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Create game assets in minutes with this Unbound to #UnrealEngine workflow. Unleash your creativity with beginner friendly SDF modeling, then export air-tight meshes to use however you like. #gameDev #UE5

29,123 次观看 • 1 年前 •via X (Twitter)

6 条评论

Adrian Duermael 的头像
Adrian Duermael1 年前

Is it possible to export to other standard 3D mesh formats?

Weappy | Wishlist Hollywood Animal on Steam 的头像
Weappy | Wishlist Hollywood Animal on Steam2 年前

Now you run Hollywood. Show them how it's done. Wishlist 'Hollywood Animal' on Steam NOW!

blenderdac RTFKT 的头像
blenderdac RTFKT1 年前

🔥🔥🔥

Unbound 的头像
Unbound1 年前

🙏🙏🙏

Igniuss~ 的头像
Igniuss~1 年前

Any chance for a linux build? 👀 Running it through Wine/Proton is giving me a black screen sadly

Blaine Hodge 🇨🇦 的头像
Blaine Hodge 🇨🇦1 年前

Um.... YES 1. does this work at runtime, can I BP/code drive the primitives? 2. does this work with skeletal meshes?

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