Загрузка видео...

Не удалось загрузить видео

На главную

Built this LORA chirp modulator and spectrogram waterfall plot software using Haskell. LORA chirp modulation is ideal for sending long range acoustic signals underwater, but there is not a whole lot of documentation about how to build a modem for it. Despite the lack of documentation, I figured out...

50,593 просмотров • 1 год назад •via X (Twitter)

Комментарии: 10

Фото профиля XRP 1% er
XRP 1% er1 год назад

Impressive. Nice work.

Фото профиля Ron
Ron1 год назад

Thanks

Фото профиля Quantum Destiny
Quantum Destiny1 год назад

The silver lining of this project is the seemingly retro-mod interface that would likely provide comfort and familiarity to a Navy Sailer displaced out of time like in the Philadelphia / Montauk / Bermuda Triangle stories.

Фото профиля Ron
Ron1 год назад

I like how it looks, and the plotting software is really customizable with modifiable gradient levels and color schemes.

Фото профиля miguelangel
miguelangel1 год назад

Nice Work

Фото профиля Donald Struckmann
Donald Struckmann1 год назад

What information are you seeking in response to this message which is like a poem describing a song. I sense you are writing to God to tell Him you notice His creative genius. I wish you joy in your search.

Фото профиля Ron
Ron1 год назад

Thats a nice way to describe it. Ultimately Im posting this stuff to document my progress towards making submarine swarm software with a goal of deploying this software onto actual submarine drones that I will also have to make.

Фото профиля Ron
Ron1 год назад

Yep, its annoying. It is very interesting (to me), but definitely also annoying.

Фото профиля Chip Paul
Chip Paul1 год назад

You are going to learn A LOT! and what you learn can be applied to the human body as the same system you are constructing for drones is the same type of system used by cells in our extra-cellular matrix.

Фото профиля Ron
Ron1 год назад

Very interesting. How would you apply it to the human body?

Похожие видео

When I saw the mask "Tribes of the Calf" from Kanbas I knew I had to make it into reality. The jewelry and gold really made it stand out for me. Since Sam Spratt's The Masquerade was revealed, I have been spending time sculpting and dissecting the mask to recreate it in 3D as faithfully as possible. I delved into the creation of this mask for many reasons. I love a good challenge and this mask surely was one for me. Creating something in 3D from a 2D image is not easy, and especially when the source has generative nature, some stuff is hard to interpret, but I tried my best to make sure the visual integrity of the mask is as close to the original as possible. Splitting the whole mask into parts, filling the missing pieces so I can build the textures was quite a lot of work. I tried to present the mask in my own style with a slightly different colorway to adapt to the mask itself. Please enjoy this short animation, and turn on sound🔊 This piece is my statement that I am here to stay. That I have a voice that often feels being lost in the void. That I have been creating and posting digital art for over 20 years now and will continue until I'm gone. I have a story to tell and I want to be heard. The space we have here is small, and is shrinking day by day. It doesn't have to be like that. We need to support each other and push ourselves and people here, otherwise we are all doomed. As Kanbas has put in their observation of the mask: "Inspirational. Emotional. Natural." This is what our space can be, and this is me making a statement with this homage. I will share a 4k still below as well as a short video showing the 3D GLB interactive model together with a yt link to the 4k video since compression here is pretty bad.

shoneec

17,531 просмотров • 1 год назад

I built an agent that answers machine-learning questions. It's autonomous, and the best part is that I built the whole thing without writing a single line of Python code. Here is what I did and how I did it: Over a year ago, a friend and I built a site that publishes multi-choice questions. You get a new one every day. I decided to have GPT-3.5 answer questions. Here is what I needed to build: 1. Connect to the site's API to retrieve today's question 2. Extract the question and the potential choices 3. Connect to OpenAI's API and ask GPT-3.5 to answer the question 4. Parse the answer from the model 5. Submit the answer back to the API to get the score Not difficult. Likely several hours of work. But I didn't have to write any code. I built the whole thing by dragging and dropping components using Vellum is a YC-backed platform for developers to build LLM applications. They are the only ones I've seen offering this functionality. They sponsored this post, and their team helped me with all my questions while I built this. I created a workflow. The platform supports several node types to build whatever you have in mind. I show how I put the whole thing together in the attached video. The only code I had to write was a few lines of Jinja to parse and transform the API and the LLM results. There are three lessons I want to share from this experience: First, the best possible code is the one you didn't write. I'm a big fan of no-code tools because they help me materialize my ideas fast. They help product people, designers, and no coders collaborate on the solution. Second, Large Language Models are sensitive to how you prompt them. Small changes to prompts can make a big difference in results. This is more pronounced when you are building a multi-step workflow. Third, automated testing and evaluation for prompts is critical. There aren't many companies thinking about this. They'll have a hard time moving from a demo phase. The attached video will show you what I did.

