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Breakdown of the whirlpool shader effect in my game!

39,508 просмотров • 2 лет назад •via X (Twitter)

Комментарии: 5

Фото профиля festive vector
festive vector2 лет назад

how the whirlpool affects the water height was too much to fit in the video, but it uses the same tech I show here, just with negative height values

Фото профиля Azeem Bande-Ali
Azeem Bande-Ali2 лет назад

So cool! You implemented it twice in Unity and Blender? Or was there a way to share in between?

Фото профиля festive vector
festive vector2 лет назад

The blender part of the process is just if I need a non mathematical shape, for the whirlpool I could just use code to describe the height function of the water around the whirlpool

Фото профиля Indigo 64
Indigo 642 лет назад

@Vocetubeia

Фото профиля plasma
plasma2 лет назад

This is Windwaker quality. I'm very impressed.

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