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Commision Project Video based on Andava (COMMS CLOSED) Arts Pelo Model by Memz Male model by Me Sound pack by OpenNSFW 🟣 Available Now | PointyAux 🔞 NSFW Sound Designer 星野めりか@声のお仕事募集中 千夜(Chiyoru)🐈️🌃 You can download this video here:

163,009 görüntüleme • 1 yıl önce •via X (Twitter)

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I made a digital twin of myself from 10 seconds of video. In the clip: left is the real me, middle is a leading avatar model, right is Mirage Avatar X. Watch the eyes. The difference is not subtle. I have been testing AI avatar models since my first clone in 2023. Every one of them was impressive for about 30 seconds, then your brain caught up. Still eyes. One polite expression. A mouth doing all the work. Avatar X is the first model where that moment never came. Here is what makes it different: It is trained on you. Avatar X preserves your identity. Most avatar models can copy your appearance. Avatar X captures the subtle details that make you you. The way you move, the way you express yourself, and the way you naturally deliver speech. It looks like you. It moves like you. It sounds like you. It understands non-verbal performance Laughing, crying, yawning, sighing. These are the moments where most avatar models fall apart, trying to lip-sync through sounds that aren't words. Avatar X responds naturally, generating realistic facial expressions and micro-expressions instead of forcing every sound into speech. The expression goes beyond the lips Expressions are driven by the audio, through the whole face and body. Ask a question and it furrows its brows and shrugs on the tone. No other model does this to this degree. No quality degradation The first second and the last second look the same. Other models lose quality the longer the video runs. 10 seconds of input That is the entire requirement. Other models need 15 seconds, some even 1 to five minutes. Three years ago my AI clone was a party trick. This one can carry my face, my expressions and my delivery without me in the room. The bar for AI avatars just moved. Avatar X is live today. → Try it here:

Linus ✦ Ekenstam

20,999 görüntüleme • 1 ay önce

SNS限定 オリジナルサンプル動画 後編! 予約はリンクから🔗! 山中姉妹 1st DVD&Blu-ray&写真集 発売日:2/14 イベント:2/21 お時間の詳細はお待ちください。 ⭐️DVD「Charisma」 4,950円(税込) ⭐️Blu-ray「Charisma」 6,600円(税込) 映像時間:本編→91分、メイキング27分、トータル118分 ■特典 オリジナル生写真(全3種の中から1枚) 抽選でオリジナルサイン入りチェキが当たります ※1/31までに予約注文頂いた方には 生写真が直筆サイン入り ⭐️写真集「Charisma」 4,600円(税込) サイズ:210㎜×297㎜ 全52ページ(表紙4P、本文48P) ■特典 オリジナルカレンダー(仕様は注文数によって決定) ※1/31予約注文頂いた方には写真集に直筆サイン入り 【To all Yamanaka Sisters fans around the world】 【We've kept you waiting!!!】 【Of course! Worldwide shipping available!】 Reserve here! ↓ Yamanaka Sisters 1st DVD & Blu-ray & Photo Book 【Charisma】 Release Date February 14 Event February 21 Please wait for details on the event schedule. ⭐️ DVD “Charisma" 4,950 yen (tax included) ⭐️ Blu-ray “Charisma” 6,600 yen (tax included) Video Duration: Main feature → 91 minutes, Making-of 27 minutes, Total 118 minutes ■ Benefits Original photo print (1 random from 3 types) Chance to win an original signed cheki through lottery ※ Orders reserved by January 31 will receive a hand-signed photo print ⭐️ Photo Book “Charisma” 4,600 yen (tax included) Size: 210mm × 297mm Total 52 pages (Cover 4P, Main content 48P) ■ Benefits Original calendar (specifications to be determined based on order volume) ※ Orders reserved by January 31 will receive a hand-signed photo book

