
Unreal Engine
@UnrealEngine • 597,852 subscribers
We make the engine. You make it Unreal.
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Unreal Engine 5.8 ships today with experimental MCP server support: Your sources, your pipeline and your workflow—simply configure the MCP plugin and connect to any agent. Get familiar with the MCP server and the PCG Primitive Plugin today and see what teams can build together:
Unreal Engine3,001,563 views • 1 month ago

Unreal Engine 5.8 is the biggest UE release for animators yet. Check out these three new features that animators should be taking advantage of: Direct Mesh Control, Click & Drag Hotkey and Simple View Sequencer. For more on animation in UE 5.8 check out Sir Wade Neistadt's YouTube page for more tips, labs and courses!:
Unreal Engine43,802 views • 5 days ago

Introducing Epic’s version control system: Lore! Built from scratch and open-sourced, we made scalability and performance core tenets from day one. We’re releasing Lore as open source today.All source code, along with documentation of data formats and protocols are released under an MIT license and free to use. Help shape it into something even more powerful, together:
Unreal Engine226,992 views • 1 month ago

Kate Rayner joins us to talk about how The Coalition Studio is using Unreal Engine to achieve the believability of a world in chaos for Gears of War: E-Day. Hundreds of light sources with MegaLights greatly improve the visual fidelity of everything from environment destruction to volumetrics and muzzle flashes. The team were also able to iterate faster and increase per pixel-visual complexity without compromising resolution or framerate.
Unreal Engine195,329 views • 1 month ago

Check out the Zebra Sample, a production-quality sample built inside UE on full Unreal Engine animation and rigging. Released alongside UE 5.8, the sample is a great way to learn, reference or kickstart your own project's character animation. Best of all? It's free! Grab it on Fab today:
Unreal Engine155,773 views • 1 month ago

Unreal Engine 5.8 is now live! Build your immersive worlds with advanced terrain tools, real-time vegetation workflows, and simplified lighting⛰️ Create characters and animations faster by capturing high-fidelity digital humans, and speed up content creation through the MCP plugin🧍 Take a look at what’s new:
Unreal Engine109,366 views • 1 month ago

Lords of the Fallen II, the latest dark fantasy action RPG from CI Games uses Unreal Engine 5 to craft a vast, war-torn kingdom crumbling from within. We took a look at how the game came together including how the energetic, soulslike combat challenges players to explore the world they've created:
Unreal Engine86,216 views • 25 days ago

More than mesh! Mesh Terrain is a new experimental feature in Unreal Engine 5.8. Author complex terrain without being locked to a heightfield. It’s more than just mesh—it’s partitioned for collaborative workflows, supports world partition streaming and scales across platforms. Full 3D manipulation.
Unreal Engine104,603 views • 1 month ago

Gina Hope, Head of Tech, Teamfight Tactics at Riot Games, walks us through Teamfight Tactics’s move to Unreal Engine, from building the tooling and pipelines that made it possible to the intent of the rebuild. Riot Games is setting up Teamfight Tactics for a robust future using UE, with faster iteration, more shared systems across PC & Mobile, and more.
Unreal Engine68,008 views • 1 month ago

Ahead of their big release last week, we spoke to the team at Hotta Studio about their use of Unreal Engine in the development of NTE Global: Neverness to Everness🌃 Revisit our feature on how they attained the stylized, surrealist urban aesthetic and how they've brought their open world to mobile, PC and PS5, here:
Unreal Engine142,895 views • 2 months ago

UE6 is about evolving how we ship and operate games. As UE5 and UEFN merge into one editor, you’ll be able to ship as you do today in Fortnite, or ship your own ecosystem and make it compatible with ours. UE6 will keep doing the things you want an Unreal Engine to do. Rendering will keep getting better. Cook times will come down. Iteration loops will get tighter. We plan to release UE6 in Early Access at the end of 2027… ISH:
Unreal Engine63,194 views • 1 month ago

MetaHuman 5.8 and the future of digital humans is here! ✨ Populate real-time worlds with thousands of MetaHumans 🔄 Transform virtually any mesh into a MetaHuman 🎥 Capture real-time full-body animation using a simple camera 🔓 Access key MetaHuman technologies as open source. MetaHuman features just got bigger, faster, and more accessible. Take a look:
Unreal Engine44,863 views • 26 days ago








