
János Turánszki
@turanszkij • 10,982 subscribers
Developer of Wicked Engine.
Shorts
Videos

Some updates to the underwater effect in Wicked Engine:
János Turánszki29,130 görüntüleme • 1 ay önce

In Wicked Engine you can simply add an infinite terrain with just two clicks:
János Turánszki31,696 görüntüleme • 6 ay önce

50 HD videos decoded in real time in Wicked Engine: (they are repeated over 2000 TV screens)
János Turánszki44,245 görüntüleme • 1 yıl önce

The ocean rendering is made with screen space grid, it was missing from environment probes, until now:
János Turánszki15,456 görüntüleme • 3 ay önce

Grass bending is nice when using multiple segments per blade:
János Turánszki21,005 görüntüleme • 1 yıl önce

Updated the hair particle system to work with multiple segments per strand, so they can bend more nicely:
János Turánszki20,189 görüntüleme • 1 yıl önce

Interior mapping with transparency and soft bodies in Wicked Engine:
János Turánszki15,421 görüntüleme • 1 yıl önce

A closer look at how the rectangle light handles the roughness (no screen space or temporal):
János Turánszki11,857 görüntüleme • 1 yıl önce

Testing a method to blend objects into the terrain surface. This allows the terrain virtual texture and height to be sampled at pixels' world position and blended in to the object's texture. The terrain normal is computed from the height and also blended with the object normal.
János Turánszki14,923 görüntüleme • 2 yıl önce

Here is how game scripts can be tested seamlessly in Wicked Engine Editor:
János Turánszki11,851 görüntüleme • 1 yıl önce
Daha fazla içerik yok.