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Claude Code vs Agent Zero, same model: Claude Opus 5 High, released yesterday. Build a working Web OS from scratch. Terminal, apps, two games. Claude Code: 9:58, 80.3k tokens Agent Zero: 11:34, 59.7k tokens That's 26% fewer tokens for the same result. Full test at the end

847,203 views • 3 months ago •via X (Twitter)

23 Comments

Agent Zero's profile picture
Agent Zero3 months ago

The exact prompt used for both: "Using html, css and js, generate a browser OS with the following features: - At least 5 applications - - Two of the 5 applications must be FUNCTIONAL games - Ability to change wallpaper - A "special" feature that you decide on and document what it is & why it is special. - The result must be contained within a single script, and be able to be opened in Chrome browser. - Put all your work in a local folder called webos"

Agent Zero's profile picture
Agent Zero3 months ago

The surprising part: despite spending far fewer tokens, Agent Zero's Web OS wasn't the cheaper-looking one. Both work nearly identically. But the A0 version has a functioning file manager and even Paint. The Claude Code one doesn't (that's random and the opposite could always happen. Both scripts are one-shotted in the video). 90 extra seconds. 20.6k tokens saved. Judge the results yourself in the video.

David Ondrej's profile picture
David Ondrej3 months ago

tweet doing well ;)

x + y = z's profile picture
x + y = z3 months ago

that is just crazy

vechen's profile picture
vechen3 months ago

how about quality on serious projects ? (not single html file)

Hail Aston(TG ACCOUNTS)'s profile picture
Hail Aston(TG ACCOUNTS)3 months ago

we went from "hello world" to "build me an operating system" real casually 💻

Third Eye Nation | Studio's profile picture
Third Eye Nation | Studio3 months ago

🔥🔥🔥🚀

Makaroni's profile picture
Makaroni3 months ago

agents speedrunning themselves out of a job 59k tokens is literally a guy who reads the recipe instead of just winging it 💀

AI Mastery Guide's profile picture
AI Mastery Guide3 months ago

26% fewer tokens for the same result, that's a solid efficiency gain.

Steven Cheng's profile picture
Steven Cheng3 months ago

26% token savings is wild for the same output.

Brosko's profile picture
Brosko3 months ago

the faster one used 35% more tokens and thats somehow the win they led with 😐

晚晚's profile picture
晚晚3 months ago

省 token 可以,慢一分半也得看场景

H4sh's profile picture
H4sh3 months ago

Best harness out there 👏

稳住拿好等风来's profile picture
稳住拿好等风来3 months ago

干掉大厂😄

Danny Garza's profile picture
Danny Garza3 months ago

Good stuff, I can say I have appreciated it. Keep up good work brother💪🫡🖥️

Carry's profile picture
Carry3 months ago

nobody asking why building a whole web OS is just a benchmark now we out here casually shipping operating systems in 10 mins like its a homework assignment 😭

Steven Cheng's profile picture
Steven Cheng3 months ago

Which game was harder to build? The token savings are wild, but I'm curious about the complexity distribution.

wong2kim's profile picture
wong2kim3 months ago

Token efficiency at this scale is huge. 26% fewer tokens on a real working OS means the agent spent less time retracing and re reading context, which usually points to tighter planning loops rather than smarter coding per se.

Daniel Wright's profile picture
Daniel Wright3 months ago

Agent Zero is more efficient

jendy's profile picture
jendy3 months ago

Same model is a good control, but “same result” still needs a rubric. Were the prompt, permissions, tool schemas, retry budget and final verification identical? Token efficiency matters only after the output passes the same acceptance tests.

cit1z3n's profile picture
cit1z3n3 months ago

Interesting comparison. Token efficiency is becoming more important than pure speed as people start running longer autonomous loops. I’ve been focusing on architecture (memory + verifier + routing) more than the model itself lately. The combination matters a lot.

wong2kim's profile picture
wong2kim3 months ago

Token efficiency is the metric that actually matters at scale. A 26% reduction compounds fast when you are running builds all day. Time is cheap, tokens are not.

Neel Samadder's profile picture
Neel Samadder3 months ago

A 26% token gap is material only if quality holds under adversarial tasks. Cheap runs that fail silently are the most expensive ones. We need outcome quality, traceability, then token efficiency.

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