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Claude Code vs Agent Zero, same model: Claude Opus 5 High, released yesterday. Build a working Web OS from scratch. Terminal, apps, two games. Claude Code: 9:58, 80.3k tokens Agent Zero: 11:34, 59.7k tokens That's 26% fewer tokens for the same result. Full test at the end

847,203 просмотров • 3 месяцев назад •via X (Twitter)

Комментарии: 23

Фото профиля Agent Zero
Agent Zero3 месяцев назад

The exact prompt used for both: "Using html, css and js, generate a browser OS with the following features: - At least 5 applications - - Two of the 5 applications must be FUNCTIONAL games - Ability to change wallpaper - A "special" feature that you decide on and document what it is & why it is special. - The result must be contained within a single script, and be able to be opened in Chrome browser. - Put all your work in a local folder called webos"

Фото профиля Agent Zero
Agent Zero3 месяцев назад

The surprising part: despite spending far fewer tokens, Agent Zero's Web OS wasn't the cheaper-looking one. Both work nearly identically. But the A0 version has a functioning file manager and even Paint. The Claude Code one doesn't (that's random and the opposite could always happen. Both scripts are one-shotted in the video). 90 extra seconds. 20.6k tokens saved. Judge the results yourself in the video.

Фото профиля David Ondrej
David Ondrej3 месяцев назад

tweet doing well ;)

Фото профиля x + y = z
x + y = z3 месяцев назад

that is just crazy

Фото профиля vechen
vechen3 месяцев назад

how about quality on serious projects ? (not single html file)

Фото профиля Hail Aston(TG ACCOUNTS)
Hail Aston(TG ACCOUNTS)3 месяцев назад

we went from "hello world" to "build me an operating system" real casually 💻

Фото профиля Third Eye Nation | Studio
Third Eye Nation | Studio3 месяцев назад

🔥🔥🔥🚀

Фото профиля Makaroni
Makaroni3 месяцев назад

agents speedrunning themselves out of a job 59k tokens is literally a guy who reads the recipe instead of just winging it 💀

Фото профиля AI Mastery Guide
AI Mastery Guide3 месяцев назад

26% fewer tokens for the same result, that's a solid efficiency gain.

Фото профиля Steven Cheng
Steven Cheng3 месяцев назад

26% token savings is wild for the same output.

Фото профиля Brosko
Brosko3 месяцев назад

the faster one used 35% more tokens and thats somehow the win they led with 😐

Фото профиля 晚晚
晚晚3 месяцев назад

省 token 可以,慢一分半也得看场景

Фото профиля H4sh
H4sh3 месяцев назад

Best harness out there 👏

Фото профиля 稳住拿好等风来
稳住拿好等风来3 месяцев назад

干掉大厂😄

Фото профиля Danny Garza
Danny Garza3 месяцев назад

Good stuff, I can say I have appreciated it. Keep up good work brother💪🫡🖥️

Фото профиля Carry
Carry3 месяцев назад

nobody asking why building a whole web OS is just a benchmark now we out here casually shipping operating systems in 10 mins like its a homework assignment 😭

Фото профиля Steven Cheng
Steven Cheng3 месяцев назад

Which game was harder to build? The token savings are wild, but I'm curious about the complexity distribution.

Фото профиля wong2kim
wong2kim3 месяцев назад

Token efficiency at this scale is huge. 26% fewer tokens on a real working OS means the agent spent less time retracing and re reading context, which usually points to tighter planning loops rather than smarter coding per se.

Фото профиля Daniel Wright
Daniel Wright3 месяцев назад

Agent Zero is more efficient

Фото профиля jendy
jendy3 месяцев назад

Same model is a good control, but “same result” still needs a rubric. Were the prompt, permissions, tool schemas, retry budget and final verification identical? Token efficiency matters only after the output passes the same acceptance tests.

Фото профиля cit1z3n
cit1z3n3 месяцев назад

Interesting comparison. Token efficiency is becoming more important than pure speed as people start running longer autonomous loops. I’ve been focusing on architecture (memory + verifier + routing) more than the model itself lately. The combination matters a lot.

Фото профиля wong2kim
wong2kim3 месяцев назад

Token efficiency is the metric that actually matters at scale. A 26% reduction compounds fast when you are running builds all day. Time is cheap, tokens are not.

Фото профиля Neel Samadder
Neel Samadder3 месяцев назад

A 26% token gap is material only if quality holds under adversarial tasks. Cheap runs that fail silently are the most expensive ones. We need outcome quality, traceability, then token efficiency.

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