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Unreal Engine 5.8 Metahuman Animator vs QuickMagic Characters moving from point A to B are the hardest to get a good result of so wanted to see how good is this new addition to UE5 against one of the best video mocap solutions out there. Results are pretty surprising...

18,391 views • 4 months ago •via X (Twitter)

14 Comments

Carlos Barreto's profile picture
Carlos Barreto4 months ago

Even with fixed camera, it still needs some work on the foot slide. But, i think that is expected, integrate the power of smpl in UE might be a complex task, that hopefully soon they'll tackle it. I would say its a pretty good start 🎉

3D Gosling's profile picture
3D Gosling4 months ago

Yeah hopefully Meshcapade team can push this to its limits with Epic in time!

Carlos Barreto's profile picture
Carlos Barreto4 months ago

Gotta say, I love to see motion actor footage on the tests. 😍

3D Gosling's profile picture
3D Gosling4 months ago

Only way to make good comparison!

Toby VirtualFilmer's profile picture
Toby VirtualFilmer4 months ago

Is that QuickMagic 2.0 tho? I find their v2.0 model to be so much better at walking :)

3D Gosling's profile picture
3D Gosling4 months ago

yeah I actually used 2.0 in every example here since it was recommended, first time trying it as well

Toby VirtualFilmer's profile picture
Toby VirtualFilmer4 months ago

Oh interesting! It’s so hard to get natural looking walking. I usually end up going to cascadeur - seems like the only way for me to make it look natural. Or the Autodesk flow results are v good too

3D Gosling's profile picture
3D Gosling4 months ago

Yeah changing positions always messes up in these video mocap solutions that's why I wanted to break it to see what happens haha - Cascadeur is absolutely the way to go especially with the new UE live link updates I'll get into that next!

Luciano Daluz's profile picture
Luciano Daluz4 months ago

The MH problem is not the capture but the MH horrible body weighing rigg. Can you test the Unreal with that rouged character?

3D Gosling's profile picture
3D Gosling4 months ago

It's processing through the Metahuman Performance so I thought it would be optimized for that🤔 I can test it with anything absolutely if you can clarify what character is that?

Luciano Daluz's profile picture
Luciano Daluz4 months ago

Just forget what I said, I was watching on my phone. You actually use the MH on the Quick Magic right?

3D Gosling's profile picture
3D Gosling4 months ago

yeah its using the UE 5.6 export option then just retargeted to the Metahuman 👍

Tian Hao's profile picture
Tian Hao4 months ago

Interesting test. I tried running the same video through AIMoCap @animatex_ and got this result.

Viren's profile picture
Viren4 months ago

would love for you to compare it with @Uthana_Inc. The foot contact is much improved. And then you can get it onto any rig

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