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Dhalsim can't forward dash after JP's Triglav, Sim gets punished by the second Triglav due to his slow forward dash recovery. But Sims backdash can counter this scenario by making the second Triglav whiff and punish with drive rush heavy kick. Also if JP reads the backdash he cannot...

22,363 Aufrufe • vor 1 Jahr •via X (Twitter)

10 Kommentare

Profilbild von 🏆Masterino ☯️
🏆Masterino ☯️vor 1 Jahr

this is SICK!

Profilbild von SYG | Garnet
SYG | Garnetvor 1 Jahr

I will steal this...🤌👀. After back dash, if you do PP on second Triglav, can you punish directly with st.hp??

Profilbild von Pulse | BreezyMan
Pulse | BreezyManvor 1 Jahr

No it's not fast enough to punish but it will stop JP from throwing another projectile. Thanks!

Profilbild von DAVY OF THE STARS
DAVY OF THE STARSvor 1 Jahr

doing gods work. stealth be beating my ass.

Profilbild von Liston D Prince
Liston D Princevor 1 Jahr

@TheTopo_fgc Good stuff bro

Profilbild von pkl | milo
pkl | milovor 1 Jahr

epic

Profilbild von Beautiful Ken
Beautiful Kenvor 1 Jahr

Following this with absolutely no intent of stealing this info to help me with the Dhalsim matchup

Profilbild von Mike a.k.a Kanme Docmorales24 ✈️ not sure yet
Mike a.k.a Kanme Docmorales24 ✈️ not sure yetvor 1 Jahr

Will implemenr this asap

Profilbild von RFL|KF
RFL|KFvor 1 Jahr

@iHerbz787

Profilbild von Mundaney ☝️
Mundaney ☝️vor 1 Jahr

You make me want to learn Dhalsim bro

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My current thoughts on dealing with Ingrid’s setups, teleports, and beams 👇 Still feels pretty underdeveloped, but here’s what I’ve got so far. 0:00- As a counter to OD parry, meaty OD Hadoken or charged fireball. Even if the parry succeeds, you’re still around +6, so you can punish with 0:12- Safe jumps after MK Tatsu or LP DP. Anti-air invincible reversals can still be blocked, and OD parry can also be covered. 0:28- Counterplay against setup into teleport. If you block from farther away, it tends to become a true blockstring. If you move in and crouch block, it becomes easier to DP or Perfect Parry the teleport. 0:42- If dealing with it from farther out, Perfect Parry first, then if you see the teleport, anti-air with cr.HP or similar. 0:44- Against setup > stock charge or teleport, buffer Perfect Parry Drive Rush beforehand. Go under the teleport with whiff cr.LP > turn-around cr.LP. If you see the charge instead, check with or similar. 0:56- If you recognize either the horizontal or overhead teleport, anti-air with cr.HP or st.LP > st.LP. 1:15- Use Hyakki preemptively against the setup, then go into the HK follow-up if you see teleport or charge. 1:28- Walk forward and parry as a read against mid setup. If you get a close-range Perfect Parry against the mid setup, sweep can punish. 1:33- If they start mixing in heavy setup, use Parry Drive Rush into cr.LP. 1:40- If they use setup at close range, it’s at least possible to react and aim for a sweep trade. 1:46- Against non-enhanced beam, Perfect Parry > 6HP will reach unless it hits at max range. You can also whiff punish missed beams with Drive Rush and similar options.

白(ワラキア)

31,577 Aufrufe • vor 1 Monat