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🚀 Big milestone! I've replaced almost my entire Unreal Engine physics pipeline with Box3D. Sharing the latest progress on Box3DUnreal: a free, open-source Box3D integration for Unreal Engine focused on lightweight and high-performance physics. Try it, report issues, suggest improvements, or contribute on GitHub. The goal is to build... show more
106,998 görüntüleme • 1 ay önce •via X (Twitter)
40 Yorum

Just cause // red faction?

Yes! Legendary titles 🎉💣💥🥲

Wait is this the evolution of the old flash game physics engine? When it came out it changed the web games industry

This is the type of Physics and destruction I need in every single video game that uses explosions🔥👏🔥 Your future is bright🤙

Oh lol. I havent seen Red Faction: Guerrilla in a thousand years.

Open physics wins

Awesome job! I was actually working on something similar recently, but focused purely on high-density scene optimization. Yours looks way more comprehensive. Wish I’d waited a few weeks before building mine, haha!

This is cool chief Have been following this your project and I really like it’s direction 🤲💯

Thank you! I’m glad you like it… you’ve got good taste😄

Indeed 😊

I'm proud to be here before this became a big name in history of video games

ill try it and give you a feedback ✊

This looks good 👀🔥 What's the background song??

replacing almost the whole physics pipeline is wild. curious what Unreal bits were the pain points, and whether Box3D held up on vehicles/ragdolls or mostly simpler collisions so far?

interesting. how is it with mp?

Is this support networking?

Very cool!

Hey, I see there is no multiplayer / network replicaton yet, can I ask how did you manage to do the destruction with Box3D?😊

bookmarking this, looks interesting. thanks!

Very nice. I will try this out with my T.C.B.O.O. (There Can Be Only One) project.

Incredible

I was waiting for it! I’m very curious to see how you handled the integration. Thanks a lot for the nice job! I see there’s also a multiplayer branch :) If I’m not wrong UE had a generic replication system, that then has been used for Chaos, maybe it’s reusable.

No worries! The multiplayer branch is still work in progress... should not be there lol

😱

Off topic but whatever happened to PhysX and is Box3D supposed to be like the new hotness of that thing type of thing?

ah yes, I've got PhysX plugin done too, but Box3D has a better solid determinism. I can publish that too!

😀👍

LFG!

Makes me wish we had a modern version of Red Faction

Dude sick!

This looks AMAZING.

This looks great

Wow looks promising. Keep it up 👌

Awesome, you're giving me ideas!

Wow!. How ya' combined Box3D with voxels? Is this ChaosPhysics+Box3D+Voxel? Any Cloth sim in Box3D?->I don't think so. Hardest part in creating physics engine isn't rigid bodies nor particles but velocity+distance mindbreaking psycho cloth physics. Is box3D just RigidBodies?

これめちゃくちゃプレイしたい!! これで誰かUnreal Tournament作ってほしい🔫

ありがとうございます!😄 ぜひ AD METALLUM をウィッシュリストに追加してもらえると嬉しいです! まさにそういうハチャメチャな戦闘を目指して開発しています。現在制作中で、なんと乗り物も登場します!🚀🔫

Song is cool! Link?

Wow! Thanks for sharing. Only caught my attention because you shared it. So what is this Box3D, a new hame engine or a plugin for Unreal?

No worries! And Box3D is a physics engine created by Erin Catto. It's the evolution of Box2D. I've created a free plugin to use it in Unreal :)


