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Combat showcase. Added some new weapon pickups and new UI

10,948 просмотров • 2 месяцев назад •via X (Twitter)

Комментарии: 12

Фото профиля Yan's Videos
Yan's Videos2 месяцев назад

ok, this looks awesome to play!

Фото профиля dawcbrainhurt
dawcbrainhurt2 месяцев назад

@yuronkdev I love the style! Looks very authentic

Фото профиля Roguebert
Roguebert2 месяцев назад

Parasite eve battle music, lol

Фото профиля Aris
Aris2 месяцев назад

it RIPS 🔥

Фото профиля Yuronk
Yuronk2 месяцев назад

this looks so much fun to play

Фото профиля Aris
Aris2 месяцев назад

Thank youuuuu, hopefully will have a public build soon

Фото профиля Yuronk
Yuronk2 месяцев назад

hell yeah

Фото профиля Chris Page
Chris Page2 месяцев назад

imo I think the camera shouldn't pull in as much and soften the strafe tilt on the cam when the player is strafing. Maybe do camera focus where the closest target within range of firing it keeps free-move FOV and biases to the target scaled by distance/priority heuristic

Фото профиля Aris
Aris2 месяцев назад

There is no strafe camera tilt. And ok thanks

Фото профиля Chris Page
Chris Page2 месяцев назад

I think what I'm seeing is when aiming, the camera is smoothing to it's goal so when the player is strafing your character on screen shifts visually left and right quite a bit. Zoom in aim has a tighter cam usually (imo) might dig this:

Фото профиля over
over2 месяцев назад

game engine?, godot?

Фото профиля Aris
Aris2 месяцев назад

yes it’s godot

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