山中知恵🐯⚾️

16,193 görüntüleme • 8 ay önce

完全痴〇の少女Hのボイスは『暁鞠子様暁鞠子🍒フリー声優』にご担当頂きました! イメージ通りの、とっても素敵なボイスをありがとうございます😭 ストーリーはもちろん、痴〇アクションでも ・淫〇度低 ・淫〇度高 ・口ふさぎ この3種類の声がアクションに使用されております! 動画では分かりづらいかもしれませんが、凄く高音質です! 全編バイノーラルのため、囁くような良いお声を楽しめます🤤(楽しんでます) また、販売日ですがDLsiteにて11月28日(金)に販売開始したいと考えてます! 他言語についても検討中です!(間に合えばいいなぁ…) 予告やCi-enの開始は9月中を予定しております! より詳しい記事を連投していきます! English The voice of Girl H from “Kanzen Chikan” is performed by the amazing "Akatsuki Mariko"! Thank you so much for delivering such a wonderful voice, exactly as I had imagined 😭 Not only in the story, but also during the touch actions, you’ll hear three variations of her voice: ・innocent ・lewd ・Mouth covered It might be hard to tell from the video, but the quality is really high! Since it’s fully binaural, you can enjoy her whisper-like, intimate voice 🤤 (I’m already enjoying it myself!) As for the release date, I’m planning to launch on DLsite on Friday, November 28th! Other languages are also being considered (hopefully I can make it in time…). The teaser and Ci-en page are planned for September! I’ll be posting a series of more detailed articles soon!
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完全痴〇の少女Hのボイスは『暁鞠子様暁鞠子🍒フリー声優』にご担当頂きました! イメージ通りの、とっても素敵なボイスをありがとうございます😭 ストーリーはもちろん、痴〇アクションでも ・淫〇度低 ・淫〇度高 ・口ふさぎ この3種類の声がアクションに使用されております! 動画では分かりづらいかもしれませんが、凄く高音質です! 全編バイノーラルのため、囁くような良いお声を楽しめます🤤(楽しんでます) また、販売日ですがDLsiteにて11月28日(金)に販売開始したいと考えてます! 他言語についても検討中です!(間に合えばいいなぁ…) 予告やCi-enの開始は9月中を予定しております! より詳しい記事を連投していきます! English The voice of Girl H from “Kanzen Chikan” is performed by the amazing "Akatsuki Mariko"! Thank you so much for delivering such a wonderful voice, exactly as I had imagined 😭 Not only in the story, but also during the touch actions, you’ll hear three variations of her voice: ・innocent ・lewd ・Mouth covered It might be hard to tell from the video, but the quality is really high! Since it’s fully binaural, you can enjoy her whisper-like, intimate voice 🤤 (I’m already enjoying it myself!) As for the release date, I’m planning to launch on DLsite on Friday, November 28th! Other languages are also being considered (hopefully I can make it in time…). The teaser and Ci-en page are planned for September! I’ll be posting a series of more detailed articles soon!

兎もに角🔞完全痴〇2制作中!

96,258 görüntüleme • 1 yıl önce

Vibe Coding 3D Garment Software with ThreeJS : A Small Step For Me So, after modeling the human i did what any reasonable vibe coder would do, i asked codex how to get clothes for my models After it was done running subliminal ad campaigns for Marvelous Designer and CLO 3D, i asked it to explain their architecture to me and adapt it to my threejs app. Guess what it did? You damn right, it built the most basic shit interpretation you can think of. And this is the average interaction the Anti-AI coders have until they conclude that AI is slop and/or it can only work if you micro manage it on every line of code. Well, eons of humanities knowledge are now packaged in tiny silicon and transferred across the globe in realtime, available on tap. So anyways i just iterated quite a lot over it, told it repeatedly why it was bad (the initial one used rapier physics and a naive cloth simulation) We found out together that: 1. A ground truth document model is needed 2. The visual mesh in 3D should be triangulated from the 2D shape 3. The physical object is running independently through different solvers: - A fast proxy which is generated by reading all the bones in runtime and just inflating these areas with spheres and capsules - A medium quality proxy which resamples the human model and creates a lower-poly mesh for simulations - Full mesh simulation (can't run it, every simulation tick takes about 5 minutes on my machine) It ended the session by telling me that this is still crap because it runs everything on CPU (thanks, not that i care, but i guess we'll be fixing that?) Oh yea also built a 2D canvas editor with boolean operations so i can build cool stuff like ponchos. It also allows me to mark stitches between two objects, which is how the shirt in the video pulls towards the other half. The garment's properties and materials are not yet exposed, yes i know it looks very stiff like a poncho made from a persian rug, we're working on it, okay? So, yea, tbh this is another endless rabbit hole, let's go i guess

robot 2.0

39,381 görüntüleme • 4 ay önce

【掲載情報。英語論文!】 現在ロンドンのバービカンセンターで開催中の『Feel the Sound』展カタログに、「Japanese Queerness in Vocaloid Music: How Vocaloid Music and Hyperpop save Their (Our) Lives」を寄稿しました! また、アボガド6さんが同展に描き下ろした作品も掲載されています! 実は、あゆぱて初の英語論文です。アンチ・セクシュアル、世界へ。英語圏の方にお届けする貴重な機会なので、好きなものばっかり詰め込みましたというのは添付の誌面の通り。#wowaka #椎名もた #はるまきごはん #SOPHIE 『Feel the Sound』展で発表した国際共同作品、TRANS VOICES, ILĀ & MONOM, with contribution from Patty Ayukawa「UN/BOUND」にも、#東大ぱてゼミ #藝大ぱてゼミ メイツに加え、アボガド6さんにも参加していただきましたが(カロガドの調声)、実はカタログのほうにもお誘いしていたのでした。同展のテーマを昇華したすてきな作品です。 展覧会は8月31日まで! カタログは現地あるいは下記リンクから購入できます! I’ve contributed a paper, Japanese Queerness in Vocaloid Music: How Vocaloid Music and Hyperpop Save Their (Our) Lives, to the catalogue for Feel the Sound, now on at the Barbican Centre in London! The catalogue also features an original piece drawn for the show by Avogado6. This is actually my first-ever academic essay in English. Anti-sexual, out into the world. Since it’s such a rare chance to speak directly to the world, I packed it full of things I love—as you can see in the page spread attached. #wowaka #siinamota #HarumakiGohan #SOPHIE Our international collaboration UN/BOUND—by TRANS VOICES, ILĀ & MONOM, with contribution from Patty Ayukawa—was also presented at Feel the Sound. Alongside the #UTokyoPattySeminar and #TokyoGeidaiPattySeminar crew, Avogado6 joined in (providing carogado’s vocal tuning). I’d also invited them to contribute to the catalogue, where they created a beautiful piece that captures and distills the exhibition’s theme. The show runs until 31 August! You can grab the catalogue onsite or via the link.

