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MVDream: Multi-view Diffusion for 3D Generation paper page: propose MVDream, a multi-view diffusion model that is able to generate geometrically consistent multi-view images from a given text prompt. By leveraging image diffusion models pre-trained on large-scale web datasets and a multi-view dataset rendered from 3D assets, the resulting multi-view...

294,442 次观看 • 2 年前 •via X (Twitter)

10 条评论

Mehdi 的头像
Mehdi2 年前

if you 3D print these, you are literally practicing witchcraft. conjuring objects through incantations.

Numb_Chumpsky 的头像
Numb_Chumpsky2 年前

Are you aware of any 3D generators that have a tidy mesh, like decent clean quads? So many of these papers do not show the wireframe - a key factor in their actual utility.

Nathan Odle 的头像
Nathan Odle2 年前

3D scribblenauts

Mitya Shabat 的头像
Mitya Shabat2 年前

@mayfer Seems like text-to-3d is close to being solved

Reza Armandpour 的头像
Reza Armandpour2 年前

Great work! I wonder have author tried to compare with The algorithm also has been integrated both in threestudio and dreamfusion repo

Carlos J. 的头像
Carlos J.2 年前

Oh no. When AI gurus see this they will start posting how this will disrupt Pixar … 🙄

zoan 的头像
zoan2 年前

🤯

Nicolai Klemke 的头像
Nicolai Klemke2 年前

not gonna lie, i don't understand much of this abstract but am hoping that one day I'm gonna be able to build a text-to-3d-video editor

O Gambito do Rei 的头像
O Gambito do Rei2 年前

It's something, but for this to actually be usable for something is still miles away. I'm talking about being useful for any type of work, but if you need this for games (game ready asset), it's even worse, as models needs a lot of early optimization.

Pejelo🏳️‍⚧️🇺🇸🇨🇳🇪🇺🇮🇷🇺🇦🇷🇺🇮🇱🇵🇸 的头像
Pejelo🏳️‍⚧️🇺🇸🇨🇳🇪🇺🇮🇷🇺🇦🇷🇺🇮🇱🇵🇸2 年前

RIP Zbrush

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DreamCraft3D: Hierarchical 3D Generation with Bootstrapped Diffusion Prior paper page: present DreamCraft3D, a hierarchical 3D content generation method that produces high-fidelity and coherent 3D objects. We tackle the problem by leveraging a 2D reference image to guide the stages of geometry sculpting and texture boosting. A central focus of this work is to address the consistency issue that existing works encounter. To sculpt geometries that render coherently, we perform score distillation sampling via a view-dependent diffusion model. This 3D prior, alongside several training strategies, prioritizes the geometry consistency but compromises the texture fidelity. We further propose Bootstrapped Score Distillation to specifically boost the texture. We train a personalized diffusion model, Dreambooth, on the augmented renderings of the scene, imbuing it with 3D knowledge of the scene being optimized. The score distillation from this 3D-aware diffusion prior provides view-consistent guidance for the scene. Notably, through an alternating optimization of the diffusion prior and 3D scene representation, we achieve mutually reinforcing improvements: the optimized 3D scene aids in training the scene-specific diffusion model, which offers increasingly view-consistent guidance for 3D optimization. The optimization is thus bootstrapped and leads to substantial texture boosting. With tailored 3D priors throughout the hierarchical generation, DreamCraft3D generates coherent 3D objects with photorealistic renderings, advancing the state-of-the-art in 3D content generation.

AK

161,400 次观看 • 2 年前