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Box3D is now public & open-source. 🎉 We've used it as our 3D physics engine for the past year, for a Sandbox game where players can build whatever they imagine, or developers can build any game - Box3D handles anything thrown at it. Open development like this makes games...

275,553 просмотров • 3 месяцев назад •via X (Twitter)

Комментарии: 32

Фото профиля Schinsly ✝️
Schinsly ✝️3 месяцев назад

i think the sausage characters are the easiest picture painted of your game. everyone, like everyone, hates the sausage guys. they're objectively fugly and uncool. yet you keep them, refusing to listen at all, for years, for no good discernable reason at all. just to "do your own thing". well, you can do that, but don't get upset when people don't like it.

Фото профиля CoolCatGee
CoolCatGee3 месяцев назад

Cmon!! Why stop the vid before the outer ring completes!?!??!?!

Фото профиля MISSANTHROP\C
MISSANTHROP\C3 месяцев назад

How does this compare to Jolt physics or Rapier3D?

Фото профиля I_No_Voice
I_No_Voice3 месяцев назад

lets go can someone nuke the repulsive abominations that are the player models from the game now

Фото профиля mizardo
mizardo3 месяцев назад

@godotengine any plans on integrating this in future?, The deterministic physics is a good usecase

Фото профиля AlphaRomeoSierra
AlphaRomeoSierra3 месяцев назад

Looks like Box3D is deterministic! Does this mean that multiplayer events should be reflected accurately across all players?

Фото профиля koteelok
koteelok3 месяцев назад

That's why s&box lags so much?

Фото профиля masterseal
masterseal3 месяцев назад

ragnarok when

Фото профиля Starkium
Starkium3 месяцев назад

Is it deterministic?

Фото профиля Sal
Sal3 месяцев назад

@grok what do I need hardware-wise to run this?

Фото профиля David
David3 месяцев назад

Why was box3d picked over jolt?

Фото профиля Tatsu /タツ/達
Tatsu /タツ/達3 месяцев назад

Really cool that you guys shared this! I always love reading these kinds of blog posts! They are the kind of secret sauce! Ty for making Box2/3D and writing these blog posts @erin_catto! :3 Looking forward to what you guys are cooking over at Kintsugiyama!

Фото профиля Berony
Berony3 месяцев назад

Valve's Ragnarok 🤔

Фото профиля peermux
peermux3 месяцев назад

Is it deterministic?

Фото профиля Hōtarō Oreki
Hōtarō Oreki3 месяцев назад

is there a wider FOV

Фото профиля WherePower
WherePower3 месяцев назад

garrysmod is better than this crab. why u selling skin in game?

Фото профиля Zaky Vids
Zaky Vids2 месяцев назад

@s8box I know le but I have often wondered about having a wasm s8box engine running in browser with local storage

Фото профиля Sebastian Buzdugan
Sebastian Buzdugan3 месяцев назад

open source helps but deterministic replay is where sandbox physics usually breaks first

Фото профиля Paul Point
Paul Point3 месяцев назад

Needs sound....

Фото профиля Lzy Lad.eth
Lzy Lad.eth3 месяцев назад

I was thinking the description was similar to Garry's mod, and then i visit the profile. Good going guys!

Фото профиля AI Mastery Guide
AI Mastery Guide3 месяцев назад

A physics engine battle tested for a year in production before going open source is exactly how it should be done.

Фото профиля HB Spartan IV 🌐
HB Spartan IV 🌐3 месяцев назад

SICK

Фото профиля Jonathan Korstad
Jonathan Korstad3 месяцев назад

Nice!

Фото профиля Ingvar 🇺🇦
Ingvar 🇺🇦3 месяцев назад

"All library source is C17"

Фото профиля Stephen Horton
Stephen Horton3 месяцев назад

Thank you!

Фото профиля Rey Neill
Rey Neill3 месяцев назад

Cool

Фото профиля José Gabriel
José Gabriel3 месяцев назад

Does it have deterministic physics?

Фото профиля GoodSmash
GoodSmash3 месяцев назад

Nice one

Фото профиля makise kurisu
makise kurisu3 месяцев назад

ive never been more excited for a dev release this year! always wondered why there asnt a box3d yet.

Фото профиля Maldito
Maldito3 месяцев назад

Is the editor working on Linus yet? come on, please D:

Фото профиля Dave 🏴󠁧󠁢󠁥󠁮󠁧󠁿
Dave 🏴󠁧󠁢󠁥󠁮󠁧󠁿3 месяцев назад

You expect me to believe each domino is performing a collision check every frame?

Фото профиля Ellie 🎀
Ellie 🎀3 месяцев назад

a battle-tested physics engine going open source does more for game dev than every 'AI-native engine' seed round combined

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