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Calipotato Shop shared V 'TYPE 非’ Motion Types designed by them! Crashing down the sky, ignites, razor breath cuts through TYPE 非 ( (

16,239 görüntüleme • 7 ay önce •via X (Twitter)

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V TYPE 非: What Does Kim Taehyung's Creative Direction Mean? The announcement of the V TYPE 非 photobook highlighted a detail that defines the significance of this work: the artist actively participated in every stage, “from planning to photography.” But what does this mean in practice? A Creative Director is responsible for conceiving, organizing, and guiding the artistic vision of a project. Their role is not to technically execute all the steps, but to define the “why,” the “how,” and the “what for” of each aesthetic and narrative choice. They act as a true ARCHITECT OF IDEAS, ensuring that concept, image, narrative, and emotion work together. They ensure that the project has soul, identity, and coherence, aligning all the professionals involved — photographers, designers, stylists, costume designers, set designers, and editors — in a single creative direction. IN GENERAL, KIM TAEHYUNG: • Created the central concept • Defined the visual and emotional narrative • Established artistic and symbolic references (art, fashion, cinema, photography, music, architecture, etc.) • Guided the aesthetic language (atmosphere, light, palette, rhythm, textures) • Determined the tone of the project (intimate, experimental, documentary, symbolic) • Established the visual rhythm: order of images, pauses, silences • Guided framing, expressions, poses, and atmospheres • Coordinated and aligned the creative teams • Ensured coherence and identity from beginning to end • Conceived the Photobook as an artistic object: paper, cover, typography, weight, and texture. Taehyung is the guardian of the artistic vision. The result is a cohesive visual discourse, where each image exists for a reason. THE CREATIVE DIRECTOR IN THE PHOTOBOOK EXHIBITION In the exhibition, the creative director expands the photobook into physical space, transforming it into an immersive experience. The purpose is not just to show photos: it's to make the public traverse the concept. HERE, KIM TAEHYUNG ACTS IN: • Curating the exhibited images • Defining the public's path • Building the spatial narrative (beginning, climax, ending) • Dialogue between images, space, light, and silence • Choosing formats, sizes, and layouts • Integrating sensory elements (sound, text, architecture, rhythm) • Ensuring that the exhibition preserves the original concept of the photobook. In a market where many artists merely lend their image, Taehyung reaffirms his role as an author. “TYPE 非” is not just a record of his image, it is the materialization of his artistic sensibility. It is the signature of someone who not only participates in the work — he builds the work. In a photobook and its exhibition, Kim Tarhyung directs the experience, the reading, and the memory that the public will take with them. V TYPE 非 IS COMING!!! #V_TYPE非

Music Map ⓥ

28,560 görüntüleme • 7 ay önce

When darkness rises, legends answer. One flaming strike is all it takes to change destiny Credit: SeaArt.Ai🐋 SeaArt Creator Lab Prompt: Epic fantasy battle scene in a volcanic wasteland at night. A towering demonic monster with glowing lava cracks across its body faces a fearless armored warrior. The camera rapidly orbits around the combatants in a fast cinematic 360-degree motion, creating intense speed and energy. Sparks, ash, and embers swirl through the air as the ground trembles beneath them. The demon suddenly lunges forward and swings one of its enormous razor-sharp claws in a devastating attack. The claw tears through the air with explosive force, generating shockwaves, flying debris, and motion blur. At the exact moment of impact, the warrior dashes forward fearlessly. The warrior's legendary sword ignites with blazing orange and golden flames, fire wrapping around the blade and leaving a bright trail of sparks. In a dramatic slow-motion moment, the warrior unleashes a powerful flaming slash directly toward the demon. The fiery sword arc cuts through the darkness, illuminating the battlefield with intense light. Flames erupt outward as the attack connects, creating a massive explosion of fire, sparks, smoke, and molten energy. Ultra-detailed cinematic visuals, dynamic camera movement, dramatic lighting, volumetric smoke, realistic fire simulation, epic fantasy atmosphere, high contrast, action-packed choreography, motion blur, particle effects, AAA game cinematic quality, Unreal Engine 5 style, 4K, highly detailed textures, masterpiece, intense and heroic mood.

