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Capsule reflection with cubemap:

20,721 görüntüleme • 1 yıl önce •via X (Twitter)

11 Yorum

Бранимир Караџић profil fotoğrafı
Бранимир Караџић1 yıl önce

Clever stuff like this is what I always loved about graphics programming. In the past when HW was more restrictive it was obvious that clever technique is used, nowadays when you can brute force everything it's hard to tell in limited scenes like this one...

János Turánszki profil fotoğrafı
János Turánszki1 yıl önce

Simple techniques like this are the best, which don't need any extra memory, or slow raymarching, upsampling or smearing temporal. Just simply applied in the pixel shader in forward pass, like point lights.

Andres Hernandez profil fotoğrafı
Andres Hernandez1 yıl önce

ngl, looks better than unreal 😂

Kelvin285 profil fotoğrafı
Kelvin2851 yıl önce

Cube map reflections? Epic

Azrhyga profil fotoğrafı
Azrhyga1 yıl önce

Really great!! Pretty good job!!

Kvnc ⧫ profil fotoğrafı
Kvnc ⧫1 yıl önce

That sounds intriguing, capsule reflections are so cool!

Auleek profil fotoğrafı
Auleek1 yıl önce

super!

✨✨ profil fotoğrafı
✨✨1 yıl önce

All those booleans create a different variation of the shader, or shaders support "if" statements now?

minos profil fotoğrafı
minos1 yıl önce

Man, O3de needs to hire you to improve their engine.

tamat profil fotoğrafı
tamat1 yıl önce

are the capsules also being reflected in her legs? I see they darken a lot.

János Turánszki profil fotoğrafı
János Turánszki1 yıl önce

That's the capsule shadow (similar thing). The darkening can be controlled with the slider, or completely turned off per material.

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