Loading video...

Video Failed to Load

Go Home

catch and reel #gamedev #pixelart

22,554 views • 7 months ago •via X (Twitter)

12 Comments

냥스케/にゃんすけ💫's profile picture
냥스케/にゃんすけ💫7 months ago

Your is game creator…?

Yudou's profile picture
Yudou7 months ago

👍

AlainThomasset's profile picture
AlainThomasset7 months ago

That is a smooth animation !

CursedCode's profile picture
CursedCode7 months ago

Mmmmmm, tactile feeling, very responsive, satisfying reel. yummy

One Million Wotts's profile picture
One Million Wotts7 months ago

That feels so smooth 🤩

Arenion's profile picture
Arenion7 months ago

Love this ❤️

Tuka ᕦʕ •ᴥ•ʔᕤ's profile picture
Tuka ᕦʕ •ᴥ•ʔᕤ7 months ago

that looks way too cool, and the fact that the animation looks nice no matter the angle must've been hard to pull °°

Yudou's profile picture
Yudou7 months ago

it's primarily drawn with math! The angle of the rope is all accounted for in the shader logic and the blade itself is just rotated within Godot. while it's not true pixel perfect as the square pixels of the blade aren't properly orthoganal to the rest of the pixel art, it goes by so fast it's not too jarring to look at

Tuka ᕦʕ •ᴥ•ʔᕤ's profile picture
Tuka ᕦʕ •ᴥ•ʔᕤ7 months ago

oooh okay I get it ! I actually thought it was the same animation asset tilted depending on the angle but I didn't take into account the distance parameter 😅, smart way to deal with it ! thanks for the explanation 😊

Sapryx's profile picture
Sapryx7 months ago

This feels so good. The little camera shake adds so much!

VYSNVNT's profile picture
VYSNVNT7 months ago

Smooth mechanic, I love to know how physics behind it works 🤩.

DragonFly Covenant's profile picture
DragonFly Covenant7 months ago

Love the whipping off the rope adds so much believability to it!

Related Videos