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Controllability matters for video generation. We thus propose SparseCtrl that enables keyframe (sketch, depth, img) animation/transition/prediction/interpolation by feeding TEMPORALLY SPARSE condition maps. It’s also compatible with #AnimateDiff. Page:
39,542 Aufrufe • vor 2 Jahren •via X (Twitter)
5 Kommentare

歸藏(guizang.ai)vor 2 Jahren
@camenduru I'm not entirely sure if I got this right, but it sounds like this research turns the Controlnet, which used to be active in every frame, into something that's only active in a few key frames. This enhances video control while reducing resource consumption, right?

k_nearestvor 2 Jahren
When do you think this will be up on Arxiv? I’d like to read it in my study group when it’s available.

Yinghao Xuvor 2 Jahren
Amazing!

Jay Guthrievor 2 Jahren
@camenduru I WISH THE CODE WAS OUT 😭😭😭😭

k_nearestvor 2 Jahren
Looks cool!