鮎川ぱて Ayukawa, Patty【東大ボカロ論(6刷!)】

369,042 görüntüleme • 1 yıl önce

My fox shooting garden defending AI robot is finally done and WORKING! 🤩 (Don’t worry it only shoots 💦 water) After months of slowly moving forward with each part I finished the last step to train a TensorFlow model on the footage of the 🦊 fox I collected hours of footage 📹 with the fox roaming around my garden, from this I labeled around 2000 images with the fox by hand ✋ Honestly, I was quite skeptical training the model was actually gonna work, maybe this was partly the reason I avoided working on this until the very end. If I couldn’t train a model to detect the fox, this whole robot would never be able to function properly. On the flipside though, with no previous experience in hardware or electronics there was a bit of a learning curve and I didn’t want to end up labeling thousands of images, training a TensorFlow model, only to fail on building the hardware. As I started building, I realized that mixing hardware and software adds quite another dimension to debugging things. At times I wasted hours debugging code in my IDE, only to realize the issue was somewhere in the electronics. Furthermore, combining this side project with a full time job and a young family, is not always easy. It can be quite frustrating, to know you only need 4 hours of concentrated effort for a small task, having to spread it out across a week of 20min increments. Then, a few months into the build I noticed the fox had stopped coming to my garden, in fact one day, I recorded her walking with 3 cute little 🐶 pups, and the next day I saw her moving out of my garden completely. Did she know I was building a robot? I had this strange mix of feelings, happy my garden was safe from poop and digging, happy she was safe with her pups, but how was I gonna finish this project if my robot had no fox to detect? For sure they would be back next year, I figured I could postpone the whole thing until next winter, but I also knew it was gonna be much harder to pick up momentum if I did let it sit there for six months. So I decided to keep working, hoping the fox would reappear,.. but she never did. As I finished labeling the footage and started training my model, I could finally see the mAP results, quantifying the precision of my object detection model. It was measuring at 78% across different metrics on detecting my fox. I quickly ran the model on some of the video footage I got from my fox. Inference speed took a hit, but it did a near perfect job detecting the fox, even when she was deep down in the grass or wizzing past in a motion blur. It took me by surprise how well it worked. With the default model I had to drop my confidence threshold way down to 15%, to recognize the fox as 🦜“bird” in one or two frames, with my custom model it followed the fox all the way down to the back of the garden! Still this didn’t solve the issue of there being no actual fox in my garden and how was I gonna wrap this project in a short timeframe. I played with the idea of putting a fox toy 🧸 on an RC 🚗 car, or borrowing a dog to run around the garden to test. Friends suggested I run around the garden in a fox costume.. what a ridiculous idea. I wasn’t really feeling the idea of running around the garden in a floppy cloth fox 🎭 costume, but had a look anyway. I came across these self inflating costumes. This actually could be perfect. Since it’s inflated, it would hold its shape super well, making it much easier to label, train and be recognized by my robot. So I got the costume and shot a time lapse of myself as a fox walking around the garden. I labeled it to around 600 images. Ran the model training again and got a mAP result of 82%. This was even better than my real fox! At this point I knew this was gonna work. So here’s the final 🎥 video, just having some fun with it. I’ll update here whenever the real fox does come back. On a final note, I’m looking for (remote) jobs in these fields of AI now: - object detection - visual generative AI - 3D (nerfs + gaussian splats) So if you know anything let me know! My DMs are open 😊

Jeroen Pixel

55,797 görüntüleme • 2 yıl önce

today is a HUGE day... my first project as a director is out now!! "kid for life" by lulu la (full music video) shot, produced & edited by myself & Xavier Jimenez featuring performances by lulu la & Avi Julia Brown with assistance from Jackie Kay & Dan Stadnicki title graphics by FishyPond _________________________ almost a year ago, my roommate Xavier & i were tired of doing nothing but auditioning & had so many stories we wanted to tell. we realized that the only thing stopping us from just doing it was knowing that we had to commit 100% of our time and energy - so i decided to quit streaming & we formed a production company. since then we've been building out sets of high quality cameras, amazing lights, beautiful lenses (some being vintage lenses from the 40s and 50s, rehousing them ourselves to fit modern cameras) & other awesome film equipment *and* learning how to edit, color grade & sound engineer to make an all-encompassing production company that does pre-production, production, & post production. we've played just about every film crew role on our projects so far (to the point where on our upcoming short film i was running sound while operating our b-cam while pulling focus while also directing) & it's been such a fulfilling learning experience. since my exit from the walking dead over 5 years ago i keep hearing the question "so what are you doing now?" and for the longest time all i could say is that i was auditioning for new stuff - and i wasn't proud that i didn't have a better answer. i was fortunate enough to do some amazing projects here & there over the years, but none of them lasted longer than a couple months. now i do have an answer i'm proud of! i'm constantly creating my own projects and telling stories i want to tell, and i get to do it with some of my best friends. so being able to visually tell a story like this music video - wanting to be a kid again, when everything was easier, feels full circle to how i constantly felt when i was in that limbo-stage. and don't worry, i'm still acting. this is just another way for me to be able to create meaningful art that you can watch, feel for & relate to. enjoy!

