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Character : Kitsune's custom prints 🔞 🇲🇽 Ui controlled addons. (System is a work in progress but will be improved and brought onto 4.0+ model library patch progressively) Thanks to SudaBanan🔞 for helping me found the script needed for making that possible 🥴👍

98,842 просмотров • 2 лет назад •via X (Twitter)

Комментарии: 10

Фото профиля Azzuri theprotoFox
Azzuri theprotoFox2 лет назад

@Kagekitsoon @sudabanan What game is this

Фото профиля DogZeela🔞(Commissions : CLOSED)
DogZeela🔞(Commissions : CLOSED)2 лет назад

@Kagekitsoon @sudabanan 3d software Blender.

Фото профиля 🔞 Mr.DarkFolk 🔞
🔞 Mr.DarkFolk 🔞2 лет назад

@Kagekitsoon @sudabanan Do you have any tutorial where you learned blender?

Фото профиля 🔞 Mr.DarkFolk 🔞
🔞 Mr.DarkFolk 🔞2 лет назад

@Kagekitsoon @sudabanan Do you adjust the topology so that there are no triangles in the model?

Фото профиля DogZeela🔞(Commissions : CLOSED)
DogZeela🔞(Commissions : CLOSED)2 лет назад

@Kagekitsoon @sudabanan More or less. I don't get much triangles overall when working the mesh. Keep track of loop edge amounts and match each of them together.

Фото профиля 🇨🇺Yargan Certified Cuban Husky🇨🇺
🇨🇺Yargan Certified Cuban Husky🇨🇺2 лет назад

@Kagekitsoon @sudabanan The outfit are very nice / cute and well made .....dsmit you are good Thank you

Фото профиля GLD 🔞
GLD 🔞2 лет назад

@Kagekitsoon @sudabanan gorgoeus work!!!

Фото профиля guaia_10
guaia_102 лет назад

@Kagekitsoon @sudabanan Woah! Incredible!!

Фото профиля brandon khux
brandon khux2 лет назад

@Kagekitsoon @sudabanan What’s the name of the song that is appearing in the background it sounds a classic hip hop song and catchy too

Фото профиля DogZeela🔞(Commissions : CLOSED)
DogZeela🔞(Commissions : CLOSED)2 лет назад

@Kagekitsoon @sudabanan "Any last werdz" : Eazy e

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So over the years as a Content Creator for World of Warcraft, I've picked up a few great camera tricks that can make your footage look more professional. Not sure how widely known these are but I'll share some that I know and hopefully it will be helpful to someone! So firstly, let me show you how to do a smooth rotation shot. You're going to want to create a Macro for this with this script; /script MoveViewRightStart(0.15) To modify the direction, you can change the word "Right" to Left, In, Out, Up or Down. The number at the end indicates the speed of the rotation, the higher the number the faster the rotation. I tend to keep this fairly low for a nice non-sickening rotation. Now you can combine as many of these as you like. So if you wanted a smooth shot that zoomed in on your Character while rotating Right you would make a macro like this; /script MoveViewRightStart(0.15) /script MoveViewInStart(0.15) It is fun to play around with but you will also need to create a "Stop" macro. I go with a generic one like this which will stop all rotation in all directions; /script MoveViewLeftStop() /script MoveViewDownStop() /script MoveViewRightStop() /script MoveViewUpStop() /script MoveViewInStop() /script MoveViewOutStop() Another trick to get the best possible shots of areas or up close combat is to hide your Character model. This is done with a simple console command; /console showplayer To show your player character again just type it again. I'm sure there are easier ways to do this, but that's just the way I've always done it to get nice smooth footage of World of Warcraft for videos. Let me know if you have any questions or have any other cool tips to share!

MrGM

111,442 просмотров • 1 год назад

AG-UI makes building agentic applications dramatically easier. Here's how it works. This is a model for a simple chatbot: User → LLM → Response But interactive agents that render UI, pause for approvals, and ask users for input need a much more complex model. When building these agents, a response from the LLM will include a series of state changes as the agent runs: • Agent started a task • Agent called a tool • Agent updated its state • Agent streams these tokens • Agent is waiting on a human • Agent is resuming the task The Agent-User Interaction Protocol (AG-UI) treats the LLM response as a stream of events rather than a text endpoint. In practice, here is what you get as an agent runs: 1. Lifecycle events so your UI knows where the agent is. 2. Text messages that stream tokens. 3. Tool calls so your UI can prefill a form with any required arguments. 4. State updates that keep your UI in sync with the agent. 5. Special events for human approvals, rich media, and custom needs. All of these events travel over standard transports (SSE, WebSockets, or plain HTTP) as JSON. As a result, you can build a frontend that stays in sync with the agent's progress without having to invent a custom process to make this happen. For example, building a human-in-the-loop workflow becomes an off-the-shelf component you can integrate rather than build from scratch. CopilotKit🪁 is the creator of AG-UI, and you can use it when building frontend applications pretty much anywhere: • React • Angular • Vue • React Native • Slack • Teams • Discord • WhatsApp • Telegram Here is the link for you to check it out: Thanks to the CopilotKit team for partnering with me on this post.

Santiago

17,438 просмотров • 1 месяц назад