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Breakdown of my map scanner shader #vfx #unity #madewithunity #gamedev #shader #realtimevfx
24,374 görüntüleme • 10 ay önce •via X (Twitter)
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Cool! I actually made a similar effect the other day for opening a checkpoint, but of course it can’t really compare to yours in terms of detail 😆 I just scale up a only-depth-render-sphere, check the depth buffer, and highlight the edges.

And if there are, for example, 4 of these spheres, then this is 8 layers of transparency. This kills FPS. You can optimize this by adding Cutout, but this will still be a bad approachy.

Make sense, thanks!

cool, it like Death Stranding

Thank you. I started learning this 3 or 4 year ago from Death stranding topic on RealTime vfx forum

really cool

pretty

Nice. You have it for Godot?

está muy lindo.

always cool to see the process
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Skin squeeze😊 #unity #shader #VFX #gamedev #realtime
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