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Unreal Engine 5.8 Metahuman Animator vs QuickMagic Characters moving from point A to B are the hardest to get a good result of so wanted to see how good is this new addition to UE5 against one of the best video mocap solutions out there. Results are pretty surprising...

18,391 görüntüleme • 4 ay önce •via X (Twitter)

14 Yorum

Carlos Barreto profil fotoğrafı
Carlos Barreto4 ay önce

Even with fixed camera, it still needs some work on the foot slide. But, i think that is expected, integrate the power of smpl in UE might be a complex task, that hopefully soon they'll tackle it. I would say its a pretty good start 🎉

3D Gosling profil fotoğrafı
3D Gosling4 ay önce

Yeah hopefully Meshcapade team can push this to its limits with Epic in time!

Carlos Barreto profil fotoğrafı
Carlos Barreto4 ay önce

Gotta say, I love to see motion actor footage on the tests. 😍

3D Gosling profil fotoğrafı
3D Gosling4 ay önce

Only way to make good comparison!

Toby VirtualFilmer profil fotoğrafı
Toby VirtualFilmer4 ay önce

Is that QuickMagic 2.0 tho? I find their v2.0 model to be so much better at walking :)

3D Gosling profil fotoğrafı
3D Gosling4 ay önce

yeah I actually used 2.0 in every example here since it was recommended, first time trying it as well

Toby VirtualFilmer profil fotoğrafı
Toby VirtualFilmer4 ay önce

Oh interesting! It’s so hard to get natural looking walking. I usually end up going to cascadeur - seems like the only way for me to make it look natural. Or the Autodesk flow results are v good too

3D Gosling profil fotoğrafı
3D Gosling4 ay önce

Yeah changing positions always messes up in these video mocap solutions that's why I wanted to break it to see what happens haha - Cascadeur is absolutely the way to go especially with the new UE live link updates I'll get into that next!

Luciano Daluz profil fotoğrafı
Luciano Daluz4 ay önce

The MH problem is not the capture but the MH horrible body weighing rigg. Can you test the Unreal with that rouged character?

3D Gosling profil fotoğrafı
3D Gosling4 ay önce

It's processing through the Metahuman Performance so I thought it would be optimized for that🤔 I can test it with anything absolutely if you can clarify what character is that?

Luciano Daluz profil fotoğrafı
Luciano Daluz4 ay önce

Just forget what I said, I was watching on my phone. You actually use the MH on the Quick Magic right?

3D Gosling profil fotoğrafı
3D Gosling4 ay önce

yeah its using the UE 5.6 export option then just retargeted to the Metahuman 👍

Tian Hao profil fotoğrafı
Tian Hao4 ay önce

Interesting test. I tried running the same video through AIMoCap @animatex_ and got this result.

Viren profil fotoğrafı
Viren4 ay önce

would love for you to compare it with @Uthana_Inc. The foot contact is much improved. And then you can get it onto any rig

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