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CHINESE DEVELOPER BUILT A PLAYABLE GAME ON A RETRO APPLE II SETUP IN 48 HOURS WITH KIMI K2.6 FOR UNDER $200 he opened Kimi, described the game in plain English and asked it to build the full loop: map, movement, enemies, score, UI and deployable code by the second...

15,017 просмотров • 1 месяц назад •via X (Twitter)

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Enough with the tattoos, flashy banners, and sugar-coated words. For this giveaway, I wanted to keep things simple and focus on something fun instead. My entry is inspired by a game that once took the entire world by storm. It became so popular and addictive that people everywhere were playing it nonstop, and the hype grew so big that even its own developer eventually decided to remove it. That level of impact has always fascinated me, so I thought it would be fun to create something inspired by that. So here’s my entry: a small and simple game called “Flappy Slot.” It’s a casual game that anyone can quickly try out. You can play it on Android, iOS, or even on desktop, and the best part is that there’s no installation required. Just click the link here: [ ] just open it in your browser, and you can start playing right away. The idea was to make something easy to access so anyone can jump in and enjoy it without any setup. This is just a fun little experiment and my way of contributing something creative to the giveaway. If you have a few minutes, feel free to try it out and see how far you can go. P.S. I’m not a game developer, and I’m definitely not a graphic artist either. All of the game sprites and visual elements were generated with the help of AI, which made it possible for me to put everything together. slotcoffee BITFORTUNE SLOT CARTEL SLOT NINJA 🥷 Bitfortune Partners Yung Rénzél 👑 #slotcoffee #bitfortune #casino #stpatricksday

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THIS GUY VIBE CODED A FULL CAPYBARA FOOD DELIVERY GAME IN 2 WEEKS WITH CLAUDE CODE you play as a capybara delivering food on a bike. orders stack on the back, you have a phone with apps in-game and the whole delivery system is realistic 2 weeks, zero game dev experience, and ENTIRELY AI generated the full stack: > claude code for all the code > three.js for the 3D engine > suno for original music > elevenlabs for sound effects and voice > GPT images-2 and grok for textures and illustrations > tripo3d for generating all the 3D assets the cinematics are all in-game too. he asked claude to build a cinematic editor with timeline controls, camera animation, and transitions. then he just placed the cameras himself his workflow was more planning than coding (obviously): > come up with the core mechanic > plan every feature using claude /plan mode > generate assets with AI tools > spend most of his time on the final polish, prop placement, and making the design feel right he said the human part is what most vibe coded games are missing. AI can generate everything but having taste for what looks good and what feels right is still on you the game is playable right now in the browser this is what vibe coding is actually capable of in the game dev space right now a year ago this would have taken a small team of developers, a sound designer, and an artist working together for months now one person with no experience can ship a polished playable game with story, music, and mechanics in 14 days the tools keep getting better and the barrier to making real games keeps getting lower

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