Hope Ai

17,560 görüntüleme • 1 ay önce

Effective at 8 a.m. today, Wednesday, June 5, 2024, Jefferson County Sheriff Reggie Marinelli, in conjunction with the Golden Police Department, will limit waterway activities on Clear Creek. These temporary restrictions extend from the western boundary of unincorporated Jefferson County through the eastern limits of the City of Golden, including Vanover Park. Water activities prohibited by the order include all single-chambered air inflated devices such as belly boats, inner tubes and single chambered rafts, as well as body surfing and swimming. Kayaks, whitewater canoes and multi-chambered professionally guided rafts, and river boards are exempt but are encouraged to observe extreme caution due to the safety concerns surrounding swift moving water and floating debris. All of the above authorized users and occupants must have the use of a Type I, Type III, or Type V Coast Guard-approved flotation vests and helmets designed for water use. The reasoning for this decision is as follows: • Clear Creek is a known Type IV water area, which increases public risk due to water temperature, blasted rock, undercut rocks, potential strainers, and other safety considerations. • Water height and flows are expected to rise as the heavy snowpack continues to melt in the coming days. Violators may be issued a summons for a class 2 petty offense, punishable by a fine of up to $100. These restrictions will be strictly enforced in an effort to minimize the risk to those using the waterway. These temporary water restrictions will remain in effect until water levels decrease.

Jeffco Sheriff

16,836 görüntüleme • 2 yıl önce

If diabetes is the joke, what is the punchline? Gracie was diagnosed with type 1 diabetes at the age of 1, not through eating too many sweets or chocolate but because her body decided to attack the cells of the pancreas. Unfortunately Easter is normally a prime time for jokes from all sorts of people linking indulgence and sweets with the condition. Jokes are often seen as harmless, however they perpetuate the stigma and misunderstanding of serious conditions, in this case diabetes. Diabetes in general is a condition where a person is unable to handle the breakdown products of carbohydrates (sugar) in a way a non-diabetic person would. This is important because the cells in our body rely on sugar to get energy, but this has to be done in a controlled way. People with diabetes have an issue with insulin specifically. There are many different types of diabetes including gestational diabetes, which is seen in pregnancy, and steroid induced diabetes, which is brought on by medications. The two most well-known types however are type 1 and type 2. What doesn’t cause diabetes is eating too much chocolate! It ranges from your genetics to viral loads and even your vitamin D levels! In 2012, diabetes in total was the direct cause of 1.5 million deaths globally. Often, it can be deadly before you’ve even released you are diabetic! What is more worrying when seeing public figures making jokes about diabetes is that there is increasing evidence of significant mental health concerns within children with type 1 diabetes with nearly 40% of type 1 diabetic children seeking assistance from mental health support teams. Gracie has completely owned her condition, playing sports and even going on TV. Diabetes hasn't stopped her doing anything she wants and won't stop her from eating chocolate eggs today! #foryou #fyp #chocolate #diabetes #type1diabetes #type2diabetes #Easter #easteregg #ysk #easteregg #t1d #type1warrior

Dr Gareth Nye

10,588 görüntüleme • 1 yıl önce

Seedance 2.0 Prompt: Super casual real smartphone home video footage, road trip pit stop at a scenic roadside spot, natural mobile phone camera with slight authentic handheld shake, normal frame rate with smooth natural motion, rapid-fire montage with quick jump cuts every 1–2 seconds, unpolished authentic phone recording of friends stretching, snacking and taking photos by the car, pure raw home video feel, no cinematic polish. Use the main character as the strict ONLY visual reference. Maintain their exact appearance with zero deviation. Generate a mixed group of friends around them at the roadside stop, with the car and open road visible. 0–2.5s: Shaky rapid cuts of the main character laughing while leaning on the car, wind blowing through their hair, with quick flashes of the scenic road view. 2.5–5s: Abrupt jump cuts to a close-up of them sipping a cold drink, followed by friends unpacking snacks from the car. 5–7.5s: Fast shaky footage as they chat animatedly and point toward the view while their friends laugh around them. 7.5–10s: Quick close-up of them giving the camera a playful smile, then a jump cut to the group taking a silly photo together. 10–12.5s: Abrupt edit to everyone gathered near the car hood, sharing chips while music plays casually. 12.5–15s: Final rapid transition to the main character relaxing against the car with a soft smile, ending like a calm road trip memory with a gentle phone sway. Natural smartphone video quality, slight handheld shake, smooth motion, authentic physics, stable main character consistency and no professional effects.

