Loading video...

Video Failed to Load

Go Home

Brute force Path tracing on RTX 5090. As an experiment this is using Ultra-performance (480p) upscaled to 1440p. No denoiser only DLSS-SR. Doing 120 paths per pixel at 50FPS. Here is the video. Thanks to discord user Perhapsy for doing the testing. This is not even efficient use of...

28,897 views • 5 months ago •via X (Twitter)

27 Comments

Dark Souls Lighting Engine's profile picture
Dark Souls Lighting Engine5 months ago

RTX 5090 can easily do 8 paths at 1440p or 2 paths at 4k. Here is a sample of 4paths at 1440p, with plenty of GPU of spare as a sample

XAQQTIN 3D's profile picture
XAQQTIN 3D5 months ago

that is incredible. The bounce light around the fireplace especially.

🟡 Lucas 🟡's profile picture
🟡 Lucas 🟡5 months ago

So this is like brute forcing a high amount of paths to overcome the need for a denoiser? Did I get that right? 120 sounds like a lot, what is the "sweet spot"?

Dark Souls Lighting Engine's profile picture
Dark Souls Lighting Engine5 months ago

Mod is designed to work with 1 path per pixel with a denoiser , this is just a random test only , it’s to see if a 5090 could do it lol we just kept upping the path count and it kept going

Klover's profile picture
Klover5 months ago

Rip my 2060~

Dark Souls Lighting Engine's profile picture
Dark Souls Lighting Engine5 months ago

Should work at 720p upscaled to 1080p :)

Doom Slayer's profile picture
Doom Slayer5 months ago

Man I can just imagine the futue where we no longer talk in pixels. But in paths per pixel. Like everyone is running 4k but the flex is... "yo how many paths your GPU does?? Yeah mine can do 520 paths picture is pristine! - pff i don't see the need for more then 100."

Dark Souls Lighting Engine's profile picture
Dark Souls Lighting Engine5 months ago

I agree , let me just @avgcroissant

AvgCroissant 🥐's profile picture
AvgCroissant 🥐5 months ago

@D00M_SL4Y3R I can do 4 paths at 1080p 🗿

Dark Souls Lighting Engine's profile picture
Dark Souls Lighting Engine5 months ago

@D00M_SL4Y3R Alright thanks bud

El de los fps's profile picture
El de los fps5 months ago

Hay alguna clase de registro para ayudarte con las pruebas? Encantado lo haría

Dark Souls Lighting Engine's profile picture
Dark Souls Lighting Engine5 months ago

Yeah testing is totally first come first serve right now, it’s almost I would consider to be public beta ready, u can try it out in discord

El de los fps's profile picture
El de los fps5 months ago

El rendimiento es esquicito y la calidad mejora un montón

Dark Souls Lighting Engine's profile picture
Dark Souls Lighting Engine5 months ago

Tysm for testing

zakarum's profile picture
zakarum5 months ago

Just 120 paths per pixel and picture is this smooth?

Dark Souls Lighting Engine's profile picture
Dark Souls Lighting Engine5 months ago

There is DLSS -SR , which has temporal accumulation , it’s doing work too, plus sharc and denoised frame is refed

🐺 WOLFRAD ⚔️ 🍄's profile picture
🐺 WOLFRAD ⚔️ 🍄5 months ago

what kind of light will you use in the beginning area? is that lunar light?

Dark Souls Lighting Engine's profile picture
Dark Souls Lighting Engine5 months ago

Yes lunar light about 50 lux

🐺 WOLFRAD ⚔️ 🍄's profile picture
🐺 WOLFRAD ⚔️ 🍄5 months ago

super cool

Dark Souls Lighting Engine's profile picture
Dark Souls Lighting Engine5 months ago

Tysm

PD MAN's profile picture
PD MAN5 months ago

Hello, are you going to add ray reconstruction with PT or the basic nvidia denoiser ?

Dark Souls Lighting Engine's profile picture
Dark Souls Lighting Engine5 months ago

It’s not a basic NRD denoiser, it’s also working in SH mode which allows to reconstruct lotnof details , it has accurate specular tracking and good diffuse denoise

The Punic 🇵🇸's profile picture
The Punic 🇵🇸5 months ago

sorry if its off subject, did you/are you planning to change the hero light if not then why not ? I am not against it personally just want to hear your thoughts, I do not remember you talking about it or maybe you did and I missed it.

Dark Souls Lighting Engine's profile picture
Dark Souls Lighting Engine5 months ago

It’s user configurable , you can set a intensity or turn it off , totally upto u that one, my videos are with it off, it’s part of mod ui that setting

GhibliSteve's profile picture
GhibliSteve5 months ago

Very cool mod. About what level of GPU do you think the minimum is for this?

Dark Souls Lighting Engine's profile picture
Dark Souls Lighting Engine5 months ago

Mid range 2070/3060/3060Ti for resolutions 1080p/1440p with Quality upscaling.

GhibliSteve's profile picture
GhibliSteve5 months ago

Wow, that's way lower than I thought. I should try it. About time I replayed DS2.

Related Videos

#Battlefield6 NVIDIA DLSS 4 Reveal Trailer 📽️ The game includes support for DLSS 4 with Multi Frame Generation, DLSS Frame Generation, DLSS Super Resolution, DLAA, and NVIDIA Reflex. Desktop GPUs Performance At 4K, Ultra settings, DLSS 4 with Multi Frame Generation and DLSS Super Resolution multiply Battlefield 6's GeForce RTX 50 Series frame rates by an average of 3.8X. ▪️ GeForce RTX 5090 performance rockets to over 470 FPS. ▪️ GeForce RTX 5080 exceeds 330 FPS. ▪️ GeForce RTX 5070 Ti is in touching distance of 300 FPS. ▪️ GeForce RTX 5070 surpasses 230 FPS. At 2560x1440, Ultra settings, DLSS 4 with Multi Frame Generation and DLSS Super Resolution increase Battlefield 6 frame rates by an average of 3X. ▪️ GeForce RTX 5090 runs at almost 600 FPS. ▪️ GeForce RTX 5060 Ti over 240 FPS. At 1920x1080, Ultra settings, the combination of DLSS 4 with Multi Frame Generation and DLSS Super Resolution boost Battlefield 6’s GeForce RTX 50 Series frame rates by an average of 2.9X. ▪️ Allowing every GPU in NVIDIA's line-up to play at over 230 FPS, maxing out at over 740 FPS on the GeForce RTX 5090. Laptop GPUs Performance GeForce RTX 50 Series Laptop GPUs benefit similarly from DLSS 4 with Multi Frame Generation and DLSS Super Resolution, with Battlefield 6 frame rates multiplied by 3X on average at 2560x1600, with Ultra settings, enabling performance of up to 360 FPS. At 1920x1080, Ultra settings, GeForce RTX 50 Series Laptop GPU performance increases by 2.8X on average, enabling Battlefield 6 frame rates to surpass 480 FPS, and the range to run at over 200 frames per second.

Battlefield Bulletin

30,559 views • 11 months ago