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By positioning multiple input views within the model's spatial context, Atlas allows you to generate image and video frames with precise control. Here, we hand-designed a camera trajectory to generate a 1 minute video at 1440p resolution from seven reference images.
252,029 Aufrufe • vor 1 Monat •via X (Twitter)
18 Kommentare

We pre-trained Atlas from scratch to take multimodal inputs, including camera movement, and turn it into 3D grounded views. Atlas puts you in control: direct the views, reconstruct real spaces with your inputs, and build explorable worlds. Read more:

Introducing Atlas: The world's first multimodal world model that generates image and video frames with pixel-perfect camera control and reconstructs them in 3D. Model the world, move the camera, and simulate space & time.

Atlas also outputs explicit 3D from one to many input images, beating top open source reconstruction models. Passing more images gives Atlas more context: the more it sees, the less it imagines.

Atlas understands both the spatial structure of the world and how it evolves over time. This lets us turn a handful of ordinary cameras into a "bullet time" multiview capture studio, capturing dynamic moments frozen in time.

For robotic simulation, Atlas reconstructs a space from just a few photos and generates the photorealistic RGB and depth data any robot's sensors would observe on any trajectory. Robots can now be trained and tested in far more spaces. Until now, scanning spaces like these required expensive equipment and time-consuming capture.

All of this is powered by one unified architecture: a multimodal autoregressive diffusion transformer, pretrained from scratch. This foundation blends the best of modern LLMs and video models, benefiting from the architectural, algorithmic, and systems advances from both areas.

Atlas is our scalable foundation model that can perceive, generate, reason, and interact with virtual and physical worlds. We're opening up early access in the coming weeks. Learn more and sign up here:

Very nice results! The resulting artefacts look pretty similar to LoD popping in modern 3D games. Was this model trained with some footage from games which made it learn that LoD popping would be a good thing?

Video games in the future will look so amazing

Incredible

Control over camera trajectory AND 1-min coherent 1440p is the real jump — most "world models" ship short clips or static scenes. Atlas taking 7 reference shots and generating a full minute of consistent new viewpoints is the actual novelty.

It's like magic. I want to see this in VR!👓

This AI art is so unreal! 🤯

wow, looks like we're finally there

Looks really dope, well done!

the style fits Dragon Quest.

I don't know how it looks with VR

prompt roulette finally got a tripod
