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Counterplay to Ingrid's throw > setup sequences 👇 0:00- As Akuma, after a normal recovery, you can react to the setup and go through it with MK Tatsu. However, this loses to the heavy setup. If you anticipate the heavy setup, after the throw, react to the setup and...

11,962 görüntüleme • 2 ay önce •via X (Twitter)

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My current thoughts on dealing with Ingrid’s setups, teleports, and beams 👇 Still feels pretty underdeveloped, but here’s what I’ve got so far. 0:00- As a counter to OD parry, meaty OD Hadoken or charged fireball. Even if the parry succeeds, you’re still around +6, so you can punish with 0:12- Safe jumps after MK Tatsu or LP DP. Anti-air invincible reversals can still be blocked, and OD parry can also be covered. 0:28- Counterplay against setup into teleport. If you block from farther away, it tends to become a true blockstring. If you move in and crouch block, it becomes easier to DP or Perfect Parry the teleport. 0:42- If dealing with it from farther out, Perfect Parry first, then if you see the teleport, anti-air with cr.HP or similar. 0:44- Against setup > stock charge or teleport, buffer Perfect Parry Drive Rush beforehand. Go under the teleport with whiff cr.LP > turn-around cr.LP. If you see the charge instead, check with or similar. 0:56- If you recognize either the horizontal or overhead teleport, anti-air with cr.HP or st.LP > st.LP. 1:15- Use Hyakki preemptively against the setup, then go into the HK follow-up if you see teleport or charge. 1:28- Walk forward and parry as a read against mid setup. If you get a close-range Perfect Parry against the mid setup, sweep can punish. 1:33- If they start mixing in heavy setup, use Parry Drive Rush into cr.LP. 1:40- If they use setup at close range, it’s at least possible to react and aim for a sweep trade. 1:46- Against non-enhanced beam, Perfect Parry > 6HP will reach unless it hits at max range. You can also whiff punish missed beams with Drive Rush and similar options.

白(ワラキア)

31,960 görüntüleme • 2 ay önce

Pressure sequences that build a Drive Gauge lead 👇 0:00 Once you’ve conditioned the opponent to stop mashing, and they mostly rely on throw techs or fuzzy mash attempts, you can start using “scam” pressure sequences. 👉 > > st.HP xx fireball 👉 > > target combo xx fireball 👉 Drive Rush > walk > > st.HP xx fireball, etc. 0:15 Catching fireball retaliation attempts 👉 st.HP > delayed to catch fireball counter-pokes 👉 If they stop challenging, go for greedy pressure like st.HP > 6MK 0:39 Tip-range 214LP pressure After heavy tatsu, punish counter throw, heavy DP, etc. 👉 tip-range st.HP xx 214LP ※ Only works on Mai, AKI, Sagat, Zangief, and Dhalsim 1:09 214MP is only safe on block against Lily even when it hits deep 1:18 Heavy tatsu > cr.LP, st.LP frame kill > meaty cr.HP > OD fireball leaves you at +2 in throw range 1:34 Using OD fireball after shimmy confirms like cr.LP / 👉 catches retaliation attempts while continuing pressure 1:59 Chip setups from safe jumps after SA2, etc. 👉 A full sequence can create around a 5-bar Drive Gauge lead 👉 If they try anti-air perfect parry to avoid chip, you can punish with empty jump throw 2:16 Chip pressure after medium tatsu or light DP anti-air 👉 Kara jump lets you block reversals like DP 2:27 Charged fireball pressure after st.HP, etc. If the opponent starts parrying after seeing st.HP cancels or fireballs, 👉 walk > target combo xx fireball to continue pressure This alone can create around a 3.5-bar Drive Gauge lead 👉 st.HP charged fireball > walk throw 👉 tip-range st.HP charged fireball > dash throw 👉 Drive Rush overhead are also strong options

白(ワラキア)