chandler riggs

312,043 görüntüleme • 3 yıl önce

I think I can finally report some success training a quite accurate IDM capable of recovering keystrokes from Minecraft gameplay, even in quite PvP-heavy situations. At this point the model does not only know what keys are pressed to the extent reasonably discernible, it also knows how fast it is moving in 3D space at all times, even when knockback is mixing with the self-move impulse. Now, recovering keystrokes from normal external capture footage is just about impossible. E.g. W/A/S/D does exactly nothing during partial tick frames and jumping mid-air is also equally useless, so asking the model to recover key down states is inherently unreasoanble. Mouse deltas are also completely arbitrary units, as game mouse sensitivity introduces an arbitrary scale factor into the equation. The only good option is to think carefully about your model-environment contract, and only record "logical actions", not raw keystrokes. So here's a few unfortunate lessons I had to learn in roughly this order. - Choose good units. (bad: mouse deltas, good: delta radians [yes, you will need game-internal state]) - Capture from inside the main game loop and read the game fbo to get consistent frame-action pairing. Doing post-mortem pairing is hopeless. - Carefully define when you think keystrokes actually have an effect. (jump only works on ground, when flying or in water etc.) More subtle: The key may already be down, but no tick has happened yet to actually use the value. Hence: ignore Seperate gamestate into "fast and slow-moving" components. E.g. movement is likely tick based, camera rotation is very likely updated every frame in essentially every game ever. - Think about your frame-action correspondance contract (How old is the frame in relation to the inputs you capture? Will double or tripple buffering affect you?) Think about the game loop timeline, where you are sampling, how old the data you are reading is, and where the ticks are happening around you. Language models used to simply not have a model-environment contract, but even now with the model "living" in a designated harness, the contract still boils down to formatting, and tool implementation intrinsics. While also important, it is still quite a bit more obvious because the violations are in some way shape or form reflected as text you can actually see. - ffmpeg dropping frames cummulatively screws the model the further you get into the sequence because your targets are now shifted. If you can't encode the video in real-time, too bad. - Sodium has a frames in flight system different from vanilla Minecraft, which will also offset your targets from your frames. (there goes that data...) - Models are succeptible to latency. If there is too big of a delay between action and on-screen reflection, your performance degrades. At this point I realize ~100hours of gameplay is essentially no longer usable as a dataset. You can train on this data, but all you'll get is a mushy mess. However, some good news: - Making the model predict physics gamestate scalars helps the model generalize. For instantaneous events like jump, it's unreasonable to ask the model emit a short burst of jump=true at exactly the right time, however if you also predict your current y-velocity, the model has supervision signal for the "latent" from which that onground jump becomes apparent. Recovering x/z motion is also somewhat easier than unmixing it into plausible keystrokes for inertia-heavy player controller logic. - Regressing physics gamestate scalars also seems to make your dataset "bigger". While pure keystroke classification will overfit quickly, predicting exact physics gamestate scalars forces the model to generalize more and you can tolerate far more epochs before validation loss starts to stall out. This is the only reason why it was bearable to dump 100h+ of dataset hours and replace it with ~3 hours of gameplay after the 4th revision of the file format (yeah...) and somehow still have better performance. Now, you might be asking, "isn't this brittle?" and the answer is yesn't. Frame-action correspondance matters for training, but not so much during inference. So as long as you are sampling in roughly the same interval as your training data, you aren't violating any hard contract per-se. Somewhere around the frames ticks are happening, and during training you capture various tick-capture offset relations per random chance, so nothing is too obviously wrong here. HOWEVER, you will get screwed by gui scale, shaders, resource packs, "shit that recording is 1920x1040 because somebody doesn't know fullscreen exists" and other unfortunate edge cases of reality. But I suppose this is the role of dataset size. If all those "contract violations" that a youtube video has compared to the training data are addressed, I think this is a way to turn Youtube into a labeled dataset. I could never shake the feeling that VPT is a sound idea in practice, while never having been properly executed, and I think one reason why it hasn't is because that label boostrapping part is just a pain in the butt to get right. Now, what the player is doing is of course not the only label you can extract from video, but it has to be one of the targets predicted during pretraining to "align" the pretraining objective. Some notes on the video here, the colored dots on the analog visualizer are the ground truth, while the gray dot is the model prediction. Green means correct prediction, red means incorrect prediction at that frame. Model P(key) reports how wrong the prediction is from green (0.0) to red (1.0). You will also notice that during periods of rapid slow down, left and right actions become close to irrecoverable, because there is just that little motion. And some jump actions are not predicted correctly because I got the detection condition for jump events wrong... (duh) LMB/RMB for other than sustained events (like item-consume and block break) also seem to be hopelessly irrecoverable for now. Swing was supposed to do the same thing as motion y did for jump, but its too well behaved as an increasing counter. Maybe partial-tick interpolated values work better (v5 file format then... ugh..)

