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- Added random encounter and skill stat changes/ status effects. - Added type effectiveness : Some attack type dealt less/more damage to specific types. - Added characterstate : Superarmor (blocks any incoming damage), Armorbreak, Knocked down,

17,295 görüntüleme • 2 yıl önce •via X (Twitter)

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Lentera/Accea RPG profil fotoğrafı
Lentera/Accea RPG2 yıl önce

[Accea May 2024 Progress Report📢] - Added character selection screen on main menu. - Added character skill tree: physical skills, magical skills, seduce skills and utility skills. > prequisite skill system implemented

Lentera/Accea RPG profil fotoğrafı
Lentera/Accea RPG2 yıl önce

- Added follower - Added enemy AI (movement and battle). - Added Load and Save system. - Added more scenes (will be spoiled in patreon). - Added Quest system. - Added interactable objects.

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GFL2 CN News: Lewis' Patch Update Summary: Banners: - Lewis - Lind (Rerun) - Peri (Rerun) New Story Event: - GFL2 x PNC Collab - Project Neural Convergence > Accept Antonina's secret mission, and eliminate the newly emerged Entropics from the cloud Outfits: - Jiangyu's Outfit [Raindrop Cleaving Blades] > This outfit includes purple-rarity interchangeable accessories, each sold separately or purchased as a set - Lewis' Outfit [Sunscreen Battle] > This outfit includes purple-rarity interchangeable accessories, each sold separately or purchased as a set - Springfield's Outfit [Enjoy the Fragrance] > Unlocked for free from the Prestige system upon reaching a certain level New Systems: - [Prestige System] now available - Added [Hash Leaves] (Furniture Coins) to the [Dispatch Room] for passive gain - Added new [Coordinated Drill] - Added [Daily Assistance Settings] (what is this lol), [Lobby Display Wall], and [Fridge Magnets] to the [Crew Deck] - Added [Special Performance Animation Settings] option Optimizations & Other Additions: - Added [Retry Battle] option to [Gunsmoke Frontline] - Added major story event [Corposant] as Chapters 13, 13.5, and 14 in the [Main Story Campaign] menu - Added Dushevnaya's character event [Halting Station] to the [Past Events] tab. - Added more character interactions in the [Crew Deck], including Lewis and Peritya - Added interactions with Mayling on the [Crew Deck]. - Added new furniture in the [Crew Deck]. Neural Expansion Key Update - Added Peri's Neural Expansion Key, [Underground Merchant's Cunning]; skill description slightly changed from the previous iteration: - Basic attacks now attack twice. - [Hot Investment] now no longer reduce healing efficacy. - For each stack of [Hot Investment], reduces damage taken by all allied units (excluding Peri herself) by 5%. - The passive effects of [Profit Maximization] is changed: When allied units (excluding Peri herself) deal Burn damage, it triggers Peri's Confectance Index gain effect. Covenant Update - Added Covenant to Lewis and Sharkry

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🚀 Exciting progress in the #EndlessRangerAwakening! Check out the latest updates we've made to enhance your gaming experience: **Game UI Design:** ✅ Feedback interface integrated. ✅ UI texts have been redesigned. ✅ Interface elements within the arena can now be hidden. ✅ New attack pet, Felinix, added. ✅ Stun icon integrated. ✅ Message interface history clear button added. ✅ Reward collection pop-ups integrated. ✅ Custom code entry interface for closed beta integrated. ✅ Space Station arena corridors widened and lighting revised. ✅ Actiswap and Mission helper NPCs revised and added to the game. **Game Development:** ✅ Transitioned to a new server for the closed beta. ✅ Dracarys Boss damage revised and crowd control added. ✅ Messaging filter integrated to block profanity, slang, and link sharing. ✅ Anti-spam penalty system integrated into messaging. ✅ Issues with character skill direction fixed. ✅ One-time use code system set up for closed beta PC. ✅ FPS camera mode shaking issue fixed. ✅ Loading screen freezing issues resolved. 🔗 We've moved to a new server for the closed beta, revamped Dracarys Boss damage, and added crowd control. Plus, we've integrated filters to block profanity and spam in messaging, and resolved issues with character skill directions. 📈 We're thrilled with these enhancements and can't wait to launch our Blockchain PlayToEarn MMORPG, taking your game experience to the next level! 👀 Stay tuned for more updates and upcoming game releases. Join us on this journey to the beta and beyond! #BlockchainGaming #PlayToEarn #GameDev

