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Come along on Eyad Hussein's journey through the three week intensive Unreal Fellowship: Games program to develop his project Samurai Dojo 🧵 Week One saw him laying a strong foundation for the type of game he'd chosen - a fighting game!
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Week Two was all about prototyping the combat and gameplay loop, using the Gameplay Ability System and assets from the Unreal Engine Marketplace.

In Week Three, finishing touches were made to the stage, the behaviour of the AI opponent using State Tree and overall ability balance. Read Eyad's full Developer Diary, here!:

Think you'd like to have a go at the Unreal Fellowship: Games program? Then we'd love to see what you create! Apply here for 2025's iteration:

The Art of Flight is a homage to 80s/90s arcade action shmups with a fresh twist on the genre. Pilot multiple ships at the same time to take on oncoming waves of enemies in this fast paced space shooter. Wishlist on Steam today!

The future is built on Unreal

That Artorias moveset looks sweet. Add a Sake spill/throw move

Is there a tutorial for this somewhere?

i-in 3 weeks???!!!

fighting game? hope it’s not just button mashing!

Very nice intro here

