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byebye expensive motion tracking equipment 👋 ai makes motion capturing so easy now! nvidia presented GENMO last week, a new model that can generate and estimate human motion from text, audio, video, and 3D keyframes

73,693 просмотров • 1 год назад •via X (Twitter)

Комментарии: 10

Фото профиля PowerBeatsVR
PowerBeatsVR3 лет назад

Get ready for a full-body VR workout that’s fun, fast, and intuitive — Play PowerBeatsVR (Now on Meta Quest) 🔥

Фото профиля Paliesk Debesį
Paliesk Debesį1 год назад

Is it real time? Would love to use something like this for VR chat.

Фото профиля Adrian Werner
Adrian Werner1 год назад

It's not going to replace expensive motion tracking for high end production because the fidelity is too low. But it is a cool stuff to have for indie studios. It's not anything new, plenty of such systems are already in use, for example inZOI has inhouse one.

Фото профиля NΞXUS STUDIO ⒶI
NΞXUS STUDIO ⒶI1 год назад

Awesome, is it possible to generate a tracking shot of a car too?

Фото профиля Atiko 💎
Atiko 💎1 год назад

Wow

Фото профиля BLENDER SUSHI 🫶 X - 24/7 Blenderian
BLENDER SUSHI 🫶 X - 24/7 Blenderian1 год назад

Fingers typing behind clothes :)

Фото профиля JSFILMZ
JSFILMZ1 год назад

ai mocap been out for like 5 years

Фото профиля WaveSpeedAI
WaveSpeedAI1 год назад

Cool!

Фото профиля Jorge
Jorge1 год назад

some people might complain about "le ai is taking le work" but actually you still gotta know dem moves I've seen people doing mocaps at home and moving really weirdly, with like 3000€ equipment

Фото профиля rey
rey1 год назад

@grok buddy, wt the hell is going on, I thought this wasn't suppose to come till 2030 ,r we in the singularity already 😂

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Multi-Track Timeline Control for Text-Driven 3D Human Motion Generation paper page: Recent advances in generative modeling have led to promising progress on synthesizing 3D human motion from text, with methods that can generate character animations from short prompts and specified durations. However, using a single text prompt as input lacks the fine-grained control needed by animators, such as composing multiple actions and defining precise durations for parts of the motion. To address this, we introduce the new problem of timeline control for text-driven motion synthesis, which provides an intuitive, yet fine-grained, input interface for users. Instead of a single prompt, users can specify a multi-track timeline of multiple prompts organized in temporal intervals that may overlap. This enables specifying the exact timings of each action and composing multiple actions in sequence or at overlapping intervals. To generate composite animations from a multi-track timeline, we propose a new test-time denoising method. This method can be integrated with any pre-trained motion diffusion model to synthesize realistic motions that accurately reflect the timeline. At every step of denoising, our method processes each timeline interval (text prompt) individually, subsequently aggregating the predictions with consideration for the specific body parts engaged in each action. Experimental comparisons and ablations validate that our method produces realistic motions that respect the semantics and timing of given text prompts.

AK

126,635 просмотров • 2 лет назад