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Claude Code vs Agent Zero, same model: Claude Opus 5 High, released yesterday. Build a working Web OS from scratch. Terminal, apps, two games. Claude Code: 9:58, 80.3k tokens Agent Zero: 11:34, 59.7k tokens That's 26% fewer tokens for the same result. Full test at the end

847,203 次观看 • 3 个月前 •via X (Twitter)

23 条评论

Agent Zero 的头像
Agent Zero3 个月前

The exact prompt used for both: "Using html, css and js, generate a browser OS with the following features: - At least 5 applications - - Two of the 5 applications must be FUNCTIONAL games - Ability to change wallpaper - A "special" feature that you decide on and document what it is & why it is special. - The result must be contained within a single script, and be able to be opened in Chrome browser. - Put all your work in a local folder called webos"

Agent Zero 的头像
Agent Zero3 个月前

The surprising part: despite spending far fewer tokens, Agent Zero's Web OS wasn't the cheaper-looking one. Both work nearly identically. But the A0 version has a functioning file manager and even Paint. The Claude Code one doesn't (that's random and the opposite could always happen. Both scripts are one-shotted in the video). 90 extra seconds. 20.6k tokens saved. Judge the results yourself in the video.

David Ondrej 的头像
David Ondrej3 个月前

tweet doing well ;)

x + y = z 的头像
x + y = z3 个月前

that is just crazy

vechen 的头像
vechen3 个月前

how about quality on serious projects ? (not single html file)

Hail Aston(TG ACCOUNTS) 的头像
Hail Aston(TG ACCOUNTS)3 个月前

we went from "hello world" to "build me an operating system" real casually 💻

Third Eye Nation | Studio 的头像
Third Eye Nation | Studio3 个月前

🔥🔥🔥🚀

Makaroni 的头像
Makaroni3 个月前

agents speedrunning themselves out of a job 59k tokens is literally a guy who reads the recipe instead of just winging it 💀

AI Mastery Guide 的头像
AI Mastery Guide3 个月前

26% fewer tokens for the same result, that's a solid efficiency gain.

Steven Cheng 的头像
Steven Cheng3 个月前

26% token savings is wild for the same output.

Brosko 的头像
Brosko3 个月前

the faster one used 35% more tokens and thats somehow the win they led with 😐

晚晚 的头像
晚晚3 个月前

省 token 可以,慢一分半也得看场景

H4sh 的头像
H4sh3 个月前

Best harness out there 👏

稳住拿好等风来 的头像
稳住拿好等风来3 个月前

干掉大厂😄

Danny Garza 的头像
Danny Garza3 个月前

Good stuff, I can say I have appreciated it. Keep up good work brother💪🫡🖥️

Carry 的头像
Carry3 个月前

nobody asking why building a whole web OS is just a benchmark now we out here casually shipping operating systems in 10 mins like its a homework assignment 😭

Steven Cheng 的头像
Steven Cheng3 个月前

Which game was harder to build? The token savings are wild, but I'm curious about the complexity distribution.

wong2kim 的头像
wong2kim3 个月前

Token efficiency at this scale is huge. 26% fewer tokens on a real working OS means the agent spent less time retracing and re reading context, which usually points to tighter planning loops rather than smarter coding per se.

Daniel Wright 的头像
Daniel Wright3 个月前

Agent Zero is more efficient

jendy 的头像
jendy3 个月前

Same model is a good control, but “same result” still needs a rubric. Were the prompt, permissions, tool schemas, retry budget and final verification identical? Token efficiency matters only after the output passes the same acceptance tests.

cit1z3n 的头像
cit1z3n3 个月前

Interesting comparison. Token efficiency is becoming more important than pure speed as people start running longer autonomous loops. I’ve been focusing on architecture (memory + verifier + routing) more than the model itself lately. The combination matters a lot.

wong2kim 的头像
wong2kim3 个月前

Token efficiency is the metric that actually matters at scale. A 26% reduction compounds fast when you are running builds all day. Time is cheap, tokens are not.

Neel Samadder 的头像
Neel Samadder3 个月前

A 26% token gap is material only if quality holds under adversarial tasks. Cheap runs that fail silently are the most expensive ones. We need outcome quality, traceability, then token efficiency.

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