simeon-sanai

10,985 görüntüleme • 18 gün önce

Facial reconstruction of a 1,200-year-old Tsanar from Tianeti, Georgia During this period, Georgia was resisting Arab invasions, particularly in Kakheti. Resistance initially developed in the mountainous regions, which held out more effectively than the lowlands. From there, Georgian highlanders pushed down into the plains, which had been heavily devastated and were subsequently repopulated by mountain populations. Early political centers shifted from Ujarma to the more defensible Tianeti in the mountains. The Tsanar tribe of Northeast Georgia played a key role in the formation of the principality. Living in a strongly defensible mountainous environment, they successfully resisted Arab cavalry raids and were led by an elected Khevisberi, who combined secular and religious authority. After Christianization, this office retained both political and ecclesiastical power. Lowland nobles of Kakheti and Gardabani aligned with the Tsanars, and their leader became the dominant prince, with others as vassals. The strategic Darial Pass, important for trade and movement into the North Caucasus, was repeatedly contested by Arab forces through multiple campaigns in the 8th century. Although Arabs temporarily secured control at times, the Tsanars and allied groups repeatedly resisted and defeated them. The first prince of Kakheti, Grigol, ruled as a chorepiscopus after the region broke away from Iberia following the collapse of the Chosroid dynasty around 787. He is likely associated with the Tsanars, and in the early period the principality was even referred to as “Tsanaria.” The initial territory of the principality included Kakheti, Kukheti, and Gardabani. The reconstructed man is often regarded as the first Caucasionic. This anthropological type first became widespread in the southern part of the Greater Caucasus range, particularly in northeast Georgia, where the individual was found, during the early Middle Ages. Later, this type spread to lowland Georgia and then to much of the North Caucasus by the late Middle Ages and afterward. The Caucasionic type is distinguished by its pronounced morphological specificity, especially large cranial and facial dimensions, which set it apart from neighboring Caucasian and broader Europoid populations. This trait complex may have developed through long-term isolation and genetic drift among mountain populations, although isolation alone cannot fully explain its origin and further factors must be considered. The distinctiveness of these highland groups was first noted by V. V. Bunak (1946). However, its formal identification, morphological study, and placement within Caucasian anthropological systematics were developed by Georgian anthropologists led by A. N. Natishvili (Natishvili & Abdushelishvili, 1953, 1955; Abdushelishvili, 1956, 1963, 1964). Despite extensive literature, key questions about its origin remain debated. Some researchers argue the caucasionic type formed as an internal transformation of ancient local populations under isolation (Abdushelishvili, Gadzhiyev). Others view it as a conserved ancient type persisting in the highlands (Alekseev). Alternative hypotheses link it to external sources such as Proto-Europoid Bronze Age populations (Debets) or Sarmatian groups (Mikloshevskaya). The central issue is whether the caucasionic type is a product of long-term isolation and conservation or the result of internal evolution from earlier dolichocranial populations. This question has broader implications for the understanding of all Caucasian anthropological types. The final resolution depends on further craniological data from different regions and periods of the mountainous Caucasus, and even as of now, its exact origins are not fully understood. The first chronological series, attributed to the 7th–10th centuries, is characterized in men by a large cephalic index (80.59) together with large longitudinal (184 mm) and transverse diameters (148 mm), and in women by a medium cephalic index with large absolute cranial dimensions. It also shows a large horizontal cranial circumference measured through the glabella, a large parietal-bregmatic-parietal transverse arc, large dimensions of the frontal bone both in minimum and maximum breadth, great auricular width, a broad occipital region, and a large cranial base length. The facial skeleton is marked by a straight facial angle in the upper, middle, and alveolar regions, as well as high values of the simotic, dacryal, and alveolar indices. The face is of medium height and breadth (referring specifically to the upper facial breadth, since the bizygomatic diameter was measured on only one skull and that value is maximal - 146 mm(the reconstructed individual)). In the female series, a medium-height broad face is characteristic, both in terms of the bizygomatic diameter and upper facial breadth. In both male and female series, moderate facial flatness is characteristic, along with a pronounced projection of the nasal bones toward the facial profile line. (Abdushelishvili, 1966)

