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Capsule reflection with cubemap:

20,721 просмотров • 1 год назад •via X (Twitter)

Комментарии: 11

Фото профиля Бранимир Караџић
Бранимир Караџић1 год назад

Clever stuff like this is what I always loved about graphics programming. In the past when HW was more restrictive it was obvious that clever technique is used, nowadays when you can brute force everything it's hard to tell in limited scenes like this one...

Фото профиля János Turánszki
János Turánszki1 год назад

Simple techniques like this are the best, which don't need any extra memory, or slow raymarching, upsampling or smearing temporal. Just simply applied in the pixel shader in forward pass, like point lights.

Фото профиля Andres Hernandez
Andres Hernandez1 год назад

ngl, looks better than unreal 😂

Фото профиля Kelvin285
Kelvin2851 год назад

Cube map reflections? Epic

Фото профиля Azrhyga
Azrhyga1 год назад

Really great!! Pretty good job!!

Фото профиля Kvnc ⧫
Kvnc ⧫1 год назад

That sounds intriguing, capsule reflections are so cool!

Фото профиля Auleek
Auleek1 год назад

super!

Фото профиля ✨✨
✨✨1 год назад

All those booleans create a different variation of the shader, or shaders support "if" statements now?

Фото профиля minos
minos1 год назад

Man, O3de needs to hire you to improve their engine.

Фото профиля tamat
tamat1 год назад

are the capsules also being reflected in her legs? I see they darken a lot.

Фото профиля János Turánszki
János Turánszki1 год назад

That's the capsule shadow (similar thing). The darkening can be controlled with the slider, or completely turned off per material.

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