Video wird geladen...

Video konnte nicht geladen werden

Zur Startseite

Continuing my custom GI experiments - here's a "Light Propagation Volume" prototype in #UE5 (from a plugin)! It's unoptimized right now, it has just a single volume and the reflected light looks a bit strange, but still!

17,765 Aufrufe • vor 11 Monaten •via X (Twitter)

23 Kommentare

Profilbild von Simon Majar
Simon Majarvor 11 Monaten

I remember this in cryengine Sadly the results were never good enough. They then moved to SVOGI which is almost as good as Lumen but much cheaper

Profilbild von Dmitry Karpukhin
Dmitry Karpukhinvor 11 Monaten

I'm still an LPV believer 😄 if combined with modified DFAO, it gives very much good enough results:

Profilbild von Simon Majar
Simon Majarvor 11 Monaten

Can’t wait to see the final combo sir 🤝

Profilbild von Dmitry Karpukhin
Dmitry Karpukhinvor 11 Monaten

Yeah, me too! SVOGI is interesting but requires a voxelization pass and it's definitely not my area of expertise yet... LPVs on the other hand require just RSM capture, which is possible to do relatively cheap since 5.5

Profilbild von ANZH x WG
ANZH x WGvor 11 Monaten

I would take this over Lumen any day of the week!

Profilbild von 👑 ᗰEIKOO HIYA !!!!!!!!!!!!!!🖤
👑 ᗰEIKOO HIYA !!!!!!!!!!!!!!🖤vor 11 Monaten

I'm asking out of ignorance but, do light propagation volumes work only with directional lights? If so, is doing a dynamic GI (for every type of light and etc) something you've ever thought about doing? Your work is amazing 🙏

Profilbild von Dmitry Karpukhin
Dmitry Karpukhinvor 11 Monaten

Currently only directional lights are considered... But will see how this turns out.

Profilbild von isha
ishavor 11 Monaten

unreal engine 🤮

Profilbild von No Code No Life
No Code No Lifevor 11 Monaten

I'm looking forward to this!

Profilbild von Jhosep Chevarria
Jhosep Chevarriavor 11 Monaten

LPV is back baby!

Profilbild von Alef Ishara -
Alef Ishara -vor 11 Monaten

alright amazing if cost is neglectable, care to show a tease using a green forest with brow dirt floor?

Profilbild von Dmitry Karpukhin
Dmitry Karpukhinvor 11 Monaten

Maybe later when cascades are going to be added.

Profilbild von Adam Kiraly
Adam Kiralyvor 11 Monaten

I wonder what happened to the original UE4 light propagation volume

Profilbild von Dmitry Karpukhin
Dmitry Karpukhinvor 11 Monaten

It just got removed entirely since UE5.

Profilbild von JB Ardaria - Minecraft-like
JB Ardaria - Minecraft-likevor 11 Monaten

I would love an alternative to SSGI since it's very unstable.

Profilbild von Dmitry Karpukhin
Dmitry Karpukhinvor 11 Monaten

LPVs are cheap and temporally stable by nature :) Also would love to add something extra on them using SDFs. So, high hopes on them.

Profilbild von JB Ardaria - Minecraft-like
JB Ardaria - Minecraft-likevor 11 Monaten

Could it support dynamic lights? I would happily be a customer if you bring a decent result 😁

Profilbild von Dmitry Karpukhin
Dmitry Karpukhinvor 11 Monaten

If you mean point/spot/area lights, I definitely can't guarantee that.

Profilbild von JB Ardaria - Minecraft-like
JB Ardaria - Minecraft-likevor 11 Monaten

Yep, those kind of lights set as movable, not baked

Profilbild von Dmitry Karpukhin
Dmitry Karpukhinvor 11 Monaten

LPV can't restrict that for sure, they just won't emit any indirect light.

Profilbild von ₳stral Ⓥⓞid
₳stral Ⓥⓞidvor 11 Monaten

An chance of getting SSGI? or is LPV more better in everyway?

Profilbild von Dmitry Karpukhin
Dmitry Karpukhinvor 11 Monaten

There's SSGI already in UE4/5. I'm personally not a fan of screen space GI approaches.

Profilbild von ZacheryDew
ZacheryDewvor 11 Monaten

Since other reply you said only works for Direct light, I guess Indirect or Emmisive doesn't work yet

Ähnliche Videos