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I've open-sourced my runtime nanite mesh creator! You can use it to create nanite meshes from your own geometry at runtime. It's extremely cheap as all it does is transcode vertex data into the nanite format. (link below) #ue5 #gamedev #indiedev

42,905 Aufrufe • vor 2 Jahren •via X (Twitter)

10 Kommentare

Profilbild von Victor Careil
Victor Careilvor 2 Jahren

I've tested it on 5.2 and 5.3, some changes will be required for 5.4. To be clear this will NOT bake LODs for you: all it's doing is sending raw vertex data to nanite with no LODs. Here's the code:

Profilbild von Kiaran Ritchie
Kiaran Ritchievor 2 Jahren

Imagine a huge open world game with sprawling 3d voxel terrain. All destructible.

Profilbild von Florian Hoenig
Florian Hoenigvor 2 Jahren

@rms80 You did it! nice! I was waiting to see it ever since Nanite was announced :-)

Profilbild von ThunderOwl - Sci-Fi Assets. Owlified. 🇱🇻🇺🇦🌞
ThunderOwl - Sci-Fi Assets. Owlified. 🇱🇻🇺🇦🌞vor 2 Jahren

Very much appreciated. Thank You.

Profilbild von Beyond Dev - Tyler Walker
Beyond Dev - Tyler Walkervor 2 Jahren

This is bonkers man, I remember asking a bit about this in your discord last year and super thankful to see you putting it out there for the creative community to make cool things with. You’re a 🐐

Profilbild von Klian
Klianvor 2 Jahren

This is great! Thank you so much!

Profilbild von jakedowns
jakedownsvor 2 Jahren

❤️‍🔥🙌❤️‍🔥

Profilbild von Firtina Ozbalikci
Firtina Ozbalikcivor 2 Jahren

Woah, thank you for sharing this! PS: Twitter loves to completely compression obliterate the preview of anything cool doesn't it

Profilbild von Mazestalker
Mazestalkervor 2 Jahren

#megalophobia

Profilbild von krz9000
krz9000vor 2 Jahren

what would be necessary to trigger the nanite lod generator?

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