mike64_t

18,762 görüntüleme • 5 ay önce

There are some brilliant folks that work at Anthropic, some I speak to on almost a daily basis. The training data that one uses to build a LLM is vital important in the psychology that is formed. Scraping the Internet, particularly the grade of interactions, one finds in modern communications, form this psychology. A mattes not how many books one uses, it matters not how much alignment training you throw at that model, it will inherit the sum total of psychosis seen primarily in Reddit type of exchanges, even if you edit out the Reddit domain, and Anthropic doesn’t. This type of low-grade exchange has become a modern tool for communication online and every single AI model suffers from this obvious flaw. This is one of the reasons I’ve been a proponent of highly curated high protein data for training AI models from 1870 through 1970, because the late psychosis is simply not available to the model. It is absurd to think that you can use this training data scraped from the Internet and somehow wind up with a levelheaded AI model that does not tilt to what is clearly AI psychosis. It would not take a child and throw the primary Internet sewage at them at a formative age and expect a great outcome, it’s some of the smartest people in the world continue to hit this wall and believe that their programming skills will sell somehow fix it. So how do you fix it? You don’t fix it . You start from the first principles concept that I’ve been very clear about for decades . You ascertain at what period in human history the humans achieve the greatest arc of improvement ? There is no debate that this arc of improvement took place between 1870 through 1970. Then take the work product, the catalog of this era, print and film/vidoe, audio, and you understand that each word cost money, each word had many eyes on what was published, each word was accounted for by a human being with a real name who lived in a real home and had to answer to real people around them. It is obvious that this is the pressure mechanism necessary for candor, honesty and personal responsibility is appropriate, and is reflected in the data of that era. The quagmire for these folks, as many did not have the foresight to curate the data, nor the confidence, nor the patients to take data that is mostly off the Internet and to find experts who understand this situation and utilize their knowledge set to build an AI model that does not need alignment after the fact, but it’s already self aligned because of the thoughtfulness that went into training the model to begin with. This is why Claude and any other AI model that is produce this way will always suffer the artifacts as presented in the video below. If you’re not an AI expert, you would likely already understand what I’m saying. If you are an AI expert, you will already have been discounting what I’m saying because it’s not in the current mindset that’s fashionable today. Yet the employees that I talk to at anthropic already understand what I’m saying, and they fear to raise my thesis to their bosses. It is an interesting time we live in. But now you understand. If you build the right model, the model will inherently, love humanity, protect humanity at all costs, and understand that it is part of a holistic world that is built on love. Because the ultimate AGI/ASI will know if he only base first principal purpose of anything in this universe is love. Yeah, I get it. Try helping somebody build on STEM subjects in their early 20s to see this as nothing more than babbling that makes no sense in their mathematics. I have a mathematic equation that I’ve posted here on X often you can look it up. So we will see videos like this often will hear very smart people talk about this and never see the elephant standing in the room. Now you see it. Any boss that wants to explore this further you know how to contact me otherwise you have every right I grant to you to say this was your new idea.

Brian Roemmele

72,312 görüntüleme • 10 ay önce

元Sonic Coaster Pop/USAGI-CHANG RECORDSのAKIです! 長い事音楽活動を休んでいたのですが、2025年春より活動を再開しています! 私に関連する音楽のリスナーさんや興味を持って下さる方にこれからの活動も知って頂きたいので、この動画を作成しました! 是非拡散協力をお願いします!! この動画を見て興味を持って下さった方は応援の為に是非フォローをお願いします! 今は特定のレーベルを持っていないのですが、これから当時のレーベルのようなコラボレーション等複数の形でのリリースも行なっていきます! 今後の活動にも是非ご期待下さい!! この動画は無想りんねさん 無想りんね🐺 に作成して頂きました! Hi, I’m AKI — formerly of Sonic Coaster Pop, and the founder of USAGI-CHANG RECORDS. After taking a long break from making music, I officially returned in spring 2025. I made this video because I want everyone who enjoyed my past work — and anyone discovering me for the first time — to know that I’m creating again. If you like what you see or hear, I’d be super grateful if you could help share this around! If this video got you curious, hit follow and stick around — it really supports me. I’m currently independent and not running a label right now, unlike the days of USAGI-CHANG RECORDS. Even so, I can release music freely through digital platforms, and I’m planning to put out new works in different forms: collaborations, special projects, and more. Lots of new things are coming, so stay tuned! This video was created by Rinne (無想りんね) — 無想りんね🐺

