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Check out our latest work, "Actor-Critic Model Predictive Control: Differentiable Optimization meets Reinforcement Learning for Agile Flight," published in the IEEE Transactions on Robotics, where we reconcile #OptimalControl and #ReinforcementLearning, achieving the same super-human performance, but with superior generalizability, as our previous model-free deep RL! Code released! PDF: Code:...

27,279 просмотров • 7 месяцев назад •via X (Twitter)

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We are excited to share our #ICRA2026 paper "Dream to Fly: Model-Based Reinforcement Learning for Vision-Based Drone Flight"! Paper: Video: Can we use Model-Based #ReinforcementLearning (MBRL) to fly a drone from pixels to commands? In this work, we train quadrotor navigation policies from scratch using #WorldModels, mapping raw onboard camera pixels directly to control commands, much like a human pilot! While model-free methods like PPO are sample-inefficient and struggle in this setting, we leverage #MBRL to train visuomotor policies capable of agile flight through a racetrack using only raw pixel observations, no explicit state estimation needed. A key finding: because our policies are trained end-to-end directly from pixels, we no longer need the perception-aware reward term used in previous methods. Instead, this behavior emerges naturally! The policies learn to guide the camera toward feature-rich areas of the observation space on their own. Kudos to Ángel Romero Ashwin Shenai Ismail Geles Elie Aljalbout Reference: "Dream to Fly: Model-Based Reinforcement Learning for Vision-Based Drone Flight" Angel Romero*, Ashwin Shenai*, Ismail Geles, Elie Aljalbout, Davide Scaramuzza IEEE International Conference on Robotics and Automation (ICRA), Vienna, 2026. European Research Council (ERC) AUTOASSESS UZH IfI University of Zurich UZH Science Prophesee SynSense UZH Space Hub Swiss Robotics NCCR Robotics

Davide Scaramuzza

16,089 просмотров • 4 месяцев назад

We are thrilled to share our breakthrough research on "Agile Flight from Pixels without State Estimation," to be presented and live-demonstrated at #RSS2024 next week! You heard well: no state estimation means no explicit visual localization, no SLAM, no VIO, and no IMU! Paper: Video (Narrated): Last year, we demonstrated that #ReinforcementLearning (RL) policies could outperform world-champion drone-racing pilots using the same quadrotor hardware; however, unlike human pilots, these policies continuously estimated an explicit state from known gate positions, the camera feed, and inertial measurements (IMU). In this new work, we tackle the challenge of learning vision-based drone racing using an end-to-end reinforcement learning approach that eliminates the need for IMU data or explicit state estimation. Like professional pilots, we go directly from images to control commands. The training is facilitated by an asymmetric actor-critic with access to privileged information. To overcome the computational complexity during image-based RL training, we use an appropriate sensor representation, which can be efficiently simulated during training without rendering images. We achieve agile flight at speeds up to 40 km/h with accelerations up to 2 g's. Although our demonstration focuses on drone racing, we believe that our method has an impact beyond drone racing and can serve as a foundation for future research into real-world applications in structured environments. Besides the paper presentation, we will also give a live demo next Tuesday and Wednesday between and hrs at TU Delft: Reference: Ismail Geles*, Leonard Bauersfeld*, Angel Romero, Jiaxu Xing, Davide Scaramuzza "Demonstrating Agile Flight from Pixels without State Estimation" Robotics: Science and Systems (RSS), 2024. Kudos to Ismail Geles Leonard Bauersfeld Ángel Romero Jiaxu Xing! University of Zurich UZH Science UZH Space Hub Aerial Core AUTOASSESS European Research Council (ERC)

Davide Scaramuzza

27,959 просмотров • 2 лет назад

We are excited to share our work “Event-Aided Sharp Radiance Field Reconstruction for Fast-Flying Drones” published in IEEE Transactions on Robotics IEEE Transactions on Robotics (T-RO), which tackles sharp radiance field reconstruction under agile drone motion, where RGB frames are heavily motion-blurred and pose priors become unreliable! 4 years in the making! Code & dataset released! PDF: Code & Dataset: Full Narrated Video: High-speed flight is essential for time- and battery-constrained missions (e.g., inspection, exploration, search & rescue). However, fast motion corrupts visual data with severe motion blur and introduces drift/noise in visual-inertial odometry, making NeRF-based 3D reconstruction particularly brittle. We propose a unified framework that leverages asynchronous #EventCamera streams together with motion-blurred frames to reconstruct high-fidelity radiance fields from agile drone flights. Our key idea is to embed event-image fusion directly into radiance field optimization while jointly refining a shared, continuous-time camera trajectory initialized from event-based VIO. This enables us to recover sharp radiance fields and accurate trajectories without ground-truth supervision during training. We validate our method on synthetic data and on real sequences captured by a drone flying up to 2 m/s. Despite severe blur and noisy pose priors, our method preserves fine scene details and achieves a performance gain of over 50% on real-world data compared to state-of-the-art methods. Kudos to Rong Zou and Marco Cannici! Marco Cannici Reference: Rong Zou*, Marco Cannici*, Davide Scaramuzza Event-Aided Sharp Radiance Field Reconstruction for Fast-Flying Drones IEEE Transactions on Robotics (T-RO), 2026 NCCR Robotics European Research Council (ERC) AUTOASSESS UZH IfI University of Zurich UZH Science Prophesee SynSense UZH Space Hub

