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I've open-sourced my runtime nanite mesh creator! You can use it to create nanite meshes from your own geometry at runtime. It's extremely cheap as all it does is transcode vertex data into the nanite format. (link below) #ue5 #gamedev #indiedev
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I've tested it on 5.2 and 5.3, some changes will be required for 5.4. To be clear this will NOT bake LODs for you: all it's doing is sending raw vertex data to nanite with no LODs. Here's the code:

Imagine a huge open world game with sprawling 3d voxel terrain. All destructible.

@rms80 You did it! nice! I was waiting to see it ever since Nanite was announced :-)

Very much appreciated. Thank You.

This is bonkers man, I remember asking a bit about this in your discord last year and super thankful to see you putting it out there for the creative community to make cool things with. You’re a 🐐

This is great! Thank you so much!

❤️🔥🙌❤️🔥

Woah, thank you for sharing this! PS: Twitter loves to completely compression obliterate the preview of anything cool doesn't it

#megalophobia

what would be necessary to trigger the nanite lod generator?