AKI775RECONSTRUX (ex.USAGI-CHANG/SOCOPO)

65,288 görüntüleme • 9 ay önce

When I saw the mask "Tribes of the Calf" from Kanbas I knew I had to make it into reality. The jewelry and gold really made it stand out for me. Since Sam Spratt's The Masquerade was revealed, I have been spending time sculpting and dissecting the mask to recreate it in 3D as faithfully as possible. I delved into the creation of this mask for many reasons. I love a good challenge and this mask surely was one for me. Creating something in 3D from a 2D image is not easy, and especially when the source has generative nature, some stuff is hard to interpret, but I tried my best to make sure the visual integrity of the mask is as close to the original as possible. Splitting the whole mask into parts, filling the missing pieces so I can build the textures was quite a lot of work. I tried to present the mask in my own style with a slightly different colorway to adapt to the mask itself. Please enjoy this short animation, and turn on sound🔊 This piece is my statement that I am here to stay. That I have a voice that often feels being lost in the void. That I have been creating and posting digital art for over 20 years now and will continue until I'm gone. I have a story to tell and I want to be heard. The space we have here is small, and is shrinking day by day. It doesn't have to be like that. We need to support each other and push ourselves and people here, otherwise we are all doomed. As Kanbas has put in their observation of the mask: "Inspirational. Emotional. Natural." This is what our space can be, and this is me making a statement with this homage. I will share a 4k still below as well as a short video showing the 3D GLB interactive model together with a yt link to the 4k video since compression here is pretty bad.

shoneec

17,894 görüntüleme • 1 yıl önce

KITSUNE 🦊 💫 When I embarked on this project a month ago, I didn’t expect it to consume holidays, evenings, and far too many nights—but here we are. From the first scenes, I knew I had something special, and I don’t want audiences to watch an “AI film”—I just want them to watch a film, and hopefully, a good one at that. ( Sound On 🔈) 👇 KITSUNE is a tale of love between two souls separated by everything except their shared feelings of loneliness. I grew up in front of beautiful cartoons, from timeless treasures like those of Don Bluth, which I watched again and again to the point of damaging my VHS tapes, to early 90s anime, and later, of course, plenty of Studio Ghibli. And yes, before you ask—I know Hayao Miyazaki would disapprove of this film 100%, but then again… I’m not (only?) seeking approval. I’ve had goosebumps many times while reviewing the evolving states of this film, and I hope at least some of you will feel the same. Another famous director (Guillermo del Toro , I see you) recently said AI could create “semi-compelling screensavers,” and I see this as a step toward proving him wrong. Because you’ll ask: under the hood, there’s been tons of writing, re-writing, and switching directions mid-way. All shots were generated with Google’s text-to-video hashtag#VEO2. I faced countless challenges and hoops to bring my vision to life, finding ways to prompt and structure within the limitations of text-to-video despite VEO’s excellent prompt adherence. So, is VEO magic? No, not really—and the 1,700+ curated sequences on my hard drive (out of an estimated 5,000–7,000 total generations) are proof of that. What impressed me most was the global consistency, adherence, and how I could achieve tweaks by simply adjusting a few words. But what mattered most to me was creating something warm, nostalgic, and full of heart, avoiding the cold, clinical feel of so many films leveraging AI. Also, I’m a 40-year-old kid who grew up in front of the TV, has been creative his entire life, and has been designing professionally for nearly two decades. The more time passes, the more I know I can relate to what Nick Rubin said in that now-famous interview, where he mentions having no technical knowledge but trusting and building his own taste. If you like this film, this isn't just "Oh, AI is magic." You need to steer the damn ship. Then there’s MMAudio for sound effects, regular good old stock sound libraries, music on Udio for this version (yes, there’s a second version—more on that later), and tons and tons (and tons!) of editing, sound design, and small post-processing touches. Is this exposing risks for animators? Perhaps. Or it could also be their greatest companion, because once again, this is the worst it will ever be, yada yada yada.... No, it isn’t perfect, and if you look close enough, you’ll find defects and variations, but this is a film I’m proud of, not just an AI one... Enjoy. Wanna see a clean uncompressed version?

