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Controllability matters for video generation. We thus propose SparseCtrl that enables keyframe (sketch, depth, img) animation/transition/prediction/interpolation by feeding TEMPORALLY SPARSE condition maps. It’s also compatible with #AnimateDiff. Page:

39,542 Aufrufe • vor 2 Jahren •via X (Twitter)

5 Kommentare

Profilbild von 歸藏(guizang.ai)
歸藏(guizang.ai)vor 2 Jahren

@camenduru I'm not entirely sure if I got this right, but it sounds like this research turns the Controlnet, which used to be active in every frame, into something that's only active in a few key frames. This enhances video control while reducing resource consumption, right?

Profilbild von k_nearest
k_nearestvor 2 Jahren

When do you think this will be up on Arxiv? I’d like to read it in my study group when it’s available.

Profilbild von Yinghao Xu
Yinghao Xuvor 2 Jahren

Amazing!

Profilbild von Jay Guthrie
Jay Guthrievor 2 Jahren

@camenduru I WISH THE CODE WAS OUT 😭😭😭😭

Profilbild von k_nearest
k_nearestvor 2 Jahren

Looks cool!

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