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Contextual delete confirmation, prototyped in Figma Why this matters? Traditional delete modals often break the flow. They interrupt the user's context by pulling them into a separate layer just to confirm an action. On top of that, these modal typically lack a clear visual or spatial association with the...

12,500 просмотров • 1 год назад •via X (Twitter)

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One of the most common mistakes manufacturers make is relying on engineering logic to shape user behavior, while ignoring how users actually feel. Engineers often believe that as long as a feature exists, moves, or looks different, users will appreciate it. Users, however, care about something much simpler: whether the experience feels natural, refined, and intuitive. Great user experience is never created by stacking options. It is created by coherence and emotional consistency. Samsung’s recent update to Lock Star is a clear example. The new version introduces unlock animations that appear to add playfulness, yet the real experience feels disappointing. Many of these animations come across as childish, low level, poorly connected, and mechanically rigid. They feel closer to children’s UI effects than something designed for Samsung’s broad premium user base. The issue is not the presence of animations themselves. The problem lies in the mindset behind them. These effects are clearly driven by implementation logic rather than user perception. The assumption seems to be that adding visual flair automatically creates delight, while ignoring rhythm, emotional tone, and aesthetic maturity. This reflects a long standing pattern in Samsung’s software design. Random stickers, cartoon like emojis, and decorative elements often appear without a cohesive design language. There is a belief that younger users are attracted to these visuals, yet for Gen Z, such elements often feel outdated, immature, and disconnected from a premium identity. Strong product design allows user experience to constrain engineering decisions. When engineering begins to entertain itself, users quietly begin to disengage. Let's see how far apart Samsung and Xiaomi are.

Ice Universe

59,712 просмотров • 9 месяцев назад

OFFICIAL: It has been 134 days since the release of Totenreich, which is longer than the search for both Samantha's Drawing, and Gong COMBINED. With the release of s6 next week, it felt fitting to use our platform to get as many eyes on it as possible. As a quick disclaimer, just because things have been 'tested' does not mean it is not the solve. This post is also not an invitation to share your personal thoughts on datamining/leaks. This relic, by everything shown in the game files, can NOT be datamined: "Even in the current state of the game, relics are a lot harder to solve via datamining and ingame hack tools... For relics, only the sequential item ones (like Dancing Arnie and Agarthan device) are incredibly easy. Agarthan device with the helmet, radio, and mr peeks is actually the easiest. Dancing Arnie becomes hard due to it becoming a kill challenge for the lobster and you cant datamine that". Because of that, the leading theory is that the missing piece has to be something kill condition related, or player action related. Below is literally all of the information I could find on the belt that I thought was worth mentioning, to try and help the community solve this together. CONFIRMED: There is a magazine with a sticker of Mr Peeks holding a Geiger Counter that has a pickup interaction, and is located at the top of the lighthouse while you are picking up the Jotunn Star. This only appears in cursed mode, and appears without any relics active. Considering the only other grim relic (power switch) is solved, we know this mag fits in with the wrestlers belt in some way. The sticker comes directly from intel located on Paradox Junction. THEORIES: Treyarch Dev Tweet - One Treyarch dev tweeted out: "It feels very fitting this is the final unsolved relic given the reward... good luck" Coda Wallbuy Sounds - In a video, a user hears a distinct ding sound when buying ammo off of the coda wall buy in spawn. This has been difficult to replicate, but has been replicated by the original user. Disappearing Boxes - There are 7 boxes around the map that have a hit box, and disappear when hit/shot (they disappear fast with melee macchiato). Currently it is believed by the majority of the community that this is nothing Clocks - There are five clocks near Richtofen's office. Dataminers have said "The hour, minute and second hands are all separate individual models stacked on top of the base model. lol I mean it could mean something or it could just be nothing. Their design choices on some stuff is weird But it is a model without a script and isn’t setup to move in any way" Swordfish - The mag located at the top of the lighthouse is the same model of a mag from the Swordfish A1. Some people believe that is a hint for the swordfish being needed from the box in order to complete the relic. Here are links to a spreadsheet managed by one community member that has things that community members have tested directly. Feel free to look through it, and see if you have an idea that has not already been tested: If you are interested in hunting this with other community members, please feel free to join the Mystery and ZoneX discords, as many of the community is hunting throughout there regularly. You can also feel free to comment under this post anything you might have found interesting.

COD: Zombies News

45,414 просмотров • 2 месяцев назад