Loading video...

Video Failed to Load

Go Home

bug fixes to environment & lightformer in drei. making your own environment maps with code has real benefits: they're tiny—a few bytes, you have full creative control, and looks good! the demo re-creates THREE.RoomEnvironment w/ an additional ring light.

18,144 views • 1 year ago •via X (Twitter)

10 Comments

☄︎'s profile picture
☄︎1 year ago

THREE.RoomEnvironment in r3f this is a little easier because you can mount this stuff directly into the drei <Environment> component. <Lightformer> then abstracts some nice-to-have photographic soft box attributes (form:rect-ring-circle-box, intensity, and so on).

☄︎'s profile picture
☄︎1 year ago

the bugfixes: - environment had some HMR issues and didn't always update correctly - lightformer was hard to orient. it will look to 0/0/0 or the target prop by default now, unless you give it a specific rotation

The Ebenezer's profile picture
The Ebenezer1 year ago

This is a highly underrated feature!! I’ll start using this more from now on.🙌

Anderson Mancini's profile picture
Anderson Mancini1 year ago

Amazing work guys. Can I ask for a future feature? Can we control the parameters also when we use the ground property? Today, when we set the ground, we lose control over rotation, intensity, etc. Please please please 🙏🏻 😀 . Thank you so much for your amazing work as always.

☄︎'s profile picture
☄︎1 year ago

im not sure, but i think the ground projection is not really an environment. but i think you are right, props that could transfer over should. @CantBeFaraz do you know if that's possible?

Anderson Mancini's profile picture
Anderson Mancini1 year ago

Would be so amazing if we could make the light former visible only for the reflection but not the background. In some cases, we need to use spheres to fake the environment so we don't show the light formers in the background. That would be super useful too. Again, just suggestions okay? The component is perfect the way it is 😍👏🏻.

☄︎'s profile picture
☄︎1 year ago

could you clarify? the background is optional via the "background" prop. you can also make an env specifcally for the background, and one more specifically for reflections: &lt;Environment background="only"&gt; &lt;foo /&gt; ... &lt;Environment&gt; &lt;bar /&gt;

Brian Breiholz's profile picture
Brian Breiholz1 year ago

My latest goto for a quick environment is using &lt;Sky/&gt; inside &lt;Environment&gt; works really well for Outdoor scenes

☄︎'s profile picture
☄︎1 year ago

i tried this in a small game once, mounting the same &lt;Game /&gt; additionally into &lt;Environment resolution={64} /&gt; and it kind of somewhat worked. 😄

Tyson Skakun's profile picture
Tyson Skakun1 year ago

I know compression will kill the video, but its beautiful. I immediately updated to test it out.

Related Videos