Santiago

309,822 просмотров • 2 лет назад

TWITTER APPRECIATION POST. Flashback to 11th of January, this year (2024), after a long night of tears and uncertainty, I made a post of X (Twiter), stating the growth and strides I have achieved so far in my business, where I’d like to be this year, and how I have reached a plateau. I have just used all my entire life savings to rent a whole floor of a building in the heart of Lagos (Ago Palace Way, Okota) and do not have a penny to continue but I needed about 70Million naira atleast to set up the place. I had approached a lot of banks and individuals that I know could afford but to no avail, this, as a result led me to my last resort, “making a post on (X) twitter” on the 11th, and I’d say is my biggest breakthrough since I was born. I made the post around 7am that day, which I had composed overnight while crying heavily. The post quickly gained traction and went viral with the help of ALL OF YOU, it was as if I was dreaming! It was just like a dream, a lot of people came into my DM to ask for my account details and I was seeing cash gifts of hundreds of thousands of naira!!! As if that was not enough, someone I have been admiring and made my role model from afar reached out to me and offered me a NON-INTEREST LOAN OF MILLIONS OF NAIRA! I will keep them anonymous for now, we reached agreements that I should be paying monthly with two month moratorium and to the glory of God, I have never defaulted till this day, which I pray to never ever happen. This was yet, my biggest breakthrough since I was born, and this would not have happened without you reading this post now. It is on this note that I want to personally appreciate you sir/ma for believing in my dream. May I also use this opportunity to reassure you sir/ma that going forward, I will never let you down and I promise to always give back to the society. Thank you for 2024. Sincerely. AKEULA TRENDY

Akeula Omogbolahan

26,299 просмотров • 1 год назад

Today was an extremely proud and exciting day for me. As you know I currently drive my chair using my head on my headrest as my arms didn’t have the strength. But today I got a joystick fitted on my wheelchair and I have now built up enough strength and movement in my arm to use my hand on a joystick to drive my wheelchair. This is a goal I have been trying to reach since 2017 but I simply wasn't strong enough to do it. I have no finger movement but I now also have enough strength so I have a little button you can see on my arm rest that I punch to turn on the wheelchair & to select my menu💪 Ever since I done it today I haven't taken the smile off my face and I am just buzzing knowing that my hard work and stubbornness was worth it over the last 6 years since my accident. The fact I was told I would never move a muscle or a limb again makes it that much sweeter. I told myself that there will be haters, there will be doubters, there will be non-believers, and then there will be ME proving them wrong. I hope I am an example for others to show you can beat the odds! 💯 Thank you so much to everyone on here believing in me and continue supporting me everyday, this success is as much for you as it is for me. Please give this video a share to spread the word so it might give another person hope. This is a huge millstone hit and my next aim is to be able to push myself in a manual wheelchair, and it might take a year, 2 years or even 3 years but one thing is for sure, it WILL happen and that is for sure! 👨‍🦽 #rehab #progression #spinalcordinjury #wheelchair #wheelchairlife #sci #quadriplegic #paralysis #wheelchairuser #spinalcordinjuryrecovery #wheelchairtravel #ireland #keephustling #motivation #spinalcordinjuryawareness #paralyzed #spinalinjury #nevergiveup #recovery #spine #quadraplegic #ifyoucantstandupstandout

Ian O Connell

104,693 просмотров • 2 лет назад

David Friedberg: The Eric Swalwell allegations were widely known about by California insiders, but held back for the perfect moment. Was this a hit job to clear the path for a preferred candidate in California? “Back in December, when it was first rumored that Swalwell was going to run for governor, I started making some calls to various folks to be like, ‘Hey, what do we think of this guy? Is he going to be a good candidate?’ I spoke to several people who independently told me that there's knowledge about this guy sending pics to employees, and that this guy has a bunch of stuff that's going to come out about him. And I largely kind of dismissed it, because I was like, if this is true, this would've all come out already. If multiple people are telling me about this, then I've got to assume that it's a rumor that's being used to block him from running for governor. And then everything that I had been told started to come out in the last week. So the striking aspect of all of this for me was how much knowledge there was about these various incidents with the guy, how so many people had this knowledge, and how no one had actually brought the knowledge to bear. Which begs the question, why did they not do what was right by the victims? Or, why did the victims sit on the sidelines waiting for the right moment to all come out together? These were all being held back purposefully and deliberately for a very particular moment in time when they were all brought forward to be used. And that's what was so striking to me is just how coordinated all of this was. My sense of it is that there are certain insiders, and he's not an insider. Katie Porter, I think, is who the Democratic establishment wants to be governor. She's an insider to national Democrats, she's an insider to California Democrats, and I think that she's the preferred candidate.”