Ancestral Whispers

13,476 görüntüleme • 2 ay önce

Seedance 2.0 on Nsketch AI Prompt: Speeder chase across a cliff city (single continuous shot) From a monumental cliffside city carved into stone, the camera dives toward a tiny streak of light ripping along a narrow ledge-road. Lock-on: a speeder hugging the wall at insane speed. The camera slingshots ahead, whips back, then drops tight to the rear thrusters: heat haze, grit snapping off the ledge, warning lights flashing. A collapsing balcony rains debris; the rider snaps a last-inch swerve under a falling arch, then threads through hanging laundry lines and open windows in one fluid line. The camera darts through the same openings, staying glued to the motion. One final bend and sudden calm: the camera blasts outward into a reveal of the city opening onto a boundless waterfall-fed valley, mist turning into rainbow.The rainbow mist lingers for half a second — serenity — then a SHADOW slices across it. From above, two black pursuit speeders dive through the mist, engines screaming. The camera tilts up just as the lead speeder banks hard off the cliff edge, skimming inches above the waterfall’s roaring drop. Spray explodes across the lens but never cuts. The camera rolls with the rider as they plunge straight down the waterfall face — not falling, but riding the vertical air current. Thrusters flare blue-white, stabilizers flickering. Pursuit crafts follow, firing pulse shots that streak through the mist like comets. The rider kicks sideways into a cavern hidden behind the waterfall curtain. The camera punches through liquid light into darkness — bioluminescent moss ignites along the cave walls, revealing an ancient tunnel carved by forgotten hands. Water drips in slow motion as the speed never drops. The camera swings low beneath the speeder, hugging the water-slick stone. Sparks burst as the underside grazes rock. Ahead: a broken bridge spanning a massive underground chasm. No slowdown. The rider guns it. The camera races ahead, flips 180° mid-air as the speeder launches the gap. For a breathless second, only void below — a bottomless abyss glowing faintly with magma veins. Mid-jump, one pursuer clips the edge and spirals down, vanishing into the darkness. The second clears it. Landing hard, the rider blasts toward a vertical shaft of daylight spearing down from above. The tunnel narrows — ancient gears and colossal stone mechanisms begin turning, triggered by the intrusion. Rotating rings. Crushing slabs.

Zara

17,702 görüntüleme • 4 ay önce

EVERYONE PROMPTS THE ACTION. ALMOST NOBODY LOCKS THE IDENTITY — WHICH IS WHY TWO-CHARACTER SCENES FALL APART. Two freerunners racing across Tokyo rooftops, eight cuts, corkscrews over a rooftop gap at the end. The parkour is the easy part. Keeping them two separate people who never blend into each other is the part that actually breaks. Here's the full prompt built that way. Attach two reference photos as image_1 and image_2, and the same structure works for any multi-character action piece: FORMAT: 15 seconds, 16:9, 1080p, 8-cut cinematic ultra-advanced parkour footage. CHARACTERS: Two realistic individuals from image_1 and image_2. Use the attached images as absolute character references, and fully maintain the facial features, hairstyles, hair colors, skin textures, body types, height differences, outfits, color schemes, and age appearances of each person across all cuts. No altering into different people, face swaps, outfit changes, hairstyle changes, or mixing of the two individuals' features. SETTING: A sunny modern Japanese city reminiscent of Tokyo, Shibuya, and Yokohama — rooftops, alleys, staircases, railings, pipes, concrete walls. The two protagonists, as equals, race through at high speed running side by side, following, crossing paths, and coordinating. CUTS: 1. (00:00–00:01.60) Low-angle rear tracking. Both accelerate side by side and simultaneously kong vault over separate obstacles. 2. (00:01.60–00:03.40) Front low-angle. One wall runs the left wall, the other the right, then tic-tac to cross in midair and land on opposite rooftops. 3. (00:03.40–00:05.20) Lateral tracking. Consecutive precision jumps, then cat leaps to grab and climb a high wall. 4. (00:05.20–00:07.20) Rooftop tracking. The leader dash vaults, the trailer websters over the gap, then they swap front and back positions. 5. (00:07.20–00:09.20) Overhead moving camera. Both dive roll, then run side by side to speed vault a long railing. 6. (00:09.20–00:11.30) Handheld retreating from the front. One underbars, the other side flips, conquering the obstacle simultaneously. 7. (00:11.30–00:13.20) Drone from diagonal rear above. Both palm spin off left and right walls, kong vault, accelerate into the final jump. 8. (00:13.20–00:15.00) Climax. Both leap a large rooftop gap, each doing a corkscrew, camera circling them in midair as they land on separate rooftop edges — then run side by side into the distance. QUALITY: Live-action film quality. World-championship-level smooth freerunning. Realistic center-of-gravity shifts, muscle movement, natural landing impacts, swaying hair and clothing. Sharp background, natural motion blur only during high-speed movement. PROHIBITED: Facial distortion, altering into different people, face or body swaps, outfit changes, hairstyle changes, body type changes, limb multiplication, duplicates, body fusion, penetration, warping, floating, unnatural landings, anime style, CG style. A few things worth noticing about why it's built this way: The character block does identity work three separate times — the reference images, the "fully maintain" list, and the prohibited list at the end. That redundancy isn't padding; each one closes a different door the model tends to walk through. The prohibited list names the exact failure modes — face swaps, body fusion, limb multiplication. Telling the model what not to do is more effective here than describing what you want, because these are the specific ways two-character scenes collapse. Every cut assigns each person a distinct action — one wall runs left, the other right; one underbars, the other side flips. Giving them separate roles keeps them functionally two people, so the model can't average them into one. And the cuts are individually timed and framed. Long continuous motion is where identity drift creeps in — breaking it into eight discrete shots gives the model less room to blend them. Made in Seedance 2.0.

