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Box3D is now public & open-source. 🎉 We've used it as our 3D physics engine for the past year, for a Sandbox game where players can build whatever they imagine, or developers can build any game - Box3D handles anything thrown at it. Open development like this makes games... show more
275,553 görüntüleme • 3 ay önce •via X (Twitter)
32 Yorum

i think the sausage characters are the easiest picture painted of your game. everyone, like everyone, hates the sausage guys. they're objectively fugly and uncool. yet you keep them, refusing to listen at all, for years, for no good discernable reason at all. just to "do your own thing". well, you can do that, but don't get upset when people don't like it.

Cmon!! Why stop the vid before the outer ring completes!?!??!?!

How does this compare to Jolt physics or Rapier3D?

lets go can someone nuke the repulsive abominations that are the player models from the game now

@godotengine any plans on integrating this in future?, The deterministic physics is a good usecase

Looks like Box3D is deterministic! Does this mean that multiplayer events should be reflected accurately across all players?

That's why s&box lags so much?

ragnarok when

Is it deterministic?

@grok what do I need hardware-wise to run this?

Why was box3d picked over jolt?

Really cool that you guys shared this! I always love reading these kinds of blog posts! They are the kind of secret sauce! Ty for making Box2/3D and writing these blog posts @erin_catto! :3 Looking forward to what you guys are cooking over at Kintsugiyama!

Valve's Ragnarok 🤔

Is it deterministic?

is there a wider FOV

garrysmod is better than this crab. why u selling skin in game?

@s8box I know le but I have often wondered about having a wasm s8box engine running in browser with local storage

open source helps but deterministic replay is where sandbox physics usually breaks first

Needs sound....

I was thinking the description was similar to Garry's mod, and then i visit the profile. Good going guys!

A physics engine battle tested for a year in production before going open source is exactly how it should be done.

SICK

Nice!

"All library source is C17"

Thank you!

Cool

Does it have deterministic physics?

Nice one

ive never been more excited for a dev release this year! always wondered why there asnt a box3d yet.

Is the editor working on Linus yet? come on, please D:

You expect me to believe each domino is performing a collision check every frame?

a battle-tested physics engine going open source does more for game dev than every 'AI-native engine' seed round combined

