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Box3D is now public & open-source. 🎉 We've used it as our 3D physics engine for the past year, for a Sandbox game where players can build whatever they imagine, or developers can build any game - Box3D handles anything thrown at it. Open development like this makes games...

275,553 görüntüleme • 3 ay önce •via X (Twitter)

32 Yorum

Schinsly ✝️ profil fotoğrafı
Schinsly ✝️3 ay önce

i think the sausage characters are the easiest picture painted of your game. everyone, like everyone, hates the sausage guys. they're objectively fugly and uncool. yet you keep them, refusing to listen at all, for years, for no good discernable reason at all. just to "do your own thing". well, you can do that, but don't get upset when people don't like it.

CoolCatGee profil fotoğrafı
CoolCatGee3 ay önce

Cmon!! Why stop the vid before the outer ring completes!?!??!?!

MISSANTHROP\C profil fotoğrafı
MISSANTHROP\C3 ay önce

How does this compare to Jolt physics or Rapier3D?

I_No_Voice profil fotoğrafı
I_No_Voice3 ay önce

lets go can someone nuke the repulsive abominations that are the player models from the game now

mizardo profil fotoğrafı
mizardo3 ay önce

@godotengine any plans on integrating this in future?, The deterministic physics is a good usecase

AlphaRomeoSierra profil fotoğrafı
AlphaRomeoSierra3 ay önce

Looks like Box3D is deterministic! Does this mean that multiplayer events should be reflected accurately across all players?

koteelok profil fotoğrafı
koteelok3 ay önce

That's why s&box lags so much?

masterseal profil fotoğrafı
masterseal3 ay önce

ragnarok when

Starkium profil fotoğrafı
Starkium3 ay önce

Is it deterministic?

Sal profil fotoğrafı
Sal3 ay önce

@grok what do I need hardware-wise to run this?

David profil fotoğrafı
David3 ay önce

Why was box3d picked over jolt?

Tatsu /タツ/達 profil fotoğrafı
Tatsu /タツ/達3 ay önce

Really cool that you guys shared this! I always love reading these kinds of blog posts! They are the kind of secret sauce! Ty for making Box2/3D and writing these blog posts @erin_catto! :3 Looking forward to what you guys are cooking over at Kintsugiyama!

Berony profil fotoğrafı
Berony3 ay önce

Valve's Ragnarok 🤔

peermux profil fotoğrafı
peermux3 ay önce

Is it deterministic?

Hōtarō Oreki profil fotoğrafı
Hōtarō Oreki3 ay önce

is there a wider FOV

WherePower profil fotoğrafı
WherePower3 ay önce

garrysmod is better than this crab. why u selling skin in game?

Zaky Vids profil fotoğrafı
Zaky Vids2 ay önce

@s8box I know le but I have often wondered about having a wasm s8box engine running in browser with local storage

Sebastian Buzdugan profil fotoğrafı
Sebastian Buzdugan3 ay önce

open source helps but deterministic replay is where sandbox physics usually breaks first

Paul Point profil fotoğrafı
Paul Point3 ay önce

Needs sound....

Lzy Lad.eth profil fotoğrafı
Lzy Lad.eth3 ay önce

I was thinking the description was similar to Garry's mod, and then i visit the profile. Good going guys!

AI Mastery Guide profil fotoğrafı
AI Mastery Guide3 ay önce

A physics engine battle tested for a year in production before going open source is exactly how it should be done.

HB Spartan IV 🌐 profil fotoğrafı
HB Spartan IV 🌐3 ay önce

SICK

Jonathan Korstad profil fotoğrafı
Jonathan Korstad3 ay önce

Nice!

Ingvar 🇺🇦 profil fotoğrafı
Ingvar 🇺🇦3 ay önce

"All library source is C17"

Stephen Horton profil fotoğrafı
Stephen Horton3 ay önce

Thank you!

Rey Neill profil fotoğrafı
Rey Neill3 ay önce

Cool

José Gabriel profil fotoğrafı
José Gabriel3 ay önce

Does it have deterministic physics?

GoodSmash profil fotoğrafı
GoodSmash3 ay önce

Nice one

makise kurisu profil fotoğrafı
makise kurisu3 ay önce

ive never been more excited for a dev release this year! always wondered why there asnt a box3d yet.

Maldito profil fotoğrafı
Maldito3 ay önce

Is the editor working on Linus yet? come on, please D:

Dave 🏴󠁧󠁢󠁥󠁮󠁧󠁿 profil fotoğrafı
Dave 🏴󠁧󠁢󠁥󠁮󠁧󠁿3 ay önce

You expect me to believe each domino is performing a collision check every frame?

Ellie 🎀 profil fotoğrafı
Ellie 🎀3 ay önce

a battle-tested physics engine going open source does more for game dev than every 'AI-native engine' seed round combined

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