Nexlow

112,930 görüntüleme • 18 gün önce

Made this cinematic AI video in minutes using Getvivix Prompt used below 👇 STORYBOARD 1 "THE KNIGHT" PROJECT TYPE: 10-second cinematic fantasy storyboard CHARACTER LOCK: single consistent knight — original fictional STYLIZED fantasy warrior (not a real person). Full ornate plate armor, VISOR DOWN the entire sequence (face never visible — safe by design), tattered surcoat + banner, mounted on an armored warhorse. Identical armor/horse across all frames. STYLE: epic dark-fantasy, cinematic, painterly film stills PACING & FLOW: slow, weighty, EPIC — no rush. One continuous charge → clash → melee → hero arc. Gradual camera moves; the action carries unbroken from frame to frame (each beat is the next instant of the last). Transitions are match-on-motion — the horse's stride and the sword's arc bridge every cut, never a hard jump. FRAMES (8 shots, 0–10s) — angle | lens | motion | lighting | environment | → into next: 1 (0–1.5s): wide establishing | 24mm | knight reined at a hill crest, banner snapping, slow push-in | cold dawn backlight, mist | battlefield below → camera drifts down as the horse shifts weight 2 (1.5–3s): 3/4-rear tracking | 35mm | horse breaks into a canter down the slope | low sun raking | churned mud, distant ranks → match-on-stride into the gallop 3 (3–4.5s): side tracking | 50mm | full gallop toward the enemy line, dust plume | side rim light, haze | spears + banners ahead → he lowers the lance, carrying the motion 4 (4.5–6s): low-angle hero | 35mm | lance leveled mid-gallop, visor catching light | backlit dust glow | closing on the line → impact begins 5 (6–7s): impact wide | 50mm | lance strikes, enemy hurled back, splinters | harsh flash + sparks | clash of the lines → horse rears from the hit 6 (7–8s): low 3/4 | 35mm | warhorse rears amid the melee, sword drawn | embers, torchlight | swirling battle → the blade sweeps down 7 (8–9s): tracking the blade | 50mm | sweeping arc through foes, motion-blur trail | sparks on steel | bodies + banners → camera settles, pulls back 8 (9–10s): hero hold | 24mm | horse reared, sword raised, banner behind, silhouette | dramatic backlight, battle haze | the field beyond → freeze LAYOUT: film sheet — left: 3 dynamic mounted poses (charging 3/4, rearing, mid-swing — in-scene, visor down); center: 8-frame grid; right: director notes; bottom: 0–10s. VISUAL STYLE: cinematic dark-fantasy, painterly, volumetric dawn light, dust + embers + mist, shallow DOF, motion blur, anamorphic; stylized — NOT photorealistic, not real human skin; FACE NEVER SHOWN (visor down). Seedance on Getvivix lets you generate high-end cinematic visuals for around 1000 credits (~$1), making pro-level video creation cheap and scalable. Try it here:

Zoraiz Ai

10,748 görüntüleme • 2 ay önce