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Check out this little tip to keep your material graphs in Unreal nice and tidy 👇🔥 #UnrealEngine #gameDev #indieDev

18,451 次观看 • 3 年前 •via X (Twitter)

12 条评论

Dominik Levitsky 🇺🇦 的头像
Dominik Levitsky 🇺🇦3 年前

Wow. I am again and again impressed with the amount of hidden features that Unreal has. This will make materials so much cleaner! Thank you.

Robin Vanina 的头像
Robin Vanina3 年前

Yeah I also feel like there is an infinite amount of more hidden stuff to discover 😁 Happy you found it useful 🙌

RedDeer.Games 的头像
RedDeer.Games4 年前

What are your favourite #AAAClock colours ? 🕐🕑🕒🕓🕔 Drop screenshots of your clocks in down in the comments ⏬ Head to ➡️ for more details! #indiedev #indiegame #IndieGameDev #nintendo #OLED #switchOLED

a5tronomy 的头像
a5tronomy3 年前

How did I not know about this!? Thanks for sharing!

Robin Vanina 的头像
Robin Vanina3 年前

😊🙏

Atomfreak 的头像
Atomfreak3 年前

@indiegamesdevel What !! Thanks 🙏🏻

Robin Vanina 的头像
Robin Vanina3 年前

@indiegamesdevel 🙏😊

The Dev Punk 的头像
The Dev Punk3 年前

Whaaaaa... So simple but so useful

al 的头像
al3 年前

Some unity old things

Starkium 的头像
Starkium3 年前

Very useful when doing custom uv inputs for mobile as well as it's just a passthrough. Makes it work identically on sm5 and sm3. Highly suggest using material functias well, but do note that your samplers in your functions need to use correct custom uv channels still

𝕄𝕚𝕝𝕛𝕒𝕟 𝔹𝕠𝕛𝕠𝕧𝕚𝕔 的头像
𝕄𝕚𝕝𝕛𝕒𝕟 𝔹𝕠𝕛𝕠𝕧𝕚𝕔3 年前

I see you discovered WiFi nodes :D

Robin Vanina 的头像
Robin Vanina3 年前

😁🙌

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