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building two tools into ▓ Teletext Converter — turns any photo into retro broadcast-style pixel art, 12 color palettes ░ ASCII Art Generator — converts images to character art, export as PNG or TXT both live in the site's terminal UI. no installs, no accounts.

46,561 次观看 • 6 个月前 •via X (Twitter)

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Real or AI? AI stadium broadcast trend 💛 💙 • Create the video here: 🔗[ ] - How it works? 1. Upload your photo to ChatGPT with this prompt: [PHOTO PROMPT] Realistic sports broadcast screenshot-style documentary photo set in the spectator stands of a [WRITE YOUR TEAM HERE] football match. Analyze the uploaded image and show the person sitting in the stadium seats. The person has delicate facial features and a surprised yet focused expression while looking toward the field. The person is wearing a [WRITE YOUR TEAM HERE] jersey. OUTPUT: ratio: 16:9 broadcast frame, realistic TV capture quality. 2. Open the link above → select “Text to Video” → upload the generated image + use this prompt: [VIDEO PROMPT] Dimage = character identity reference only (face, hairstyle, proportions).Preserve exact face, hairstyle, skin texture, and identity. Do NOT stylize or beautify.Output: single continuous live sports broadcast shot, 4-5s, 16:9, 1080p, no cuts. SUBJECT:A young woman based on Image, sitting in a [WRITE YOUR TEAM HERE] football stadium audience.Hands resting naturally on her lap or lightly placed on the seat.Neutral, slightly distant expression.Natural breathing, minimal movement. ENVIRONMENT: [WRITE YOUR TEAM HERE] stadium crowd during live match.Plastic seats, fans around her wearing [WRITE YOUR TEAM HERE] jerseys. Background slightly out of focus.Realistic stadium lighting - day or night.Slight haze from broadcast compression. MOOD:Unstaged, candid, real broadcast moment No cinematic drama. Pure live TV capture. CAMERA:Telephoto broadcast lens (120-150mm).Long-distance zoom from upper stands camera.Strong compression, shallow depth of field.Eye-level, very slight upward tilt.Subtle micro-shake from broadcast stabilization. ACTION (4-5s):[0-2s] She sits still, blinks once. Hands resting naturally.[2-4s] Subtle weight shift, naturally adjusting posture. Minimal body movement.[4-5s] Small hand reposition on lap or seat. Slight head turn toward the field._ DETAILS:No posing. No eye contact with camera. Skin texture realistic, no smoothing or beautification. Slight motion blur on background crowd.Faint broadcast scoreboard UI visible in corner.

Zaylee

26,495 次观看 • 3 个月前

April 30 • 12:00pm ET Art Blocks + OpenSea “Gift of time” began during my residency in Marfa, Texas, as part of the Art Blocks and OpenSea artist residency program, where a distinct shift in the experience of time became central to the work. In the desert, I felt time move differently. It stretched, slowed, and became something I noticed. After a few days, the rhythm changed. Moments felt longer, attention sharpened, and I became increasingly aware of each moment as it passed. This work comes from that condition. Time is not treated only as a theme, but as a system embedded in the structure of the piece. Different ways of measuring time, such as mechanical cycles, calendars, and lunar phases, are translated into rules that continuously transform the work. The piece does not represent time. It runs on it. Its movement is tied to blockchain time. Even when unseen, it continues to rotate and evolve. When loaded, it synchronizes with the present moment, but it does not begin when it is viewed, and it does not stop when it disappears from the screen. During the residency, I spent hours thinking, sketching, and making connections. Those connections are also visible. Elastic lines, like rubber bands, link elements across the piece, representing how memories connect, how one thought leads to another, and how everything builds over time. These same connections introduce moments where the system attempts to pull itself back, as if trying to regain control. But it never fully resets. It is not a loop. The movement continues, drifting forward, never returning to a fixed state. Visually, the work reveals its own construction. Lines, paths, and rotations expose an internal logic, like looking inside a mechanism. The drawing language recalls diagrams, technical sketches, or the interior of a mechanical watch. It is a system in motion, always active. “Gift of Time” exists because I was given time by Art Blocks, OpenSea, and above all my family. It is my way of saying thank you. It is both a reflection on time and a product of it. April 30 @ 12:00pm ET on Art blocks & OpenSea 1 / 1 / 365 • 0.02 Eth Art Blocks, OpenSea