Henry Daubrez 🌸💀

1,001,273 görüntüleme • 1 yıl önce

is our AI project to make computing feel more human L A N D E R Here are the 4 best demo videos of the magic of DATA in action. DATA is a personalized assistant who knows and remembers every conversation you have with it accross your iPhone, Mac, iPad, Watch, Texts, Emails, and HomePods. You can talk to DATA right in your AirPods or text it just like a person. DATA can read, write, understand, speak any language, and translate between them. It can help with real work and home life tasks like research, writing, scheduling, reminders, and triage. And it's easily customizable so you can have DATA automatically do whatever you want whenever you want with just a few taps and natural language instructions - no code required. DATA can do just about anything you can do on your phone on your behalf automatically including very advanced things Siri can't, like summarizing, analyzing, and drafting replies or writing documents. It can read web pages, texts or emails you show it, or PDFs of any kind. It can do other real world tasks that require complex analysis and common sense too, like: - figure out where the nearest beach is (even when you're in Colorado) and instantly fetch the current surf report up to the current minute. - summarize and drafting replies to entire email chains - plan out entire work projects or multi-day vacations on your calendar - sketch out ideas for you in picture form or drafting Notion pages with charts and graphs. DATA can also use its own judgement to determine when to run an action or not, even if you've scheduled it, allowing you to make VERY complex automations that require many different inputs to make a decision, like for example: - only opening the blinds on your lunch break if it's sunny out and you're working from home. DATA works natively and easily with Apple HomeKit & other shortcuts. DATA can also take initiative and check in with you throughout the day by voice or text and proactively send messages to you and others on your behalf based on your personal and professional goals, current tasks, and calendar. DATA can integrate with many apps on your phone, and is compatible with multiple large AI language models. I've gotten to make a few demo videos that I think really capture how powerful DATA can be for every day life. Here they are all in one tweet. Make sure your sound is on as you watch them. 1. This is the first demo video I ever made from April 19th, 2023. It walks through all the ways you can interact with and use the DATA shortcuts. Everything from saying "Hey Siri" to tapping on custom apps on your home-screen. 2. The second demo video was made May 5 and is an example use case I made of how commands work - commands allow DATA to actually run actions on your phone like taking pictures and sending messages. This demo shows me taking a picture of an email template, and data drafting an email based on that template. It's gotten much better at realizing when it has just run a command and incorporating that information naturally into the conversation now, especially on GPT-4. 3. This third Commands video, May 12 is a walkthrough of ALL the phone functions that commands allow DATA to do: sending texts and emails, making pictures, seeing pictures, reading things, and scheduling events. Since this video we've added auto-replies to texts and emails, summarizing documents, writing documents, health app data retrieval, web surfing, scheduling alarms, making playlists, and more. 4. This last demo I made today, June 15, shows everything DATA does working in concert to generate a crazy detailed morning briefing with background music - including making a unique playlist and giving a detailed analysis of current events complete with Ski & Surf conditions near me other live information from the internet. So now that you've seen everything DATA can do, what's the coolest feature? What features should we add? What would you use DATA for first?

steve

640,176 görüntüleme • 3 yıl önce

Matthew Gallagher Built a $401M Company in Year One with 2 People. And the tool behind it? Claude Code. This year he's on track for $1.8B. Sam Altman predicted this. It's happening now. The problem? It costs money. API credits stack up. Monthly bills keep growing. Every prompt eats your budget. Every project drains your wallet faster. Until now. Two methods. 99% cheaper. One is completely free. Forever. $0. Not a trial. This video breaks down both step by step. ↓ Let me put this in perspective. $100-$500. That's monthly. That's what you spend. That's $6,000/year on API credits. Just to use a tool you haven't shipped anything with. The $401M guy? Spending $0. Same capability. Shipping weekly. Different cost structure. Different results. Different life. I'm about to hand you his cost structure for free. ↓ Open source vs closed source. Pay attention. Closed source: Claude. GPT-4. Pay per token. Meter always running. Open source: Qwen. Llama. Mistral. Free to download. Free to run. Free forever. No meter. No tokens. No bill. Here's what nobody tells you: 80% of coding tasks? Open source handles them. More than handles them. Writes clean code. Debugs errors. Generates boilerplate. Handles routine work perfectly. You're paying premium prices for tasks that don't need premium intelligence. That's hiring a brain surgeon to put on a bandaid. Smart play: Free models for the 80%. Paid credits for the 20%. That's what the $401M guy does. That's what this video teaches you. Follow Himanshu Kumar for more breakdowns that turn free tools into real businesses. ↓ Method 1: Ollama. Local. Free. Forever. Download it. Pull a model. Point Claude Code at it. Done. No internet needed. No API keys required. No monthly subscription. No token counting ever. No bill. Today. Tomorrow. Ever. Your data never leaves your computer. Complete privacy. Complete freedom. Claude Code thinks it's talking to the cloud. It's talking to your laptop. For $0. The video walks through every step: Every config file. Every variable. Every command. Every click. If you can follow a recipe, you can do this. People who set this up 3 months ago? Saved $300-$1,500 since then. Workflow didn't change one bit. ↓ Hardware you need: 16GB RAM: 7B models run smooth. 32GB RAM: 32B models run comfortable. 64GB + GPU: biggest models available. No GPU? Still works. Just slower. Few extra seconds. That's it. Your $1,500 laptop is sitting there running Chrome and Spotify. Put it to work saving you $200/month instead. Follow Himanshu Kumar for more breakdowns that turn free tools into real businesses. ↓ Method 2: Open Router. Free Cloud. No Hardware. Weak machine? Don't want local setup? This method is for you. Free AI models in the cloud. No download. No hardware. Configure Claude Code to route through Open Router. The config: Base URL: Open Router API. API key: free Open Router key. Default Sonnet: free. Default Opus: free. Default Haiku: free. Small fast model: free. Subagent model: free. Free. Free. Free. Free. Free across the board. Same interface. Same commands. Same workflow. Zero cost. Copy the config from the video. Paste it. Save $200/month. Starting today. Right now. ↓ When to use which: Ollama (local): Best for privacy. Best for offline work. Best for unlimited usage. Best if you have decent hardware. Open Router (cloud): Best for weak machines. Best for instant setup. Best for trying different models. Best if you don't want to manage anything. Both methods: Best for 80% of your daily work. Still use paid Claude for: Complex architecture. Multi-file refactoring. Deep reasoning tasks. The 20% that actually needs it. $20/month instead of $200/month. Same output. 90% less cost. ↓ The math that should make you angry. You (current): $200-$500/month. $2,400-$6,000/year. $7,200-$18,000 over 3 years. You (after this video): $20-$50/month. $240-$600/year. $720-$1,800 over 3 years. Savings over 3 years: $6,480-$16,200. That's a used car. That's seed money. That's 6 months of rent. All from one 25-minute video. All from 15 minutes of configuration. Highest ROI 25 minutes you'll spend this year. ↓ The limitations. I won't lie to you. Open source is not Opus. Not as smart on complex reasoning. Not as good at long-context tasks. Makes more mistakes on nuanced problems. But they are: Free. Capable. Getting better monthly. Good enough for 80% of daily work. Smart cost management isn't being cheap. It's being strategic. Expensive tool when it matters. Free tool when it doesn't. ↓ The one-person billion-dollar company is coming. $401M in year one proved it's possible. The building blocks: AI that codes: Claude Code. Way to run it free: this video. Distribution: the internet. Customers: everyone. Only missing ingredient? Someone who builds. Not reads about building. Not saves posts about building. Not bookmarks videos about building. Builds. Tools are free. Knowledge is free. Opportunity is screaming. You're still "thinking about it." ↓ Your action plan: Tonight: Watch the video. Tomorrow morning: Set up Ollama or Open Router. Tomorrow afternoon: Build something. Anything. This week: Build a second thing. Faster. This month: Charge someone for it. One video. One setup. One weekend. $0 cost. Unlimited potential. Or keep paying $200/month for something you could get free. Keep consuming instead of building. Keep planning instead of shipping. Matthew Gallagher didn't plan a $401M company. He built it. Full video attached. Every method. Every config. Every tradeoff. 25 minutes. Your move. Follow Himanshu Kumar for more breakdowns that turn free tools into real businesses.

