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But wait, what if we can also rotate/twist the normal and normal coordinates along the curve before feeding them to the noise function? #MudBun #MadeWithUnity #GameDev #VFX

21,416 Aufrufe • vor 1 Jahr •via X (Twitter)

8 Kommentare

Profilbild von Rollthered
Rolltheredvor 1 Jahr

I want blueberry icecream now

Profilbild von RedDeer.Games
RedDeer.Gamesvor 4 Jahren

Customise the colours yourself or simply connect the Joy-Cons ! Head to ➡️ for more details about #AAAClock ! #indiedev #indiegame #IndieGameDev #nintendo #OLED #switchOLED

Profilbild von Jakob Wahlberg
Jakob Wahlbergvor 1 Jahr

Looks awesome. How much do I need to pay to get blend modes and/or convex and concave masks for dye?

Profilbild von Ming-Lun “Allen” Chou | TheAllenChou@bsky
Ming-Lun “Allen” Chou | TheAllenChou@bskyvor 1 Jahr

You mean making a brush group and setting the group’s operator to dye?

Profilbild von Epibates
Epibatesvor 1 Jahr

Is this just multiplying times a matrix on a per pixel basis?

Profilbild von Ming-Lun “Allen” Chou | TheAllenChou@bsky
Ming-Lun “Allen” Chou | TheAllenChou@bskyvor 1 Jahr

It’s generating a new mesh every frame from signed distance field using marching cubes.

Profilbild von David Estrada
David Estradavor 1 Jahr

Wow this is insane!

Profilbild von Charlie Jiang
Charlie Jiangvor 1 Jahr

genius

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