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Cloth simulation made from scratch and rendered with my WebGL2 engine. All points and joints are instanced for better performance. I have also used quaternion math to define the orientation of joints. Inspired by the C++ implementation of Verlet Cloth from pikuma.com
62,299 views • 10 months ago •via X (Twitter)
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I came here to smoke joints and wreck wallets …. and I’m all out of joints 😈
𝒫𝓇𝒾𝓃𝒸𝑒𝓈𝓈 𝒟𝑒𝑒 ❣️🔜 FETCON / FL Aug 3-10
12,153 views • 2 years ago
