okay I get it ! I actually thought it was the same animation asset tilted depending on the angle but I didn't take into account the distance parameter 😅, smart way to deal with it ! thanks for the explanation 😊

Фото профиля Sapryx
Sapryx5 месяцев назад

This feels so good. The little camera shake adds so much!

Фото профиля VYSNVNT
VYSNVNT5 месяцев назад

Smooth mechanic, I love to know how physics behind it works 🤩.

Фото профиля DragonFly Covenant
DragonFly Covenant5 месяцев назад

Love the whipping off the rope adds so much believability to it!

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