17,248 görüntüleme • 3 ay önce

Counterplay to Ingrid 👇 Covering counterplay to her corner > TC > OD Beam pressure, as well as weaknesses in her normal attacks 0:00- Corner > TC > OD Beam pressure After blocking OD Beam, Ingrid is +4 and within throw range, making this a very strong pressure sequence However, it can be interrupted with invincible reversals or parry If you land two perfect parries, you gain enough advantage to punish with options such as a back throw 0:24- Enhanced OD Beam is different, however Even after three perfect parries, you're still at a disadvantage You can interrupt with a DP or other invincible reversal, but be careful not to get baited by a back teleport 0:35- About Ingrid's normal attacks Overall, her normals tend to have relatively short range and are not especially strong in terms of hitbox priority generally matches up poorly against many characters' st.LP and often loses outright It is also vulnerable to preemptive buttons and can be beaten even when used as a whiff punish attempt 0:50- st.LP tends to lose to many characters' in hitbox interactions 0:56- cr.HP, and st.HP are all vulnerable to preemptive attacks, even from short-range buttons such as st.LP In addition, the whiff recovery of and cr.HP is large enough that even short-range buttons like st.LP can often whiff punish them The tip range of performs relatively well against preemptive st.LP, but if it whiffs, it can still be whiff punished by short-range buttons such as st.LP as well

白(ワラキア)

11,151 görüntüleme • 2 ay önce

Qullamaggie on the Importance of Leading Stocks “And like people post setups all the time on my stream. People post setups all the time, and this is the hard part — identifying a really good setup versus something that’s random and mediocre. Because that’s gonna also reflect on your results. If you trade the random setups, your results are gonna be random too. You want to find the outlier stocks. You want to see if it has relative strength. The best time to trade this breakout method is after a pullback in the markets. You want to see the stocks that held up the most — the ones that had big moves previously and held up the most. And if you master this setup, if you trade this setup coming out of a small correction, like say a 5-10 or 15% correction in the overall indices, that’s almost like free money for this type of setup. Because if you can identify the stocks that held up the most during the correction — that maybe went down initially but then stopped going down as the correction went on, and actually started building higher lows — that’s telling you something. If you have a stock that’s gone up a lot, and then it stops going down when the market goes down, you know the stock is trying to tell you something. And that’s what leading stocks do. Like every bull market, this is obviously the case. I’m gonna talk more about it later. You obviously need an up-trending or sideways market to trade this method. You have leading stocks — the stocks that go up the most and are the most liquid. And those are really the stocks you want to trade. They’re mostly mid and large caps, but even a small cap can be a leading stock. Those are really the stocks that don’t go down when the market goes down. It’s like you try to push a tennis ball underwater — it just pops back up. And those are the type of stocks you want to find when trading this method.”

Lone

14,473 görüntüleme • 3 ay önce

Learning How Leshar's Akuma Uses Drive Gauge to Gain Stage Position One thing I've noticed is that when Leshar has plenty of Drive Gauge, he often confirms into Drive Rush to carry the opponent toward the corner. On the other hand, when his Drive Gauge drops to around four bars or less, he tends to conserve meter by confirming into Medium Gohado or Light Gohado instead, such as: hit confirm → Medium Gohado hit confirm → Light Gohado He also uses raw Drive Rush frequently to spend small amounts of Drive Gauge while steadily gaining stage position. By pushing the opponent into the corner this way, he can save Drive Gauge for strong corner sequences, such as pressure with OD Gohado, to build both chip damage and overall reward. 0:00- He usually follows Light or charged Gohado with Drive Rush, using Drive Rush normals to continue pressure and push the opponent toward the corner. He also frequently mixes in throws, and isn't afraid to use raw Drive Rush during neutral or okizeme. 0:05- Uses raw Drive Rush. Even if the opponent Perfect Parries the fireball, as long as they can't punish the Drive Rush normal, simply continuing pressure and pushing the opponent backward is considered a worthwhile outcome. 0:14- When he has around 5–6 Drive bars, he often confirms or into Drive Rush to maximize corner carry. 0:20- When his Drive Gauge is down to around four bars or less, he conserves meter by confirming into Medium Gohado instead. 0:45- Even with plenty of Drive Gauge available, he often chooses the more economical option. After whiff punishing with he goes into Heavy Gohado → raw Drive Rush okizeme. He uses the same idea after punishing a whiffed command grab: → st.HP → Heavy Gohado → raw Drive Rush okizeme to continue pushing the opponent toward the corner while maintaining offensive momentum.

白(ワラキア)

19,301 görüntüleme • 1 ay önce