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Canvas UI now runs on WebGPU. All 35 components ship in two builds: WebGL (GLSL) and WebGPU via Vercel's vgpu library (WGSL). Same props, same look, pick your renderer. React, Vue, Svelte, Solid, Preact, vanilla.
19,567 просмотров • 17 дней назад •via X (Twitter)
Комментарии: 26

@vercel Super super cool!!!

@vercel 🙏

@vercel Woah, super cool!

@vercel

@vercel Super cool!!

@vercel yooo 🔥🔥🔥🔥

@vercel You should be published by @webgl_webgpu, this is amazing and everyone in that community should see it !! Congrats man! 🙌

@vercel No way Give me the power to ship like you 0 Naruto “shippuden”🌚

@vercel lets goo

@vercel fire! im curious, is there a performance difference between WebGL vs WebGPU, or is it mostly about how its built?

@vercel Both perform the same, I clocked both builds at 120fps on the same effects. Mostly about how it's built. WebGPU mainly opens the door to compute shaders down the line.

@vercel cool thx!

@vercel wats canvas ui?

@vercel A cool little project I released recently

@vercel this looks fire where's the best place to start?

@vercel ah NVM I'm in some really cool effects here. Still down for advice on best place to start :)

@vercel dual engine, let's goo

@vercel Vroom vroom 🏎️

@vercel same props on webgl and webgpu is the flex. compute shaders are why id actually switch

@vercel nice to see all 35 components available with both WebGL and WebGPU. great flexibility for devs!

@vercel "rewrite the UI to use /goal the entire UI, landing page, docs, blog, and dashboard all use this new canvasui /deploy " just sent this to cursor

@vercel btw david, what're you using to make the videos? something like remotion?

@vercel No, I record and edit by hand

@vercel Great 🔥, Is there any performance difference?

@vercel If you build them right, there shouldn’t be, but it opens many doors :)

@vercel 🙌
