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Controllability matters for video generation. We thus propose SparseCtrl that enables keyframe (sketch, depth, img) animation/transition/prediction/interpolation by feeding TEMPORALLY SPARSE condition maps. It’s also compatible with #AnimateDiff. Page:
39,542 次观看 • 2 年前 •via X (Twitter)
5 条评论

歸藏(guizang.ai)2 年前
@camenduru I'm not entirely sure if I got this right, but it sounds like this research turns the Controlnet, which used to be active in every frame, into something that's only active in a few key frames. This enhances video control while reducing resource consumption, right?

k_nearest2 年前
When do you think this will be up on Arxiv? I’d like to read it in my study group when it’s available.

Yinghao Xu2 年前
Amazing!

Jay Guthrie2 年前
@camenduru I WISH THE CODE WAS OUT 😭😭😭😭

k_nearest2 年前
Looks cool!
