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Unreal Engine 5.8 Metahuman Animator vs QuickMagic Characters moving from point A to B are the hardest to get a good result of so wanted to see how good is this new addition to UE5 against one of the best video mocap solutions out there. Results are pretty surprising...

18,391 次观看 • 4 个月前 •via X (Twitter)

14 条评论

Carlos Barreto 的头像
Carlos Barreto4 个月前

Even with fixed camera, it still needs some work on the foot slide. But, i think that is expected, integrate the power of smpl in UE might be a complex task, that hopefully soon they'll tackle it. I would say its a pretty good start 🎉

3D Gosling 的头像
3D Gosling4 个月前

Yeah hopefully Meshcapade team can push this to its limits with Epic in time!

Carlos Barreto 的头像
Carlos Barreto4 个月前

Gotta say, I love to see motion actor footage on the tests. 😍

3D Gosling 的头像
3D Gosling4 个月前

Only way to make good comparison!

Toby VirtualFilmer 的头像
Toby VirtualFilmer4 个月前

Is that QuickMagic 2.0 tho? I find their v2.0 model to be so much better at walking :)

3D Gosling 的头像
3D Gosling4 个月前

yeah I actually used 2.0 in every example here since it was recommended, first time trying it as well

Toby VirtualFilmer 的头像
Toby VirtualFilmer4 个月前

Oh interesting! It’s so hard to get natural looking walking. I usually end up going to cascadeur - seems like the only way for me to make it look natural. Or the Autodesk flow results are v good too

3D Gosling 的头像
3D Gosling4 个月前

Yeah changing positions always messes up in these video mocap solutions that's why I wanted to break it to see what happens haha - Cascadeur is absolutely the way to go especially with the new UE live link updates I'll get into that next!

Luciano Daluz 的头像
Luciano Daluz4 个月前

The MH problem is not the capture but the MH horrible body weighing rigg. Can you test the Unreal with that rouged character?

3D Gosling 的头像
3D Gosling4 个月前

It's processing through the Metahuman Performance so I thought it would be optimized for that🤔 I can test it with anything absolutely if you can clarify what character is that?

Luciano Daluz 的头像
Luciano Daluz4 个月前

Just forget what I said, I was watching on my phone. You actually use the MH on the Quick Magic right?

3D Gosling 的头像
3D Gosling4 个月前

yeah its using the UE 5.6 export option then just retargeted to the Metahuman 👍

Tian Hao 的头像
Tian Hao4 个月前

Interesting test. I tried running the same video through AIMoCap @animatex_ and got this result.

Viren 的头像
Viren4 个月前

would love for you to compare it with @Uthana_Inc. The foot contact is much improved. And then you can get it onto any rig

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