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Brute force Path tracing on RTX 5090. As an experiment this is using Ultra-performance (480p) upscaled to 1440p. No denoiser only DLSS-SR. Doing 120 paths per pixel at 50FPS. Here is the video. Thanks to discord user Perhapsy for doing the testing. This is not even efficient use of...

28,897 görüntüleme • 5 ay önce •via X (Twitter)

27 Yorum

Dark Souls Lighting Engine profil fotoğrafı
Dark Souls Lighting Engine5 ay önce

RTX 5090 can easily do 8 paths at 1440p or 2 paths at 4k. Here is a sample of 4paths at 1440p, with plenty of GPU of spare as a sample

XAQQTIN 3D profil fotoğrafı
XAQQTIN 3D5 ay önce

that is incredible. The bounce light around the fireplace especially.

🟡 Lucas 🟡 profil fotoğrafı
🟡 Lucas 🟡5 ay önce

So this is like brute forcing a high amount of paths to overcome the need for a denoiser? Did I get that right? 120 sounds like a lot, what is the "sweet spot"?

Dark Souls Lighting Engine profil fotoğrafı
Dark Souls Lighting Engine5 ay önce

Mod is designed to work with 1 path per pixel with a denoiser , this is just a random test only , it’s to see if a 5090 could do it lol we just kept upping the path count and it kept going

Klover profil fotoğrafı
Klover5 ay önce

Rip my 2060~

Dark Souls Lighting Engine profil fotoğrafı
Dark Souls Lighting Engine5 ay önce

Should work at 720p upscaled to 1080p :)

Doom Slayer profil fotoğrafı
Doom Slayer5 ay önce

Man I can just imagine the futue where we no longer talk in pixels. But in paths per pixel. Like everyone is running 4k but the flex is... "yo how many paths your GPU does?? Yeah mine can do 520 paths picture is pristine! - pff i don't see the need for more then 100."

Dark Souls Lighting Engine profil fotoğrafı
Dark Souls Lighting Engine5 ay önce

I agree , let me just @avgcroissant

AvgCroissant 🥐 profil fotoğrafı
AvgCroissant 🥐5 ay önce

@D00M_SL4Y3R I can do 4 paths at 1080p 🗿

Dark Souls Lighting Engine profil fotoğrafı
Dark Souls Lighting Engine5 ay önce

@D00M_SL4Y3R Alright thanks bud

El de los fps profil fotoğrafı
El de los fps5 ay önce

Hay alguna clase de registro para ayudarte con las pruebas? Encantado lo haría

Dark Souls Lighting Engine profil fotoğrafı
Dark Souls Lighting Engine5 ay önce

Yeah testing is totally first come first serve right now, it’s almost I would consider to be public beta ready, u can try it out in discord

El de los fps profil fotoğrafı
El de los fps5 ay önce

El rendimiento es esquicito y la calidad mejora un montón

Dark Souls Lighting Engine profil fotoğrafı
Dark Souls Lighting Engine5 ay önce

Tysm for testing

zakarum profil fotoğrafı
zakarum5 ay önce

Just 120 paths per pixel and picture is this smooth?

Dark Souls Lighting Engine profil fotoğrafı
Dark Souls Lighting Engine5 ay önce

There is DLSS -SR , which has temporal accumulation , it’s doing work too, plus sharc and denoised frame is refed

🐺 WOLFRAD ⚔️ 🍄 profil fotoğrafı
🐺 WOLFRAD ⚔️ 🍄5 ay önce

what kind of light will you use in the beginning area? is that lunar light?

Dark Souls Lighting Engine profil fotoğrafı
Dark Souls Lighting Engine5 ay önce

Yes lunar light about 50 lux

🐺 WOLFRAD ⚔️ 🍄 profil fotoğrafı
🐺 WOLFRAD ⚔️ 🍄5 ay önce

super cool

Dark Souls Lighting Engine profil fotoğrafı
Dark Souls Lighting Engine5 ay önce

Tysm

PD MAN profil fotoğrafı
PD MAN5 ay önce

Hello, are you going to add ray reconstruction with PT or the basic nvidia denoiser ?

Dark Souls Lighting Engine profil fotoğrafı
Dark Souls Lighting Engine5 ay önce

It’s not a basic NRD denoiser, it’s also working in SH mode which allows to reconstruct lotnof details , it has accurate specular tracking and good diffuse denoise

The Punic 🇵🇸 profil fotoğrafı
The Punic 🇵🇸5 ay önce

sorry if its off subject, did you/are you planning to change the hero light if not then why not ? I am not against it personally just want to hear your thoughts, I do not remember you talking about it or maybe you did and I missed it.

Dark Souls Lighting Engine profil fotoğrafı
Dark Souls Lighting Engine5 ay önce

It’s user configurable , you can set a intensity or turn it off , totally upto u that one, my videos are with it off, it’s part of mod ui that setting

GhibliSteve profil fotoğrafı
GhibliSteve5 ay önce

Very cool mod. About what level of GPU do you think the minimum is for this?

Dark Souls Lighting Engine profil fotoğrafı
Dark Souls Lighting Engine5 ay önce

Mid range 2070/3060/3060Ti for resolutions 1080p/1440p with Quality upscaling.

GhibliSteve profil fotoğrafı
GhibliSteve5 ay önce

Wow, that's way lower than I thought. I should try it. About time I replayed DS2.

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