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Claude Code vs Agent Zero, same model: Claude Opus 5 High, released yesterday. Build a working Web OS from scratch. Terminal, apps, two games. Claude Code: 9:58, 80.3k tokens Agent Zero: 11:34, 59.7k tokens That's 26% fewer tokens for the same result. Full test at the end

847,203 görüntüleme • 3 ay önce •via X (Twitter)

23 Yorum

Agent Zero profil fotoğrafı
Agent Zero3 ay önce

The exact prompt used for both: "Using html, css and js, generate a browser OS with the following features: - At least 5 applications - - Two of the 5 applications must be FUNCTIONAL games - Ability to change wallpaper - A "special" feature that you decide on and document what it is & why it is special. - The result must be contained within a single script, and be able to be opened in Chrome browser. - Put all your work in a local folder called webos"

Agent Zero profil fotoğrafı
Agent Zero3 ay önce

The surprising part: despite spending far fewer tokens, Agent Zero's Web OS wasn't the cheaper-looking one. Both work nearly identically. But the A0 version has a functioning file manager and even Paint. The Claude Code one doesn't (that's random and the opposite could always happen. Both scripts are one-shotted in the video). 90 extra seconds. 20.6k tokens saved. Judge the results yourself in the video.

David Ondrej profil fotoğrafı
David Ondrej3 ay önce

tweet doing well ;)

x + y = z profil fotoğrafı
x + y = z3 ay önce

that is just crazy

vechen profil fotoğrafı
vechen3 ay önce

how about quality on serious projects ? (not single html file)

Hail Aston(TG ACCOUNTS) profil fotoğrafı
Hail Aston(TG ACCOUNTS)3 ay önce

we went from "hello world" to "build me an operating system" real casually 💻

Third Eye Nation | Studio profil fotoğrafı
Third Eye Nation | Studio3 ay önce

🔥🔥🔥🚀

Makaroni profil fotoğrafı
Makaroni3 ay önce

agents speedrunning themselves out of a job 59k tokens is literally a guy who reads the recipe instead of just winging it 💀

AI Mastery Guide profil fotoğrafı
AI Mastery Guide3 ay önce

26% fewer tokens for the same result, that's a solid efficiency gain.

Steven Cheng profil fotoğrafı
Steven Cheng3 ay önce

26% token savings is wild for the same output.

Brosko profil fotoğrafı
Brosko3 ay önce

the faster one used 35% more tokens and thats somehow the win they led with 😐

晚晚 profil fotoğrafı
晚晚3 ay önce

省 token 可以,慢一分半也得看场景

H4sh profil fotoğrafı
H4sh3 ay önce

Best harness out there 👏

稳住拿好等风来 profil fotoğrafı
稳住拿好等风来3 ay önce

干掉大厂😄

Danny Garza profil fotoğrafı
Danny Garza3 ay önce

Good stuff, I can say I have appreciated it. Keep up good work brother💪🫡🖥️

Carry profil fotoğrafı
Carry3 ay önce

nobody asking why building a whole web OS is just a benchmark now we out here casually shipping operating systems in 10 mins like its a homework assignment 😭

Steven Cheng profil fotoğrafı
Steven Cheng3 ay önce

Which game was harder to build? The token savings are wild, but I'm curious about the complexity distribution.

wong2kim profil fotoğrafı
wong2kim3 ay önce

Token efficiency at this scale is huge. 26% fewer tokens on a real working OS means the agent spent less time retracing and re reading context, which usually points to tighter planning loops rather than smarter coding per se.

Daniel Wright profil fotoğrafı
Daniel Wright3 ay önce

Agent Zero is more efficient

jendy profil fotoğrafı
jendy3 ay önce

Same model is a good control, but “same result” still needs a rubric. Were the prompt, permissions, tool schemas, retry budget and final verification identical? Token efficiency matters only after the output passes the same acceptance tests.

cit1z3n profil fotoğrafı
cit1z3n3 ay önce

Interesting comparison. Token efficiency is becoming more important than pure speed as people start running longer autonomous loops. I’ve been focusing on architecture (memory + verifier + routing) more than the model itself lately. The combination matters a lot.

wong2kim profil fotoğrafı
wong2kim3 ay önce

Token efficiency is the metric that actually matters at scale. A 26% reduction compounds fast when you are running builds all day. Time is cheap, tokens are not.

Neel Samadder profil fotoğrafı
Neel Samadder3 ay önce

A 26% token gap is material only if quality holds under adversarial tasks. Cheap runs that fail silently are the most expensive ones. We need outcome quality, traceability, then token efficiency.

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