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Brute force Path tracing on RTX 5090. As an experiment this is using Ultra-performance (480p) upscaled to 1440p. No denoiser only DLSS-SR. Doing 120 paths per pixel at 50FPS. Here is the video. Thanks to discord user Perhapsy for doing the testing. This is not even efficient use of...

28,897 次观看 • 5 个月前 •via X (Twitter)

27 条评论

Dark Souls Lighting Engine 的头像
Dark Souls Lighting Engine5 个月前

RTX 5090 can easily do 8 paths at 1440p or 2 paths at 4k. Here is a sample of 4paths at 1440p, with plenty of GPU of spare as a sample

XAQQTIN 3D 的头像
XAQQTIN 3D5 个月前

that is incredible. The bounce light around the fireplace especially.

🟡 Lucas 🟡 的头像
🟡 Lucas 🟡5 个月前

So this is like brute forcing a high amount of paths to overcome the need for a denoiser? Did I get that right? 120 sounds like a lot, what is the "sweet spot"?

Dark Souls Lighting Engine 的头像
Dark Souls Lighting Engine5 个月前

Mod is designed to work with 1 path per pixel with a denoiser , this is just a random test only , it’s to see if a 5090 could do it lol we just kept upping the path count and it kept going

Klover 的头像
Klover5 个月前

Rip my 2060~

Dark Souls Lighting Engine 的头像
Dark Souls Lighting Engine5 个月前

Should work at 720p upscaled to 1080p :)

Doom Slayer 的头像
Doom Slayer5 个月前

Man I can just imagine the futue where we no longer talk in pixels. But in paths per pixel. Like everyone is running 4k but the flex is... "yo how many paths your GPU does?? Yeah mine can do 520 paths picture is pristine! - pff i don't see the need for more then 100."

Dark Souls Lighting Engine 的头像
Dark Souls Lighting Engine5 个月前

I agree , let me just @avgcroissant

AvgCroissant 🥐 的头像
AvgCroissant 🥐5 个月前

@D00M_SL4Y3R I can do 4 paths at 1080p 🗿

Dark Souls Lighting Engine 的头像
Dark Souls Lighting Engine5 个月前

@D00M_SL4Y3R Alright thanks bud

El de los fps 的头像
El de los fps5 个月前

Hay alguna clase de registro para ayudarte con las pruebas? Encantado lo haría

Dark Souls Lighting Engine 的头像
Dark Souls Lighting Engine5 个月前

Yeah testing is totally first come first serve right now, it’s almost I would consider to be public beta ready, u can try it out in discord

El de los fps 的头像
El de los fps5 个月前

El rendimiento es esquicito y la calidad mejora un montón

Dark Souls Lighting Engine 的头像
Dark Souls Lighting Engine5 个月前

Tysm for testing

zakarum 的头像
zakarum5 个月前

Just 120 paths per pixel and picture is this smooth?

Dark Souls Lighting Engine 的头像
Dark Souls Lighting Engine5 个月前

There is DLSS -SR , which has temporal accumulation , it’s doing work too, plus sharc and denoised frame is refed

🐺 WOLFRAD ⚔️ 🍄 的头像
🐺 WOLFRAD ⚔️ 🍄5 个月前

what kind of light will you use in the beginning area? is that lunar light?

Dark Souls Lighting Engine 的头像
Dark Souls Lighting Engine5 个月前

Yes lunar light about 50 lux

🐺 WOLFRAD ⚔️ 🍄 的头像
🐺 WOLFRAD ⚔️ 🍄5 个月前

super cool

Dark Souls Lighting Engine 的头像
Dark Souls Lighting Engine5 个月前

Tysm

PD MAN 的头像
PD MAN5 个月前

Hello, are you going to add ray reconstruction with PT or the basic nvidia denoiser ?

Dark Souls Lighting Engine 的头像
Dark Souls Lighting Engine5 个月前

It’s not a basic NRD denoiser, it’s also working in SH mode which allows to reconstruct lotnof details , it has accurate specular tracking and good diffuse denoise

The Punic 🇵🇸 的头像
The Punic 🇵🇸5 个月前

sorry if its off subject, did you/are you planning to change the hero light if not then why not ? I am not against it personally just want to hear your thoughts, I do not remember you talking about it or maybe you did and I missed it.

Dark Souls Lighting Engine 的头像
Dark Souls Lighting Engine5 个月前

It’s user configurable , you can set a intensity or turn it off , totally upto u that one, my videos are with it off, it’s part of mod ui that setting

GhibliSteve 的头像
GhibliSteve5 个月前

Very cool mod. About what level of GPU do you think the minimum is for this?

Dark Souls Lighting Engine 的头像
Dark Souls Lighting Engine5 个月前

Mid range 2070/3060/3060Ti for resolutions 1080p/1440p with Quality upscaling.

GhibliSteve 的头像
GhibliSteve5 个月前

Wow, that's way lower than I thought. I should try it. About time I replayed DS2.

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