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Breakdown of the whirlpool shader effect in my game!
39,508 просмотров • 2 лет назад •via X (Twitter)
Комментарии: 5

festive vector2 лет назад
how the whirlpool affects the water height was too much to fit in the video, but it uses the same tech I show here, just with negative height values

Azeem Bande-Ali2 лет назад
So cool! You implemented it twice in Unity and Blender? Or was there a way to share in between?

festive vector2 лет назад
The blender part of the process is just if I need a non mathematical shape, for the whirlpool I could just use code to describe the height function of the water around the whirlpool

Indigo 642 лет назад
@Vocetubeia

plasma2 лет назад
This is Windwaker quality. I'm very impressed.
