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comparing the latest in Unreal Engine x MetaHuman MOCAP tech to Generative AI (Kling Motion Control) while MOCAP and Gen AI CAN share source assets (video in this case) they have different parameters for a successful result Gen AI is best used as video to video matched frame
20,176 次观看 • 9 个月前 •via X (Twitter)
16 条评论

My parents saw Avatar and Wicked over the holidays and were asking me how they did all the AI effects

to my parents CG, real time, AI, and filmmaking are equally disappointing career choices lol

The brocolli cut at the end lol

foreshadowing to my 2026 IRL hair cut lol

5.7.1 no doubts

just need a Vicon studio, workstation(s), and UE artists

This is a very clear comparison—great point on how different the success criteria are for each workflow.

Sorry what is he talking about today? Must have missed it

AI will not replace mocap, simply because Kling Motion Control requires a source reference, and when there is no source for specific movements it becomes useless. Moreover, I do not yet see any serious practical application for Kling Motion Control. Everything visible on social media is just dancing people and animals. On top of that, noise in the hair and poor hair physics ruin the overall result.

The difference is that you have access to the mocap and all the technology.

For sure, even studios of Sandfall Interactive size don’t have optical systems. For the average video creator gen AI is infinitely more accessible.

ion wut kling summoned... BUT IT' S THAT GOOD

Match video frames; avoid applying generative AI to MOCAP data directly.

this why i still follow you lol

🤘🏼👹🤘🏼

OHHHH damn