Davide Scaramuzza

12,028 просмотров • 6 месяцев назад

Can an inexpensive, off-the-shelf IMU be the only sensor to estimate the full state (position, velocity, orientation) of a quadrotor flying through a track at high speed and even be on-pair with vision-based localization? The answer is yes, within certain limitations! In this #RAL2023 paper, we propose a learning-based odometry algorithm that couples a model-based filter driven by the inertial measurements with a learning-based module with access to the control commands. Our system outperforms by a large margin the state-of-the-art visual-inertial odometry (#VIO) algorithms and the state-of-the-art learned-inertial odometry algorithm, #TLIO, for the task of drone racing. Additionally, we show that our system is as accurate as a VIO algorithm that uses a camera to localize to a known map of the racing track. The main limitation of our approach is that it cannot generalize to trajectories that have not been seen at training time. However, in drone racing competitions, the track is known beforehand. Human pilots spend hours or even days of practice on the race track before the competition. Similarly, our system can be trained with the data collected during practice time and deployed during the competition. Future work will investigate how to generalize to trajectories not seen at training time. The code is released! Paper: Video: Code: Kudos to Giovanni Cioffi Leonard Bauersfeld Elia Kaufmann European Research Council (ERC) University of Zurich UZH Science UZH Space Hub NCCR Robotics Aerial Core #RAL2023 #IROS2023 #SLAM

Davide Scaramuzza

37,061 просмотров • 3 лет назад

Physics-based Motion Retargeting from Sparse Inputs paper page: Avatars are important to create interactive and immersive experiences in virtual worlds. One challenge in animating these characters to mimic a user's motion is that commercial AR/VR products consist only of a headset and controllers, providing very limited sensor data of the user's pose. Another challenge is that an avatar might have a different skeleton structure than a human and the mapping between them is unclear. In this work we address both of these challenges. We introduce a method to retarget motions in real-time from sparse human sensor data to characters of various morphologies. Our method uses reinforcement learning to train a policy to control characters in a physics simulator. We only require human motion capture data for training, without relying on artist-generated animations for each avatar. This allows us to use large motion capture datasets to train general policies that can track unseen users from real and sparse data in real-time. We demonstrate the feasibility of our approach on three characters with different skeleton structure: a dinosaur, a mouse-like creature and a human. We show that the avatar poses often match the user surprisingly well, despite having no sensor information of the lower body available. We discuss and ablate the important components in our framework, specifically the kinematic retargeting step, the imitation, contact and action reward as well as our asymmetric actor-critic observations. We further explore the robustness of our method in a variety of settings including unbalancing, dancing and sports motions.

AK

106,527 просмотров • 3 лет назад

Progress in open models is keeping Big AI labs up at night, and I'm here for it! We have a brand new open-weight multimodal model optimized for long-horizon tasks. This model is really good at something: it can work on tasks that keep evolving over time. • 280B total parameters, but only 16B active • 512K context window • Understands text, images, and audio • Strong reasoning, coding, and tool use But the best of all: the model learns and adapts to new information! Imagine you start running an agent today to solve a problem, and while it's working, you get new information that changes the initial conditions, or you change your mind. The agents you run today don't have issues with short tasks and goals that don't change, but reality is messy, and that makes it hard for long-horizon agents to succeed. The new dots3-note Preview model introduces TEMPO. TEMPO is a new reinforcement learning technique that lets the model periodically pause and critique its own progress. Basically, from time to time, the agent asks itself: "Am I getting closer to the goal, or am I wasting my time?" The same model switches between actor and critic. The actor works on the problem. The critic looks at the current state, reasons about how much progress it has made, and determines what should happen next. TEMPO gives the model feedback along the way. This is huge for any agent that can work on long-horizon tasks without wasting its time.

Santiago

80,472 просмотров • 19 дней назад

Differentiable Blocks World: Qualitative 3D Decomposition by Rendering Primitives paper page: Given a set of calibrated images of a scene, we present an approach that produces a simple, compact, and actionable 3D world representation by means of 3D primitives. While many approaches focus on recovering high-fidelity 3D scenes, we focus on parsing a scene into mid-level 3D representations made of a small set of textured primitives. Such representations are interpretable, easy to manipulate and suited for physics-based simulations. Moreover, unlike existing primitive decomposition methods that rely on 3D input data, our approach operates directly on images through differentiable rendering. Specifically, we model primitives as textured superquadric meshes and optimize their parameters from scratch with an image rendering loss. We highlight the importance of modeling transparency for each primitive, which is critical for optimization and also enables handling varying numbers of primitives. We show that the resulting textured primitives faithfully reconstruct the input images and accurately model the visible 3D points, while providing amodal shape completions of unseen object regions. We compare our approach to the state of the art on diverse scenes from DTU, and demonstrate its robustness on real-life captures from BlendedMVS and Nerfstudio. We also showcase how our results can be used to effortlessly edit a scene or perform physical simulations.

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38,571 просмотров • 3 лет назад