The All-In Podcast

34,980 просмотров • 1 месяц назад

Firstly, my work isn’t AI GENERATED PROMPT. The reason why I privated my account was because I was busy yesterday and couldn’t explain things. Fonts that I used: • For the “HAMKU” I used PECKHAM PRESS, I rasterized the letters a bit to achieve a close font from the official account. • For the texts I used CHANTAL medium in lower case. • For my username I used CHALKDUSTER. Brushes that I used: • Studio Pen • HB Pencil (for sketching) • Shale Brush For the colors I won’t list it, kindly check the third photo to see the palettes. I have to admit that I get lazy to use it and even lost in the palettes, so I mainly use the eyedropper tool. Here is the original version, as you can see my original version is so low quality, the lines are too pixelated and not clean—that is why I chose to post the ai enhanced version. Since I used ai to enhanced the lines of my original work, it definitely generated a new version which I still decided to post as the lines are cleaner. I really don’t know the way around on procreate. If you have suggestions on how to avoid the pixelated lines on procreate, kindly please tell me. This is my first time using it for line art cause I mostly use it for painting. I actually don’t know how many layers I exactly have as I already deleted some layers during the process. I didn’t expect I had to provide it. I spent hours on making it from ideas down to the final product. I really wanted it to be similar to the official design. This is my first and last explanation regarding this because if you are still not convinced that I made it, I don’t know what else to say.

Wyn 🐧; EN⁷- (💤/busy = priv)

29,599 просмотров • 26 дней назад

I've built a multiplayer survival game for the browser in 30 days and I didnt write a single line of code 🤯 So I'd like to write my notes about it once the deadline is done now. The last 20% of a project is indeed the hardest part of it all. In the last 2 days i've been working on the final version of Hollowlands for @levelsio's 2026 #vibejam I worked a lot! I fixed a lot of bugs, tested a lot playing with my wife. Fixed more bugs... But now, thank God, I have the final result! The game looks good, yes. I've spent half of the jam just tweaking every single detail of the procedural world generation. And It was worth it! The game still runs well on most devices and still has less than 20MB in size. Which is pretty impressive to me. The process of building was very straighforward: 1. I used Three.js + React to create the game. Before I started I created a huge document defining every rule i'd like the codebase to be implemented upon. It had clean code rules, archtecture decisions, ECS principles (good for games), and so on. This helped a lot constrain the AI to maintain the code maintainable and separated into clear domains (systems). This document was made partially by me given my previous experience building web games (I've made a lot of mistakes in the past and made sure they will not repeat again) and partially AI suggesting best practices. 2. For every feature I prompted the AI, I was very specific on details that I'd like implemented. If I knew what I was doing, I was more specific on the "how" I wanted to be done. If I didnt know what was doing I first asked the AI to brainstorm possibilities with me, based on industry standards, pros and cons, and so on. Then I would decide what path to go. 3. Every single feature I used Leva for tweaking the values. So for example, the size of the trees, colors, distance between objects, animation speed, etc. Everything I have a slider that I can adjust. 4. To make the game look good I used Tripo to create the models. To be honest it's not 100% perfect. If you check the character in game you can notice a few issues here and there (the arms lol), but I believe that it will keep getting better over time. 1 Year ago I tried and it wasnt even close to what it's now. Then I used a few post-processing + shaders + particles techniques to bring the "wow" factor. 5. I did only 1 feature at a time. And every change it was a commit with a clear message of what was done. This helped the AI fetch previous commit to understand what changed and know exactly what happened in the past. If I opened multiple terminals at once and blasted prompts the code and commit history would be a mess in a few days. And for every change the AI did, I asked it to do a Code Review of everything that was changed and look for violations on the document I wrote in the beggining defining the codebase guidelines. I realized that I pretty much applied software engineer principles using AI: Code, review and merge, code, review and merge... 6. On the last week I implemented the multiplayer using Colyseus ⚔️ which was pretty nice. I used AI to fetch the whole documentation and create a skill.md file that helped a lot. The creator of the framework Endel also did a extensive research on how real multiplayer games are implemented. It's open source and it was a gold mine for the AI to come up with the implementation for my game. You can ask him the link :) And that was it I think. I'm extremely tired now. The last 2 days was insane. The game's final version is not what I had in mind in the beginning of the jam. I had to cut a lot of cool features. But given the 30 days deadline I think it was a huge success. Hands down my best game ever made. Now I'll take a few days to rest and come back with more updates on the game. Maybe it can become a big deal in the future with more updates. Who knows. And in the event I win first place in this game jam, I'll use the money to fund my own game studio + cover the expenses of my child that is going to be born in September :) Cheers guys! If you have any question, feel free to reach out. I'll answer every non-bot comment in here haha Note: The link to play is in my profile

André → andreelias.dev

17,427 просмотров • 1 месяц назад