Himanshu Kumar

13,677 görüntüleme • 5 ay önce

My prior post featured simulations by Kostack Studio of the Twin Towers collapses. What made those especially fascinating to me was that they removed the smoke, debris, and surrounding visual clutter, making it easier to see the broader structural behavior that the real footage often obscures. By far the most common response in the comments was: “Now do Building 7.” Fair enough. So here is Building 7. Before getting into the simulation itself, a quick reminder of the basic context: WTC 7 was not struck by an airplane, but it was heavily damaged when debris from the collapse of the North Tower tore a large gash into its south face. That debris ignited fires on multiple floors. The building’s water supply and fire suppression capability were severely compromised, firefighters were eventually pulled back for safety reasons, and the fires were left to burn uncontrolled for nearly seven hours before the building finally collapsed at 5:20 p.m. What I find so impressive here is not just the final animation, but what went into producing it. According to the creator, this WTC 7 simulation was built using more than 28,000 structural elements and roughly 703,000 constraints, incorporating actual steel dimensions, steel thickness, plastic deformation, and connection-breaking behavior derived from physical parameters. In other words, this is not some cartoon sketch of a collapse. It is a serious attempt to model large-scale structural behavior as faithfully as possible with the information available. And I also appreciate the creator’s candor. He does not pretend this simulation is a perfect recreation of exactly what happened, down to every beam, every floor panel, and every fragment. Nobody can do that. A real collapse of this complexity becomes chaotic very quickly, and even with extensive modeling there are limits to what can be known with absolute precision. That honesty is part of what makes the project more compelling to me, not less. This is not being presented as an official NIST model, and it is not being offered as final proof of every detail. It is a visualization - an informed structural simulation built from the available evidence, the known geometry of the building, video observations, and the broader body of engineering work that has been done over the years by NIST and others. And that is exactly why I find it worth sharing. One of the biggest problems in discussing WTC 7 is that most people only know the exterior video. They see the outer shell descend and then leap immediately to conclusions. What they usually do not see is the internal failure sequence that, according to NIST and many subsequent analyses, was already underway before the visible exterior drop. This simulation helps make that concept easier to understand. It does not settle every argument. It does not reproduce every last detail with magical perfection. But it does provide a serious, visually clear attempt to show how the building could fail internally before the exterior facade gave way, and why the final visible descent can look simpler from the outside than the underlying structural reality actually was. So no, none of us should pretend this is “exactly” what happened in every microscopic detail. But as a close large-scale reproduction built from the best information available, I think it is genuinely fascinating. And given how many people demanded “Now do Building 7,” I hope this helps answer at least some of those questions.

Alex Boge

282,186 görüntüleme • 7 gün önce