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Unreal Engine 5.8 Metahuman Animator vs QuickMagic Characters moving from point A to B are the hardest to get a good result of so wanted to see how good is this new addition to UE5 against one of the best video mocap solutions out there. Results are pretty surprising...

18,391 просмотров • 4 месяцев назад •via X (Twitter)

Комментарии: 14

Фото профиля Carlos Barreto
Carlos Barreto4 месяцев назад

Even with fixed camera, it still needs some work on the foot slide. But, i think that is expected, integrate the power of smpl in UE might be a complex task, that hopefully soon they'll tackle it. I would say its a pretty good start 🎉

Фото профиля 3D Gosling
3D Gosling4 месяцев назад

Yeah hopefully Meshcapade team can push this to its limits with Epic in time!

Фото профиля Carlos Barreto
Carlos Barreto4 месяцев назад

Gotta say, I love to see motion actor footage on the tests. 😍

Фото профиля 3D Gosling
3D Gosling4 месяцев назад

Only way to make good comparison!

Фото профиля Toby VirtualFilmer
Toby VirtualFilmer4 месяцев назад

Is that QuickMagic 2.0 tho? I find their v2.0 model to be so much better at walking :)

Фото профиля 3D Gosling
3D Gosling4 месяцев назад

yeah I actually used 2.0 in every example here since it was recommended, first time trying it as well

Фото профиля Toby VirtualFilmer
Toby VirtualFilmer4 месяцев назад

Oh interesting! It’s so hard to get natural looking walking. I usually end up going to cascadeur - seems like the only way for me to make it look natural. Or the Autodesk flow results are v good too

Фото профиля 3D Gosling
3D Gosling4 месяцев назад

Yeah changing positions always messes up in these video mocap solutions that's why I wanted to break it to see what happens haha - Cascadeur is absolutely the way to go especially with the new UE live link updates I'll get into that next!

Фото профиля Luciano Daluz
Luciano Daluz4 месяцев назад

The MH problem is not the capture but the MH horrible body weighing rigg. Can you test the Unreal with that rouged character?

Фото профиля 3D Gosling
3D Gosling4 месяцев назад

It's processing through the Metahuman Performance so I thought it would be optimized for that🤔 I can test it with anything absolutely if you can clarify what character is that?

Фото профиля Luciano Daluz
Luciano Daluz4 месяцев назад

Just forget what I said, I was watching on my phone. You actually use the MH on the Quick Magic right?

Фото профиля 3D Gosling
3D Gosling4 месяцев назад

yeah its using the UE 5.6 export option then just retargeted to the Metahuman 👍

Фото профиля Tian Hao
Tian Hao4 месяцев назад

Interesting test. I tried running the same video through AIMoCap @animatex_ and got this result.

Фото профиля Viren
Viren4 месяцев назад

would love for you to compare it with @Uthana_Inc. The foot contact is much improved. And then you can get it onto any rig

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