BRN Metaverse

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Crimson Desert Update 1.04 is HUGE, adding difficulty settings and more. • Difficulty options added • New pets - birds, 5 new cats, and more • Added new Storage Chests that allow materials and ingredients to be used directly from storage • New weapons, quests, and armor for all 3 playable characters • Improved the rendering quality of distant objects and textures • Can now name your pets and horses • Pets can now equip accessories for a wider variety of roles • Abyss Gears, insects, fish, and animals now stack in inventory • Can now select between different house layouts • Improved housing controls and UI • Observing a skill you already have now rewards an Abyss Artifact • Added a new item that allows cats to stay on your shoulder for a longer time • New weapons for all three playable characters • New Baltheon armor for Kliff • New pet gear shop added to Pororin • Added more ores and wells across Pywell • Nerfed the amount of attack and defense gained from anvils and grindstones • Greymane camp NPCs now sell items at a 10% discount • Can now 'Lock' items to prevent accidental selling or deletion • New control presets for controller and KBM • Added a feature where, when the interaction key is pressed, the corresponding action is performed immediately • Can now switch the controls for Dodge Roll and Evasion • Improved aiming controls • Can now open the map directly on controller by holding down the Touch Pad or View button • Adjusted the overall balance of bosses - bosses are no longer immune while performing powerful attacks and the frequency at which they escape or counterattack has been adjusted • Increased damage taken from elemental status effects • Force Palm Pulse can now be charged up to 3 stages • Improved the overall speed of 'Examine' • Improved the speed of pushing or rotating objects during puzzles • Improved follow-up attacks so they connect more quickly even when the initial attack is blocked • Blinding Flash can now be used anywhere and auto-targets whatever target you're facing • Added a Weapon Throw ability while dual-wielding • Improved Force Palm attack speed • Inventory now has 5 category tabs • Inventory groups will now show relevant icons • Added a Filter/Search to the map • Reaching max trust with a shop will allow you to see their current stock directly from the map • Minimap now shows north, south, east, west • Shops now show how many of that item you own • Improved the visual quality of characters at long distances • Improved hair lighting in shaded areas, errors and flickering • Camera distance is now maintained when adjusting visual range • Can now disable Chromatic Aberration • Added Colorblind and Photosensitive accessibility modes Update is out now on Steam, PS5, and Xbox with other platforms coming soon.

KAMI

534,588 görüntüleme • 2 ay önce

GFL2 CN News: Beilan Island Broadcast Ep. 20 - New Releases: - New Doll Nikketa (VSK-94) - Sentinel class (Hydro) - Doll with Summon (Guard dog named 'Kulich' [Localization to be confirmed]) - Skill 1(?) - Summons Kulich, dealing AoE damage to all enemy targets within 2 tiles and inflict [Guilt's Grip]. - Skill 2(?) - When Nikketa uses [Righteous Judgment] to enemy targets with [Guilt's Grip], increases out-of-turn damage and deal an additional attack(?) - Ultimate(?) - When Nikketa uses [Cold Judgment] against enemy targets, gain [Extra Command] and inflict [Guilt's Grip]. - Can apply debuffs to enemy targets to amplify her own elemental damage New Character Event: - Nikketa's character event [Ex Umbra] released New Outfits: - Nikketa's outfit GFL1 legacy outfit [Blazing Sun Dance] released... with a twist - Vector's outfit [Combat Bunny's Shadow] will be available for exchange in the [Achievement Shop] New Oaths: - Added Oath for Centaureissi and Nikketa New Systems: - Auto Mode Movie Mode added. You'll be able to watch your Dolls in a 3rd person view while they auto the stage for you - Added training dummy for DPS / team composition testing, with 6P62 as the training dummy. - Added [Achievement Shop], gain [Medals] to exchange for various items, such as Weapon Skins, Attachment Skins, and Trophies. - New system [Memory Showcase] will be enabled, it is basically your trophy showcase section. Note that this shelf was showcased in the Big Dorm system. - Added [Fire Control Calibration Chip] to the Attachment Calibration pipeline - The use of [Fire Control Calibration Chips] can either: - Increase the upgrade stat of your attachment by 10% per chip - Increase the min. stat of your attachment by "1 tick" per chip. - Requires 1 [Fire Control Calibration Chip] per upgrade as mentioned above. - Requires the target attachment to have >=100% all stat enhanced - Requires a large amount of Sardis Gold - Note that attachments that had gone through this procedure cannot be calibrated again via the usual means, for now. Mini-Games: - [Soccer Field Training], a soccer mini-game - [Frontline Survivors] Season 5, introducing Cheeta as a playable character System Optimizations: - Removed run limit per day on the Sardis Gold farming stage [Standardizing Sync] - The [Monthly Incremental Contract] will have a part of its clause changed: from increasing daily [Sync Permissions] to "number of times the Sardis Gold income will be doubled" - Removed all enemy units' "start of battle" animations - Added [Skip all story] button in story stages. - But Yuzhong would still recommend player to read the story! - Gift boxes will be automatically opened once exchanged, instead of staying in a box. - Added [Favorite] system in the [Refitting Room] Comments by Yuzhong and Sixi - Will introduce Dolls that use other elements (other than fire and hydro i guess) in future patches - The team hears that the Physical team is quite "limited" after Yoohee's release, and will be releasing new team members of the Physical team soon. - The next Doll will be "similar to Nikketa", she was announced in a preview, was seen before in some animations, was seen before in some art CGs, is very well liked by the community, and is "very familiar" to the players. - Will be implementing the illustrations of the outfits in-game soon!

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