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bounce bounce #gamedev

14,180 просмотров • 8 месяцев назад •via X (Twitter)

Комментарии: 18

Фото профиля Yudou
Yudou8 месяцев назад

huh i noticed that the splash effect drifts off axis when I made the screen larger. I'll have to fix that...

Фото профиля blearthrew(VALERIAN guy)
blearthrew(VALERIAN guy)8 месяцев назад

that is smooth as fuuuuck did you animate all that manually or is there some 3d model trickery occuring

Фото профиля Yudou
Yudou8 месяцев назад

character animations are all hand drawn and animated

Фото профиля blearthrew(VALERIAN guy)
blearthrew(VALERIAN guy)8 месяцев назад

and here i thought i was a good animator bro. keep up the good work

Фото профиля bromanguy | Wishlist SOULGRAVE
bromanguy | Wishlist SOULGRAVE8 месяцев назад

hell yeah, looking slick

Фото профиля Haru - Jogue Exo!
Haru - Jogue Exo!8 месяцев назад

how do you make your movements so fluid?

Фото профиля Yudou
Yudou8 месяцев назад

I draw a lot of frames

Фото профиля Haru - Jogue Exo!
Haru - Jogue Exo!8 месяцев назад

OMG

Фото профиля NO END STUDIO
NO END STUDIO8 месяцев назад

Looks really cool!

Фото профиля Ejectgame
Ejectgame8 месяцев назад

Beautiful animation with the hair waving around ! Congratulations

Фото профиля Todd Grilliot
Todd Grilliot8 месяцев назад

Very crisp Nice nice nice

Фото профиля z
z8 месяцев назад

Looks so satisfying to play

Фото профиля Silvanuz | Wishlist Bloomies on Steam ☘️
Silvanuz | Wishlist Bloomies on Steam ☘️8 месяцев назад

I always saw your animation posts but never actually gameplay. This is the first time I see your animations ingame. Is there a demo or steampage out already?? :) Would love to wishlist it. It looks so satisfying to control.

Фото профиля CypherArt
CypherArt8 месяцев назад

Bro is cooking

Фото профиля devchoy
devchoy8 месяцев назад

This looks like it plays satisfying! Followed!!

Фото профиля Mrak
Mrak8 месяцев назад

This is one of the mosft satisfying "pogo" type moves I've seen in a game. Does it not look off when the character lands higher up, while they are still upside down in the animation?

Фото профиля Open Dev Kit
Open Dev Kit8 месяцев назад

Butter smooth animation and camera movement 😌! Feels kinda floaty though, is it intended? I'd consider increasing the gravity a tad to make it feel more responsive.

Фото профиля Yudou
Yudou8 месяцев назад

The hang time she has in the air is indeed intended~ This allows for more freedom of movement and easier timing of hitting midair foes. This had a faster drop at the apex but I increased her hang time by one extra frame yesterday for this purpose. I think it feels plenty responsive when in control as her air movement is affected by your input right away. And if you wanted less hang time you can just let go of the jump button early. Tapping it makes her short hop

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