Manuel Lariño ☔️

21,901 次观看 • 4 个月前

Taste is invisible until you try to write it down. This is probably my biggest lesson with AI building as of late. At Sundial, I get to work with really friggin' amazing analysts who know the art, and I see how much of our collective time now is now spent turning that art into playbooks or skills for an LLM. Encoding things like: "How would a great analyst actually look at this metric move?" or "What is ACTUALLY the interesting signal in this story versus noise?" or "How can we know if a product change actually moved the needle?" It's really humbling work! You write an instruction set. The LLM misses. You add more context. It still misses. You add even more. Now it's confused. You strip it back. Now it's too vague. You try a different framing. Better, but inconsistent. Works on Monday, fails on Tuesday. You go again. I've come to realize the gap between 70% quality and 95% quality is not 3 or 4 big things. It's more like 100s of small things. Which is exactly why you can't write an article about it, or copy it, or shortcut it! This gap *is* taste, quantified. The accumulated weight of a thousand small judgments you don't notice you're making, until you sit down to externalize them and realize you can't. Being good at something is not the same as being able to articulate why you're good at it. I now see two bottlenecks to making something better than today's generic AI: 1. Can you *see* what better looks like in the first place? 2. Even if you can see, can you *articulate* what that is in a way that the LLM can understand and systemize? #2 is now a new craft, the art of distilling the art. The people who can do it well are the ones building standout products.

Julie Zhuo

17,582 次观看 • 3 个月前

EVERYONE PROMPTS THE ACTION. ALMOST NOBODY LOCKS THE IDENTITY — WHICH IS WHY TWO-CHARACTER SCENES FALL APART. Two freerunners racing across Tokyo rooftops, eight cuts, corkscrews over a rooftop gap at the end. The parkour is the easy part. Keeping them two separate people who never blend into each other is the part that actually breaks. Here's the full prompt built that way. Attach two reference photos as image_1 and image_2, and the same structure works for any multi-character action piece: FORMAT: 15 seconds, 16:9, 1080p, 8-cut cinematic ultra-advanced parkour footage. CHARACTERS: Two realistic individuals from image_1 and image_2. Use the attached images as absolute character references, and fully maintain the facial features, hairstyles, hair colors, skin textures, body types, height differences, outfits, color schemes, and age appearances of each person across all cuts. No altering into different people, face swaps, outfit changes, hairstyle changes, or mixing of the two individuals' features. SETTING: A sunny modern Japanese city reminiscent of Tokyo, Shibuya, and Yokohama — rooftops, alleys, staircases, railings, pipes, concrete walls. The two protagonists, as equals, race through at high speed running side by side, following, crossing paths, and coordinating. CUTS: 1. (00:00–00:01.60) Low-angle rear tracking. Both accelerate side by side and simultaneously kong vault over separate obstacles. 2. (00:01.60–00:03.40) Front low-angle. One wall runs the left wall, the other the right, then tic-tac to cross in midair and land on opposite rooftops. 3. (00:03.40–00:05.20) Lateral tracking. Consecutive precision jumps, then cat leaps to grab and climb a high wall. 4. (00:05.20–00:07.20) Rooftop tracking. The leader dash vaults, the trailer websters over the gap, then they swap front and back positions. 5. (00:07.20–00:09.20) Overhead moving camera. Both dive roll, then run side by side to speed vault a long railing. 6. (00:09.20–00:11.30) Handheld retreating from the front. One underbars, the other side flips, conquering the obstacle simultaneously. 7. (00:11.30–00:13.20) Drone from diagonal rear above. Both palm spin off left and right walls, kong vault, accelerate into the final jump. 8. (00:13.20–00:15.00) Climax. Both leap a large rooftop gap, each doing a corkscrew, camera circling them in midair as they land on separate rooftop edges — then run side by side into the distance. QUALITY: Live-action film quality. World-championship-level smooth freerunning. Realistic center-of-gravity shifts, muscle movement, natural landing impacts, swaying hair and clothing. Sharp background, natural motion blur only during high-speed movement. PROHIBITED: Facial distortion, altering into different people, face or body swaps, outfit changes, hairstyle changes, body type changes, limb multiplication, duplicates, body fusion, penetration, warping, floating, unnatural landings, anime style, CG style. A few things worth noticing about why it's built this way: The character block does identity work three separate times — the reference images, the "fully maintain" list, and the prohibited list at the end. That redundancy isn't padding; each one closes a different door the model tends to walk through. The prohibited list names the exact failure modes — face swaps, body fusion, limb multiplication. Telling the model what not to do is more effective here than describing what you want, because these are the specific ways two-character scenes collapse. Every cut assigns each person a distinct action — one wall runs left, the other right; one underbars, the other side flips. Giving them separate roles keeps them functionally two people, so the model can't average them into one. And the cuts are individually timed and framed. Long continuous motion is where identity drift creeps in — breaking it into eight discrete shots gives the model less room to blend them. Made in Seedance 2.0.

Nexlow

113,783 次观看 • 26 天前