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Capsule reflection with cubemap:

20,721 次观看 • 1 年前 •via X (Twitter)

11 条评论

Бранимир Караџић 的头像
Бранимир Караџић1 年前

Clever stuff like this is what I always loved about graphics programming. In the past when HW was more restrictive it was obvious that clever technique is used, nowadays when you can brute force everything it's hard to tell in limited scenes like this one...

János Turánszki 的头像
János Turánszki1 年前

Simple techniques like this are the best, which don't need any extra memory, or slow raymarching, upsampling or smearing temporal. Just simply applied in the pixel shader in forward pass, like point lights.

Andres Hernandez 的头像
Andres Hernandez1 年前

ngl, looks better than unreal 😂

Kelvin285 的头像
Kelvin2851 年前

Cube map reflections? Epic

Azrhyga 的头像
Azrhyga1 年前

Really great!! Pretty good job!!

Kvnc ⧫ 的头像
Kvnc ⧫1 年前

That sounds intriguing, capsule reflections are so cool!

Auleek 的头像
Auleek1 年前

super!

✨✨ 的头像
✨✨1 年前

All those booleans create a different variation of the shader, or shaders support "if" statements now?

minos 的头像
minos1 年前

Man, O3de needs to hire you to improve their engine.

tamat 的头像
tamat1 年前

are the capsules also being reflected in her legs? I see they darken a lot.

János Turánszki 的头像
János Turánszki1 年前

That's the capsule shadow (similar thing). The darkening can be controlled with the slider, or completely turned off per material.

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